Jack Burton wrote:It's almost like they want you to multi-class. Take the Thief for example. I've found the only two skills for a thief worth upgrading are Stealth and Pickpocketing. Lock Picking is a waste to upgrade since I can pick any lock from the start unlike in Fallout 3 and Speech is just a waste of everything.
So I'm left with a lot of options for my character. I went with some Assassin friendly skills(dual wield attacking, some archery, smithing to get the enchanted weapons perks) because my character was a stealthy one already but I could have just as easily upped his magically skills. It seems narrowly focusing on only one archtype makes a weaker character in the long wrong.
Enchanting and Smithing are two broken skills; they are so necessary to basic gameplay that making them into skills was a waste of resources.
I mean, no one else in all of Skyrim can enchant weapons and stuff for you, much less improve them for you. That's why I hate like hell when you run up to a forge and some useless NPC blacksmith is there, and it says "someone else is using this."
The fuck they are. Using it to do what? Fuck your ass, Bethesda, because that son of a bitch is in my way for no good, goddamn reason. But I digress.
You can't really get through the game without upgrading your gear and weapons. Whether that means laying a Fortify Light Armor enchantment on your Orcish jockstrap, or whether it means sharpening up your Ebony Boxcutta, this is something you cannot pay any NPC to do for you. So, these are essential skills no matter what type of character you want to play.
It would be like making "Breathing" a skill that you're forced to raise.
Basically, I'm saying it takes away available perks from other skills, because you're forced by the game's very mechanics to pump perks into Smithing and Enchantment. And some of these perks are just useless place holders. I've never found enough Orcish armor to make the "Orcish Smithing" perk worth it, but I gotta take that shit if I wanna get "Ebony Smithing."
And this is true even for mage characters, because at some point, every mage is gonna realize that those three pathetic Mage Armor perks for Alteration do not come remotely close to the Armor Rating you can get from a few Light Armor, Smithing and Enchantment perks. Or Heavy Armor if that's how you wanna roll.
With my Fighter-Thief character, at the same basic level as my current Mage character, I was clocking an A.R. of around 600 to 700. With my Mage, I'm thinking that the Mage Armor perks, which only work when you're wearing no armor, will provide a comparable benefit to A.R. But at some point, I realized that even wearing some upgraded Forsworn Armor while you cast Ebonyflesh or Dragonhide is still better than casting those spells with no armor on.
I mean, it's fine if you don't mind taking a fuckton of damage while you get jumped by 4 Deathlords at once because your Follower just got knocked down to one knee. But even if you lay some Fortify Alteration enchantments on your rings, or necklaces or whatever, you can still place the exact same enchantments on whatever armor you might wear.
So, no matter what type of character you play, Smithing and Enchantment are necessary skills. It's like being subtly informed by God that you need the "Night Breathing" perk if you don't want to suffocate when you go to sleep. You need them to function at a "default" level, in other words.