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3D Modeling, Animation, Textures, Rigging, and more Tutorial

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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:32 am

VTC - Pixologic ZBrush 3.1

ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their own hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools.
http://www.anonym.to/?http://www.vtc.co ... orials.htm

Download from Rapidshare
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:33 am

Digital Tutors - Texturing with ZBrush 3

Importing Geometry into ZBrush, Working with Morph Targets, Image-based Texture Painting, Hand-painting Texture Maps, Sculpting on Multiple Subdivision Levels, Controlling Stroke Attributes, Creating Custom Alpha Brushes, Utilizing Layers to Localize Detail, Using Stencils for Sculpting Details, Tuning Alpha Brushes, Simulating Effects of Weight & Gravity, Polypainting Techniques, Painting with Depth and Color Simultaneously, Painting Detail Cavity Masking, Using ZMapper and Displacement Exporter, Generating Normal and Displacement maps, Using Normal and Displacement maps in Primary 3D App.

Popular highlights include:
* Importing Geometry into ZBrush
* Working with Morph Targets
* Image-based Texture Painting
* Hand-painting Texture Maps
* Sculpting on Multiple Subdivision Levels
* Controlling Stroke Attributes
* Creating Custom Alpha Brushes
* Utilizing Layers to Localize Detail
* Using Stencils for Sculpting Details
* Tuning Alpha Brushes
* Simulating Effects of Weight & Gravity
* Polypainting Techniques
* Painting with Depth and Color Simultaneously
* Painting Detail Cavity Masking
* Using ZMapper and Displacement Exporter
* Generating Normal and Displacement Maps
* Using Normal and Displacement Maps in Primary 3D App

Lesson Outline:

1. Introduction and project overview 2:04
2. Setting options in ZBrush before importing geometry 5:56
3. Defining large wrinkles on the rhino 11:12
4. Sculpting a base skin texture 10:06
5. Creating custom ZBrush Alphas in Photoshop 5:39
6. Using Stencils and 3D layers to sculpt detail 8:07
7. Using hand-sculpting techniques to emphasize wrinkles 10:05
8. Using the Projection Master to create additional wrinkles 9:51
9. Accentuating the wrinkles for the mouth and ears 12:03
10. Adding high-frequency details to the facial area 8:38
11. Sculpting detailed wrinkles into the rhino’s body 14:35
12. Layering additional wrinkles over the rhino’s body 9:01
13. Sculpting imperfections into the rhino’s horn 11:08
14. Overview of polypainting in ZBrush 3 8:20
15. Painting color onto the mouth, eyes and ears 7:00
16. Adding color and texture to the rest of the body 14:06
17. Building the textures for the rhino’s horns 15:47
18. Utilizing Cavity Masks to paint skin wrinkles onto the textures 7:36
19. Converting and exporting polypaint as a 2D texture 6:31
20. Generating normal maps and displacement maps 14:47
21. Mapping images as textures in ZBrush 7:28
22. Setting up displacement maps in Maya 13:40
23. Setting up displacement maps in XSI

http://www.digitaltutors.com/store/prod ... =93&page=1

Download from Rapidshare
http://rapidshare.com/files/109276832/D ... .part1.rar
http://rapidshare.com/files/109280146/D ... .part2.rar
http://rapidshare.com/files/109283760/D ... .part3.rar
http://rapidshare.com/files/109287371/D ... .part4.rar
http://rapidshare.com/files/109267894/D ... .part5.rar
http://rapidshare.com/files/109271646/D ... .part6.rar
http://rapidshare.com/files/109274876/D ... .part7.rar
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:34 am

Gnomonology - Sculpting A Female Bust In Zbrush

It covers:
Blocking in Your Model
Massing Internal Forms
Sculpting Precise Form
Sculpting Facial Features
Reconstructing Higher SubDiv
Sculpting Wavy Hair
Tips for Creating Feminine Form

