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Review Group Week #285: Amazing Spider-Man #666

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Eli Katz

OMCTO

Postby Eli Katz » Tue Aug 02, 2011 9:43 pm

Asmodeus Jones wrote:
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Did you also have these?

Image

Image
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Tintin Quarantino

Rain Partier

Postby Tintin Quarantino » Tue Aug 02, 2011 10:15 pm

Eli Katz wrote:
Did you also have these?

Image

Image


I've still got some of those. I love those old Mego figures.

The web shooters turned out to be suction cups attached to string weakly fired by a spring-loaded assembly, the chances of them actually adhering to anything were slim.
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Eli Katz

OMCTO

Postby Eli Katz » Tue Aug 02, 2011 10:54 pm

Mine are probably still kicking around at my parents' place. They never throw anything out.
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Punchy

Staff Writer

Postby Punchy » Wed Aug 03, 2011 6:15 am

At the moment, ASM #666 has an average score of 6.16.

OMG, 616, this has to mean something right?
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Zero

Zombie Guard

Postby Zero » Wed Aug 03, 2011 8:18 am

This comic wasn't amazing. It was ok. Not bad enough to hate, not good enough to make me wish I were reading it monthly and while I like Caselli's art a lot, a story with ties to the Clone Saga (Now the #2 most unpopular Spidey story ever) isn't the place I'd like to see it. Meh!

5
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GLX

Outhouse Editor

Postby GLX » Mon Aug 22, 2011 11:16 am

Got a chance to Byrne-read it, so thoughts down below.

Before reading this issue, I expected to be entertained, but not blown away. I can safely say that my expectations were met. While the story managed to grab my interest, it failed to "break out" into something great. Perhaps, it's the premise of the entire event, the backstory behind Big Time or even down to the little things such as the Young Allies incompetency as a team. Caselli's art is the highlight of the comic. Though, I prefer his work with Sunny Gho, the finished product is pleasant to look at. My favorite part about it was his depiction of Spider-Man's gloves. The webbing design looks similar to fingerprints on a bare hand.

7* out of 10*

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