alaska1125 wrote:Agreed. Disassembled put the Avengers into best seller status and they've been there for a decade. But keep in mind that you were getting a better value for your dollar/whatever-currency-you-use at the time. I've been pretty vocal about the nearly obscene $3.99 price point for the last few years, but I've caved from time to time. AoU is the most extreme example of decompressed, overpriced storytelling to date. I realize it makes me sound like a grumpy old man, but I challenge anyone to dispute it. It's pretty clear that the brick and mortar are going to either stay marginalized as a niche industry (likely) or they're going to start to rapidly expire. If the big two want to market to the trade buyers, just pull the fucking trigger and just go to trades. Period. But don't waste time putting out 20 pages of nothing but spreads of destruction. If you want to make widescreen action movies, change careers. I doesn't work in comics anymore...not for the money. "Grumblegrumblegrumble"
(Hey, who peed in my Cheerios any way?)
Like everything, Decompression is fine if you do it well. AoU (the two issues I read) is NOT how you do Decompression. In fact, almost every seven issue Marvel event is Decompression done about as badly as you can possibly do it. It's padding. It's stretching. It's way too many two page spreads of things that don't need to be two page spreads and then a few more of those two page spreads just in case you were missing a two page spread. Even if three of these things come out a month, it's still three issues where nothing freaking happens except that you're twelve dollars and taxes lighter.
Now, Decompression has been the name of the game ever since trade collections came into style. I was probably in my mid-twenties at the time and that means I was in a very different place in my life. I had so much disposable income that spending forty dollars on comics a week was a reasonable amount of money to waste on a habit while also probably buying two forty-fifty dollar video games a month (and maybe playing half way through the games). It also helped that comics were still $2.25-2.50 (maybe even $1.99?).
It's 2013. I've got two kids, a live-in Mother-in-Law and only one income to support us. I've pretty much gone all digital and I'm patient enough to wait for my comics to drop down a buck or two before picking them up (I'm a bit upset that IDW started pricing their month old comics at $2.99 instead of $1.99). Even then, I'm not picking up fifteen comics a week any more. I'm lucky to pick up three or four a month. When I went into my shop last, I think I splurged and picked up three comics. The owner/clerk basically commented that this is what it's like having kids because he REMEMBERS how I used to buy comics.
The point is, if I'm spending four dollars on a comic it BETTER DAMN WELL BE WORTH FOUR DOLLARS. Not "this will be worth about four dollars if only I buy every issue in the series" but "This comic better give me four dollars' worth of entertainment."
Which is why I look for deals. And find myself spending WAY more money of video games. They're a much more satisfying waste of my money.
But I'm no longer able to leave them half finished.