Chapter One: Blocking in Your Model
Starting with a simple ZSphere base, chapter one focuses on blocking in the main forms of the shoulder, neck and head. Using SubTools, the hair is also added and blocked in. The following tools are demonstrated: Clay Brush, Standard Brush w/ Pinch, Reconstruct Higher SubDiv, EdgeLoop, SubTool, Transpose
Duration: 21min Size: 48.65mb

Chapter Two: Massing Internal Forms and Sculpting Features
In chapter two, we focus on massing the internal forms, sculpting the eyes, ears, nose, mouth and the basic anatomy of the shoulder girdle. We also spend some time discussing the difficulties of sculpting beautiful women. Then explore one way to help us the softness of the feminine form without losing structure. The following tools are demonstrated: Clay Brush, Masks, Standard Brush w/ Pinch
Duration: 24min Size: 58.43mb

Chapter Three: Sculpting Flowing Hair
In chapter three, we focus on massing and detailing the hair. We utilize the Move brush to establish the overall shape and then refine that shape by modifing the Slash 2 brush and utilizing the Clay, ClayTubes and SnakeHook brush. We spend time The following tools are demonstrated: Clay Brush, ClayTubes Brush, A Modified Slash 2 Brush, Standard Brush w/ Pinch, SnakeHook
Duration: 18min Size: 60.18mb

Chapter Four: Details, Details, Details
In chapter four, we finalize the details of our sculpt. We further refine the features and spend some time texturing the hair. In this chapter, we look at how you can use the morph brush to bring back form that you have previously erased. Our goal, at this stage, is to make sure that our sculpt has a combination of hard and soft edges that guide our audiences eyes around the model. The following tools are demonstrated: Clay Brush, ClayTubes Brush, Rake Brush, Slash 2 Brush, Standard Brush w/ Pinch, Morph Brush


Download from Rapidshare
http://rapidshare.com/files/109009539/t ... 1.rar.html
http://rapidshare.com/files/109014748/t ... 2.rar.html
http://rapidshare.com/files/109017216/t ... 3.rar.html
http://rapidshare.com/files/109012310/t ... 4.rar.html
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:39 am

Gnomonology - An Overview Of Topology

ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
Digital Scan courtesy of Freedom of Teach

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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:42 am

Lynda.com - Maya 2008 Essential Training

As one of the most advanced 3-D modeling, animation, and rendering packages on the market, Maya 2008 is used extensively in feature films, broadcast, motions graphics, and design. In Maya 2008 Essential Training, animation director and producer George Maestri covers all areas of Maya. From general workflow to manipulating objects, Modeling, rendering, paint effects, and animating, these tutorials are ideal for those who quickly need to get up to speed on Maya, whether at the professional or novice 3-D animation level. Exercise files accompany the course.

RS Folder:
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:48 am

Digital Tutors - Sculpting Techniques with ZBrush 3

A comprehensive guide to digital sculpting with ZBrush
ZBrush 3 Run Time: 4 hrs. 18 min., 2 discs Availability
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training.

Great for new to intermediate artists. Popular highlights include:

* Importing Base Geometry
* Modifying ZBrush Primitives
* Subdividing Meshes
* Mesh Extraction
* Sculpting with Brushes
* Sculpting with Alphas
* Sculpting with Strokes
* Sculpting with Stencils
* Additive and Subtractive Sculpting
* Combining Multiple Meshes with Subtools
* Creating Poses with Transpose Tool
* Masking Techniques
* Sculpting with 3D Layers
* Custom Alphas
* Sculpting at Progressively Higher Levels
* Projection Master
* Sculpting with Symmetry
* Creating a Final Turntable

http://www.anonym.to/?http://www.digita ... uctid=3109

Download from Rapidshare
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 2:50 am

Gnomonology - SubSurfacing Sushi

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.

Subsurfacing Sushi creates fish from MayaA?i??i??s wood procedure. It then delves into the network of the mental ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from the depths. The lesson concludes with Depth of Field as a post process in Photoshop.

http://www.anonym.to/?https://gnomonolo ... torial/233

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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 5:26 am

Intermediate Rigging SET (4DVD)

CG Academy Intermediate Rigging 1 - FK Spine, Leg & Foot Rig:
In this DVD Paul will take you through rigging the Ogre's Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.


