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How far should villains go...?

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Victorian Squid
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Re: How far should villains go...?

Postby Victorian Squid » Sat May 26, 2012 10:27 am

Punchy wrote:
Yeah yeah, even indie books are too mainstream for you. :P


that wasn't really what I meant, but I thought we were talking about superheroes in general.

Once you change the question to what should Disney and Warner deem acceptable while they kill their own cash cows, I just don't give a shit.

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Re: How far should villains go...?

Postby Jubilee » Sat May 26, 2012 10:32 am

As far as the writers want them to go.
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Re: How far should villains go...?

Postby Lord Simian » Sat May 26, 2012 10:40 am

Punchy wrote:Has a villain been revealed to be a paedophile yet?

That's the final step, I can't imagine it's far away.


Wasn't Toyman?

BubbaKanoosh wrote:Gotcha.

Wasn't there a pedo in the first arc of Spawn? Drove an ice cream truck?


Billy Kincaid, yes.

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Re: How far should villains go...?

Postby PDH » Sat May 26, 2012 10:49 am

I think the important thing is that they have coherent, plausible motivations. I don't like, 'I would kill you but it wouldn't be sporting/I need you alive for bullshit reasons' etc. stuff. Just shoot them, for crap's sake.

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Re: How far should villains go...?

Postby BubbaKanoosh » Sat May 26, 2012 10:49 am

Yeah, Toyman. I totally forgot but that guy.

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Re: How far should villains go...?

Postby Jubilee » Sat May 26, 2012 10:53 am

PDH wrote:I think the important thing is that they have coherent, plausible motivations. I don't like, 'I would kill you but it wouldn't be sporting/I need you alive for bullshit reasons' etc. stuff. Just shoot them, for crap's sake.


Like when instead of shooting Captain America, Red Skull shot Cap with a weapon which made him live out his life again but put him into a death like state.

Who the hell thought that was a good idea?
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Re: How far should villains go...?

Postby Keb » Sat May 26, 2012 10:53 am

Raping and killing should be the norm in PG books.

I think there was a pedo-villain or two in Powers and Top 10.

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Re: How far should villains go...?

Postby BubbaKanoosh » Sat May 26, 2012 10:56 am

Jubilee wrote:
Like when instead of shooting Captain America, Red Skull shot Cap with a weapon which made him live out his life again but put him into a death like state.

Who the hell thought that was a good idea?


Marvel brain trust and editorial.

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Re: How far should villains go...?

Postby PDH » Sat May 26, 2012 11:04 am

Jubilee wrote:
Like when instead of shooting Captain America, Red Skull shot Cap with a weapon which made him live out his life again but put him into a death like state.

Who the hell thought that was a good idea?


:lol:

Why didn't he just use a normal gun?

I think the Austin Powers parody of that sort of thing should have been the last word on it, really.


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Re: How far should villains go...?

Postby Food Eater lad » Sat May 26, 2012 11:08 am

My problem with Identity Crisis was not the rape, it was the choice of villain. I accept that bad guys sometimes do bad things. And Mind Wipes have been a staple of comics since X Men first had Xavier change people's perceptions, or Doctor Strange's illusions ( which are all mind wipes to an extent)

But to make a shocking comic ( again I have no problem with) with such a lousy conclusion, Identity Crisis, and Cry For Justice) THAT is the problem.
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Re: How far should villains go...?

Postby Herald » Sat May 26, 2012 11:12 am

BubbaKanoosh wrote:In the last 20+ years, comics have matured a bit.


It's largely been an ADOLESCENT'S idea of maturity, not TRUE maturity.

Throwing a poorly-handled rape into a poorly-written "mystery story" doesn't make it mature; that's just making it Grimdark.

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Re: How far should villains go...?

Postby BubbaKanoosh » Sat May 26, 2012 11:13 am

Food Eater lad wrote:My problem with Identity Crisis was not the rape, it was the choice of villain. I accept that bad guys sometimes do bad things. And Mind Wipes have been a staple of comics since X Men first had Xavier change people's perceptions, or Doctor Strange's illusions ( which are all mind wipes to an extent)

But to make a shocking comic ( again I have no problem with) with such a lousy conclusion, Identity Crisis, and Cry For Justice) THAT is the problem.


That was my issue too, as I said in the other thread, I read it a year after it was released. And up til the last sh I ad no problem with it. I would be even more passed if I waited 7 montHs for that.

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Re: How far should villains go...?

Postby Herald » Sat May 26, 2012 11:15 am

PDH wrote:I think the important thing is that they have coherent, plausible motivations. I don't like, 'I would kill you but it wouldn't be sporting/I need you alive for bullshit reasons' etc. stuff. Just shoot them, for crap's sake.


Why Don't You Just Shoot Him?

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Re: How far should villains go...?

Postby BubbaKanoosh » Sat May 26, 2012 11:18 am

Herald wrote:
It's largely been an ADOLESCENT'S idea of maturity, not TRUE maturity.

Throwing a poorly-handled rape into a poorly-written "mystery story" doesn't make it mature; that's just making it Grimdark.


So, you are saying rape in comics is if it was handled properly by implying this one was poorly handled.

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Re: How far should villains go...?

Postby Amoebas » Sat May 26, 2012 11:18 am

Has everyone forgotten Skip Westcott?
Image
He may not be a SUPER-villain, but he's still a villain.

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