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OH D&D 3.5 Play-By-Post Game

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bkthomson
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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu May 19, 2011 3:43 am

jeremiahvedder wrote:Some of the survivors, especially Ophelia the Ugly Teenage Ginger Minx, beg for your safe return.

Once you're nice and manacled, Alundra instructs the slaves to move their boat flush with the flotilla so that the Weasel may board.

If anyone wants to pull something funny while she's in range, we can do that. Otherwise, Alundra will order her boat back to the Dark Water and, for now, the rest of you survivors are on your own.

Jude, I'll get back to you in awhile.

Everybody else, what's your next move?


(Hmm. . . . might not be a bad time to go for a little swin, and board the ship via a hole? Problem I see here is with charm lady over here under Weasel I do not think I can talk my way into joining the the group going to the DW. Something tells me that in character Jude would try to 'cock' block that move. My only reason to get on the ship, is too well. . . not sure I have a justifiable reason out side of Weasel speaking for himself and letting us be fish bait. hmmmmmm )
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

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jeremiahvedder
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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu May 19, 2011 10:14 am

You guys can just stand around and wait for him to get back, I guess. I can't guarantee that will actually happen but it's ... a possibility? The fact does remain, however, that the pirate ship seems like a dangling carrot from Fate.

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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu May 19, 2011 10:20 am

jeremiahvedder wrote:You guys can just stand around and wait for him to get back, I guess. I can't guarantee that will actually happen but it's ... a possibility? The fact does remain, however, that the pirate ship seems like a dangling carrot from Fate.


If no one has any objections and maybe we can get some of the wizards to cook up some fog tonight, I'm going and maybe with River to swim over to the ship. I'd assume that the pirates guards would be down since we really are not THAT threatening.
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu May 19, 2011 1:19 pm

bkthomson wrote:If no one has any objections and maybe we can get some of the wizards to cook up some fog tonight, I'm going and maybe with River to swim over to the ship. I'd assume that the pirates guards would be down since we really are not THAT threatening.

The Weasel's original plan called for some trickery and secret agents on board the Dark Water so the NPC Wizards are willing to help you. Guacka sees logic in your plan, while Tim ... he's just happy to be involved. And thanks for all the fish. Though I'd warn you not to assume anything when it comes to a pirate vessel that specializes in taking down phat boys.

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Re: OH D&D 3.5 Play-By-Post Game

Postby misac » Thu May 19, 2011 1:21 pm

jeremiahvedder wrote:She sees merit in your proposition but the ultimate decision lays with her captain, who requires you and your people to be shackled in order to board the ship. She really, really thinks you should. And bats her eyelashes.

Alundra rolls a CHA check against the Weasel.

Original post: jeremiahvedder rolled 1 20-sided dice:
1
+5 charisma + action point
Original post: jeremiahvedder rolled 1 6-sided dice:
4


Alundra rolls a Diplomacy check. Everyone should roll against her to see if they agree. Weasel, if you failed CHA your roll, you must beat an extra +5 to disagree.

Original post: jeremiahvedder rolled 1 20-sided dice:
2
+5 CHA bonus + 5 skill bonus


Diplomacy roll

misac rolled 1 20-sided dice:
4
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bkthomson
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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu May 19, 2011 1:22 pm

Sabo look at everyone, "Ok, I need a few good men and women to go for a swim with me. Who's in?" Now Sabo is going to go through his gear and look for what he can take with him. (Trusty crowbar and dagger for sure.)
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

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Re: OH D&D 3.5 Play-By-Post Game

Postby misac » Thu May 19, 2011 1:30 pm

bkthomson wrote:
If no one has any objections and maybe we can get some of the wizards to cook up some fog tonight, I'm going and maybe with River to swim over to the ship. I'd assume that the pirates guards would be down since we really are not THAT threatening.