CG Academy Intermediate Rigging 2 - Spline IK, ARM & Hand Rig:
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.


CG Academy Intermediate Rigging 3- Skin Techniques:
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.


CG Academy Intermediate Rigging 4 - Facial Rigging Techniques:
In this final DVD in Paul Neale's Intermediate Rigging Series , Paul looks at two completely different ways to setup the Ogre's facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre's features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.


Enjoy it ^^
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 5:27 am

Gnomonology - The Biker

This video is a 97 minute timelapse demonstrating the entire making of the Biker by Rick Baker. There is no audio. Rick begins with a simple humanoid torse basemesh from which he sculpts the biker. The final result consists of several subtools that originate from mesh extractions. The demo is made with Zbrush 3.0 beta, therefore the interface looks a little different from the final release.

http://www.anonym.to/?https://gnomonolo ... torial/216

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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 5:29 am

Gnomonology - Female Anatomy - Chapter 1,2

Chapter 1

In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

Overview Points:
Anatomical Structure
Form Development
Gesture Block-in
The Half Pose
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation

Chapter 01:
ZB3 interface settings overview
The half pose
Gesture and rhythm
From relationships
Torso block-in
Leg & Foot block-in
Arm & Hand block-in
Torso refinement
Leg refinement
Art refinement


Download from Rapidshare

Chapter 2
In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

Overview Points:
Anatomical Structure
Form Development
Gesture Block-in
The Half Pose
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation

Chapter 02:
Modifying relationships
Establishing muscle groups
Hand refinement
Foot refinement
Head & face refinement
Hair refinement

http://www.anonym.to/?http://gnomonolog ... utorial/64

Download from Rapidshare
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 5:31 am

The Gnomon Workshop - Digital Sculpting Human Anatomy

In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

Instructor: Zack PETROC
2 1/2 hours of lecture.

01: Block-in Maya Mesh
02: Initial Development: Gesture and Torso
03: Initial Development: Leg and Foot
04: Initial Development: Arm and Hand
05: Initial Development: Head
06: Finalizing: Torso
07: Finalizing: Leg and Foot
08: Finalizing: Arm and Hand
09: Finalizing: Head
10: Gesture Tweaks and Superficial Veins
11: Creating an Organized Mesh

http://anonym.to/?http://thegnomonworks ... zpe01.html

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http://rapidshare.com/files/106286060/D ... .part1.rar
http://rapidshare.com/files/106288866/D ... .part2.rar
http://rapidshare.com/files/106291261/D ... .part3.rar
http://rapidshare.com/files/106295016/D ... .part4.rar
http://rapidshare.com/files/106298981/D ... .part5.rar
http://rapidshare.com/files/106302511/D ... .part6.rar
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 8:25 pm

Digital Tutors - Introduction to ZBrush 3

Popular highlights include:
* Fast Creation with Rapid Start Interface
* Overview of 2.5D and ZBrush Pixols
* Sculpting with Imported 3D Geometry
* Subtools for Multiple 3D Meshes
* Sculpting Workflow Overview
* Adding Detail with Alpha Brushes
* Creating Custom Alphas
* Precision Sculpting with Stencils
* Freeform Selections with Lasso Tool
* Topological Masking
* Reposing 3D Meshes with Transpose
* Photographic-based Materials with Matcap
* Building Meshes with ZSpheres
* Adding New Details with Mesh Extraction
* Refining Details with 3D Layers

http://anonym.to/?http://www.digitaltut ... uctid=3108

Download from Rapidshare
http://rapidshare.com/files/106304650/D ... .part1.rar
http://rapidshare.com/files/106307545/D ... .part2.rar
http://rapidshare.com/files/106310250/D ... .part3.rar
http://rapidshare.com/files/106314042/D ... .part4.rar
http://rapidshare.com/files/106317812/D ... .part5.rar
http://rapidshare.com/files/106320950/D ... .part6.rar
http://rapidshare.com/files/106324413/D ... .part7.rar
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 8:28 pm

