bkthomson wrote:Sabo goes to collect the wizards, "ok, guys and gals. Team meeting. I'll get right to the point, you want to keep our fearless leader The Weasel safe, we need to make sure a group of us can get to that boat undetected. What do you have to make that happen?"
They've got all the 0- and 1st-level spells, for starters, though "a full spell book" is what they can tell you without breaking the fourth wall. For one reason or another, they've never been able to progress as adventurers. Guacka lacks imagination (which is what you're looking for here) and Tim just kind of doesn't know what's going on. Senility! He points out, though, that "those sharks might be useful." And, sure enough, a school of you're-not-sure-what-kind of sharks is dodging in and out of the Aria's debris.
Pass a Survival check (DC 15) to know the number, make and model of these sharks.
