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Why won't anyone take the THQ wrestling engine from No Mercy and make a current game for the DS or some shit? That game engine was possibly the most fun wrestling game made.
Doc Jon wrote:Why won't anyone take the THQ wrestling engine from No Mercy and make a current game for the DS or some shit? That game engine was possibly the most fun wrestling game made.
WHY?!?!?!?!?
Not sure. THQ is rumored to be in not so hot shape though.
A new rumor suggests that the next generation Xbox may have a touch-screen controller.
According to a report from Xbox World magazine, the controller will be "an HD screen surrounded by the traditional 360 buttons and sticks." The magazine goes on to state that the controller “could be a remote control when you're watching TV, a browser when you're on the internet, extra buttons and information when you're playing a game or a portable display when you want to take your game with you."
Nikkei has a report about Nintendo's future with the 3DS, and it seems the company has an initiative to bring out big third party titles. Nintendo wants to revive some franchises for the platform, and SEGA's Seaman was specifically named. No specific details on Seaman's revival were given, but creator Yoot Saito has said in the past that the game would make sense on 3DS.
If you want to blast apart mechs in relatively fast-paced action, there are plenty of options in 2012. But for those who want a slower game, one where tactics and planning could really matter, you might want to keep an eye on MechWarrior Tactics.
The teaser website has finally revealed the initial details of this upcoming, turn-based mech game. It's set in the Battletech universe, and each player is a Commander of a mercenary company. You can outfit your mechs to fulfill specific combat roles, and to this end it sounds like there will be an abundance of collectibles. It will also feature a persistent leveling system.
Of course, lack of software wasn't the only reason the PSP didn't see the success here it did in Japan -- piracy and the ineffective measures to protect the UMD format from it played a large part. Rohde says it was one of the first concerns, and one that he thinks Sony has addressed. "We needed to have something that would combat piracy from day one, and that's why the cards that you can purchase for the games are in their own proprietary format. And these days, so many people say the word 'proprietary' is a bad word, but it's something that we felt was completely necessary to make sure that people could not pirate these games. I mean, it's a custom security solution on each one of these cartridges. That is something that we are confident will protect us from piracy for the long term."