Good point, however, video games are unique from other types of media because of the addition of downloadable content. It's not unreasonable for unhappy gamers to request something else from the developer, especially when that developer has already set a precedent for placing serious, story altering events within their DLC packs. Hell, they will probably make 3 or 4 more missions available for download, so why not request that they fix something to appears to have made a majority of players unhappy? BioWare appeases the masses, they make more money off the DLC, and they have earned a reputation as developers who listen to fans. It's kind of a win-win for them.
They already had a reputation as developers who listened to fans. They were so devoted to their fans that, when KotOR was out, they brought the webmaster of one of the most successful KotOR fanfic communities out to E3. They treated her as their own personal guest, because that's exactly what she was.
David Gaider, one of the writers for KotOR even contributed to the site with his own "fanfic" that revealed more about one of the characters he created in the game.
At many times, there seemed no difference between the Bioware mods and employees and the community.
And Bioware has been coasting on that goodwill for years now. Just like Bethesda has. There's a lot of loyalty still out there. Some of it for good reason, and some of it because of...the delicious kool-aid Bioware manufactures. There are those who still defend Dragon Age 2. Sure, it had some good qualities, but overall, that game was ass. The fan community is still riddled with people who will defend that ass tirelessly.
Even now, I'm seeing some of those same types of fans defending the ending(s) of ME3.
But I figure there's a flip side to that too. Like this petition to get Bioware to change the ending. I'm sorry, but I agree with Chris (I hate when that happens...); that is simply a fucktarded idea. Criticize it, decry it, whatever. But a petition to change it? Childish.
And for all we know, Bioware may be taking a page from Bethesda's Broken Steel DLC for fallout 3, which continued the story even after the character had died at the end of the game. They came up with a way to explain why the Lone Wanderer didn't really die
, and created room to continue the main character's story with other DLC.
Maybe the call to change the ending is premature. A concept which many gamers are probably familiar with anyhow...