3D Buzz Masterin Maya the fundamentals Dvd 1 & 2

Within these discs you will find over eighty two hours of the finest introductory Maya training ever compiled. Whether you are a complete stranger to the world of Maya, are self-taught, or have already received formal education, prepare to receive a training experience unlike anything you’ve ever seen, and a level of self-confidence you would have never thought possible! Immerse yourself in nearly 400 videos, covering topics ranging from introductions to 3D space, to modeling, animation, lighting, rendering, scripting, and so much more!
As you progress through three highly varied and intensive projects, each focusing on different areas of the program, and carefully designed to bring your skills to a professional level in a smooth, flowing manner. Virtually every aspect of the program is explained and made clear, keeping the beginner skill set in mind.
So sit down, strap in, and get ready to experience a true synergy of fundamental education seamlessly blended with intermediate to advanced techniques. Do you have what it takes to truly master Maya?

DVD 1:
http://rapidshare.com/files/104193605/3 ... part01.rar
http://rapidshare.com/files/104197628/3 ... part02.rar
http://rapidshare.com/files/104204928/3 ... part03.rar
http://rapidshare.com/files/104208834/3 ... part04.rar
http://rapidshare.com/files/104212826/3 ... part05.rar
http://rapidshare.com/files/104218396/3 ... part06.rar
http://rapidshare.com/files/104223966/3 ... part07.rar
http://rapidshare.com/files/104232770/3 ... part08.rar
http://rapidshare.com/files/104240269/3 ... part09.rar
http://rapidshare.com/files/104247115/3 ... part10.rar
http://rapidshare.com/files/104253252/3 ... part11.rar
http://rapidshare.com/files/104260136/3 ... part12.rar
http://rapidshare.com/files/104267285/3 ... part13.rar
http://rapidshare.com/files/104274180/3 ... part14.rar
http://rapidshare.com/files/104284844/3 ... part15.rar
http://rapidshare.com/files/104301477/3 ... part16.rar
http://rapidshare.com/files/104314360/3 ... part17.rar
http://rapidshare.com/files/104326058/3 ... part18.rar
http://rapidshare.com/files/104379172/3 ... part19.rar
http://rapidshare.com/files/104388822/3 ... part20.rar
http://rapidshare.com/files/104402488/3 ... part21.rar
http://rapidshare.com/files/104412612/3 ... part22.rar
http://rapidshare.com/files/104421911/3 ... part23.rar
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http://rapidshare.com/files/104603579/3 ... part46.rar
http://rapidshare.com/files/104613054/3 ... part47.rar
http://rapidshare.com/files/104702494/3 ... part48.rar

DVD 2:
http://rapidshare.com/files/104712857/3 ... part01.rar
http://rapidshare.com/files/104730452/3 ... part02.rar
http://rapidshare.com/files/104735958/3 ... part03.rar
http://rapidshare.com/files/104741792/3 ... part04.rar
http://rapidshare.com/files/104748230/3 ... part05.rar
http://rapidshare.com/files/104759501/3 ... part06.rar
http://rapidshare.com/files/104759534/3 ... part06.rar
http://rapidshare.com/files/104778327/3 ... part07.rar
http://rapidshare.com/files/104777907/3 ... part08.rar

