I completely agree. There are so many fantastic Star Wars games that I loved growing up.
There are the rock solid games from the 8-bit and 16-bit era. The first one I played was Star Wars on the NES. It kicked my arse but I would play it all the time. If you can beat that game you are a freak and I hate you.
Then you've got the brilliant Dark Forces series. Jedi Knight was just exactly what I wanted at the time because I was a total FPS nut. JK2 is awesome, as well. And, I didn't play them that much, but the X-Wing/Tie Fighter games were really well regarded and one of my friends used to be obsessed with them.
And KOTOR, which goes without saying. And about a million others that I haven't mentioned.
I mean, there are some shit games, too, but the tons of absolute classics more than make up for it.
But when you look at Trek games, there are a few that are just all right and that's basically it.
When I was younger, my buddy and I got into the SW RPG released by West End Games. That was some old school, pen and paper type shit. Years and years and years before the Prequels ever saw the light of day. It was a pretty fun game, even though it limited you to playing during the timeframe of the Rebellion era.
Conversely, when we tried playing the FASA Star Trek games, the rules were very...detail oriented, let's say. And we had come up playing AD&D, so rules-heavy games weren't an obstacle, even though we were kids. But it never caught on for us. SW had this carefree, loose style of rules that focused more on recreating the action from the movies. Trek was more like figuring out each point of armor your ship had or some goddamn shit.
Years later, the licenses for both games shifted to new holders. Trek passed to a bunch called Last Unicorn Games, and they released a fuckton of supplements immediately, almost as if they knew they wouldn't have the license long. But the rules, while still overly complex, were digestible. So we played.
And what we found was something that I think inherently plagues any Trek game, whether pen-n-paper or videogame.
You're essentially playing US Navy: The RPG. You're a normal member of a military organization, who is expected to take order from his superiors and do mundane daily tasks when you're not having an encounter with a carnivorous space hooker. Starting off, you're probably not gonna be the guy controlling the ship; you're likely gonna be the "Wesley" of the crew, rolling dice to see if you can successfully turn starboard.
And if you think about it, of course it's like that. Even in an episode where shit is going down, most of the characters are filling out reports in their "not being assimilated" down-time. Therte's too much structure for a Trek game to fit the standard mold of an adventure RPG.
Star Wars is designed perfectly for the mold, however.
I remember whne KotOR came out, I was hoping for someone with the same talent and vision to put out a Trek RPG. But it would have been too structured. Trek is the story of normal people doing shit that is considered normal for their time. If Trek was set in the present day, it would be the US Navy. In a Wars game, a farmer can conceivably become a great hero and fight dark sorcerers with a laser sword. In a Trek game, a farmer can become an Ensign who presses some buttons when he's ordered to.
As much as I love Trek, that's just the way of it. Trek and Wars simply have different appeal, and there's not much crossover in terms of the action.