The Gnomon Workshop - Comic Book Inking With Joe Weems DVDRip
In this second DVD of a series, Joe Weems shows and explains in detail the technical aspect of comic book illustration inking. Starting with the tools of the trade and examples of warm-up exercises, this instructional dvd contains a wealth of knowledge with extreme close-up shots of the artist's hand working on select portions of the image. This focus on the work allows the viewer to gain a better understanding and appreciation of how the ink line is applied and constructed. Joe will present examples of free-hand inking and utilizing stencils while discussing influences and personal insight from a career that spans more then sixteen years. This dvd is designed for all aspiring inkers, fans and seasoned professionals with an interest in learning more about the creation and execution of a comic book page.
The Gnomon Workshop - Comic Book Coloring With Steve Firchow
In this third DVD of a series on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages.
The Gnomon Workshop - Comic Book Pencilling with David Finch DVDRip
In this first DVD of a series on comic book illustration techniques, David Finch takes you step-by-step through the processes he uses to create the highly detailed pencils of a comic book page. This lecture will lead you from the very basics of tube forms and page layouts to the finishing techniques of rendering and texturing an image. You'll also learn about the physical tools used by the artist to create various effects and backgrounds. This dvd also gives you a first-hand look at the evolutionary process an artist undertakes in the conception and development of a new character, including the artist's thoughts and decision making, and how mistakes and design problems can be resolved when they arise.
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