http://rapidshare.com/files/104799891/3 ... part10.rar
http://rapidshare.com/files/104810740/3 ... part11.rar
http://rapidshare.com/files/104820169/3 ... part12.rar
http://rapidshare.com/files/104829922/3 ... part13.rar
http://rapidshare.com/files/104846910/3 ... part14.rar
http://rapidshare.com/files/104857011/3 ... part15.rar
http://rapidshare.com/files/104867457/3 ... part16.rar
http://rapidshare.com/files/104877633/3 ... part17.rar
http://rapidshare.com/files/104887514/3 ... part18.rar
http://rapidshare.com/files/104897078/3 ... part19.rar
http://rapidshare.com/files/104904637/3 ... part20.rar
http://rapidshare.com/files/104912010/3 ... part21.rar
http://rapidshare.com/files/104919386/3 ... part22.rar
http://rapidshare.com/files/104925837/3 ... part23.rar
http://rapidshare.com/files/104932154/3 ... part24.rar
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http://rapidshare.com/files/105188270/3 ... part40.rar
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http://rapidshare.com/files/105199179/3 ... part42.rar
http://rapidshare.com/files/105203604/3 ... part43.rar
http://rapidshare.com/files/105205088/3 ... part44.rar
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 8:29 pm

Digital Tutors - Texturing Next-Gen Characters in ZBrush

A production-based approach to character texturing for games.

Learn a production workflow and time-saving methods for creating game-ready textured characters,
texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours
of project-based training for artists learning the creative processes of texturing characters for
next-generation games.

Popular highlights include:
Setting up base materials in ZBrush
Filling Subtools with Color
Painting Illuminated Panels
Painting with Symmetry
Isolating Portions of Subtools
Working with Polygroups
Cavity Masks to Emphasize Detail
Painting Wear into Armor
Adding Color Variation
Layering Color and
Detail for Skin
Blending Textural Detail
with Alphas
PolyPainting Techniques
Photoshop Integration
with ZApplink
Cloning Photographic Detail
Painting Scarring and Decay
sample lessons » Converting PolyPaint Colors
to Texture Maps
Painting with Projection Master
Using Cavity Maps as Texture Guides
Editing Textures in Photoshop
Assembling Textures in Photoshop
Painting Specular Maps in ZBrush


http://anonym.to/?http://www.digitaltut ... t=0&page=1

Download from Rapidshare
http://rapidshare.com/files/105203494/D ... .part1.rar
http://rapidshare.com/files/105205395/D ... .part2.rar
http://rapidshare.com/files/105207404/D ... .part3.rar
http://rapidshare.com/files/105209248/D ... .part4.rar
http://rapidshare.com/files/105210570/D ... .part1.rar
http://rapidshare.com/files/105212477/D ... .part2.rar
http://rapidshare.com/files/105214280/D ... .part3.rar
http://rapidshare.com/files/105216133/D ... .part4.rar
http://rapidshare.com/files/105217851/D ... .part5.rar
http://rapidshare.com/files/105219388/D ... .part6.rar
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Factor 8

Postby AntiLogic » Thu Apr 24, 2008 8:30 pm

Digital Tutors - Materials and Rendering in ZBrush 3.1

Language: English
Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 38 min., 1 disc
Product Homepage: http://www.digitaltutors.com/store/prod ... t=0&page=1
Size: Mb

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Popular highlights include:

* Understanding ZBrush's material attributes
* Using Doublecolor Shaders
* Using Tricolor Shaders
* Using Quadcolor Shaders
* Shading Effects
* Utilizing Shader Channels
* Using Matcap Materials
* Building Custom Matcap Shaders
* ZBrush Light Types
* Controlling and Adjusting Shadows
* Utilizing Fog for Appeal
* Depth Cue for Distance-based Blur
* Anti-Aliasing Settings for Render Quality
* Saving Rendered Images From ZBrush
* Post-render Adjustments for Appeal in ZBrush

Lesson Outline:

1. Introduction and project overview 1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42

Total Run Time:

Video: QuickTime (*.mov) 788 x 648 Sorenson Video 3
Audio: MPEG-2 Layer 3 22050Hz 48 kb/s , Monophonic

Download from Rapidshare
http://rapidshare.com/files/67192695/Di ... .part1.rar
http://rapidshare.com/files/67196460/Di ... .part2.rar
http://rapidshare.com/files/67199352/Di ... .part3.rar
http://rapidshare.com/files/67202194/Di ... .part4.rar
http://rapidshare.com/files/67204398/Di ... .part5.rar

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