(I think you should go for it. At least to spy on Weasel. And if he turns on us sink the ship. :evil: )
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Re: OH D&D 3.5 Play-By-Post Game

Postby misac » Thu May 19, 2011 1:35 pm

bkthomson wrote:Sabo look at everyone, "Ok, I need a few good men and women to go for a swim with me. Who's in?" Now Sabo is going to go through his gear and look for what he can take with him. (Trusty crowbar and dagger for sure.)


"I'll join you!" Chanoc says while straping on a life vest.
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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu May 19, 2011 2:42 pm

If you wanted to leave under the cover of darkness, that's about five hours away.

NPCs that are uninvolved with plotting are going to fish, cook sleep, heal and use magic to purify drinking water, as well as whine about their situation and pray for the Weasel's safe-keeping.

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Re: OH D&D 3.5 Play-By-Post Game

Postby S.F. Jude Terror » Thu May 19, 2011 3:11 pm

jeremiahvedder wrote:If you wanted to leave under the cover of darkness, that's about five hours away.

NPCs that are uninvolved with plotting are going to fish, cook sleep, heal and use magic to purify drinking water, as well as whine about their situation and pray for the Weasel's safe-keeping.


( :lol: )
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some idiot on facebook wrote:I don't like your belittling tone, Jude. Just because I don't know how to spell the language of some tiny African nation doesn't mean that I'm wrong in thinking that your attitude towards women is 100% wrong. Obviously, you're some skinny, single nerd living on the East Coast who probably derives value in life from wrestling matches, hoping that Wolverine gets to sleep with teenagers and engaging in casual drug use. You're literally the worst thing to happen to comics since Stan Lee.

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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu May 19, 2011 3:26 pm

misac wrote:
"I'll join you!" Chanoc says while straping on a life vest.


"OK" says in a very slow voice watching Chanoc put on the life vest and trying to stifle a laugh. "Great."
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

bkthomson
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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu May 19, 2011 3:28 pm

jeremiahvedder wrote:If you wanted to leave under the cover of darkness, that's about five hours away.

NPCs that are uninvolved with plotting are going to fish, cook sleep, heal and use magic to purify drinking water, as well as whine about their situation and pray for the Weasel's safe-keeping.


Sabo goes to collect the wizards, "ok, guys and gals. Team meeting. I'll get right to the point, you want to keep our fearless leader The Weasel safe, we need to make sure a group of us can get to that boat undetected. What do you have to make that happen?"
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Thu May 19, 2011 3:40 pm

Tommas looks to sabo as he is plotting things. "I hope all is well in your plans" he can tell he wants to use tommas's magic, but tommas has other plans. "I will go with the weasel"

He nods and though it may be suicide and the weasel might offer him up as a sacrifice or something, what better role for him. His magic anyways is good for fighting, not sneaking onto a ship.

Before weasel boards the rowboat he whispers into his ear.
"Weasel, I have been obtuse in the past, but I am a good ally. What trust you have in your friends you can find in me. I will not abandon you to their blades. I am coming with you."

Can let the weasel go it all alone in this moment of danger. Some of his more diehard followers he is surprised won't follow him, but on his face he is not lying. He won't abandon the weasel. He will ensure his safety.
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu May 19, 2011 5:12 pm

snelss0 wrote:Can let the weasel go it all alone in this moment of danger. Some of his more diehard followers he is surprised won't follow him, but on his face he is not lying. He won't abandon the weasel. He will ensure his safety.

Alundra won't let you. She says that Leaves, her captain, won't allow it. One member of your party to parley, show you're serious about cooperating, and everyone else stays nice and cozy here until they can return.

(Unless you can get Weasel to speak on your behalf, you're pretty much stuck on the flotilla.)

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu May 19, 2011 5:17 pm

bkthomson wrote:Sabo goes to collect the wizards, "ok, guys and gals. Team meeting. I'll get right to the point, you want to keep our fearless leader The Weasel safe, we need to make sure a group of us can get to that boat undetected. What do you have to make that happen?"

They've got all the 0- and 1st-level spells, for starters, though "a full spell book" is what they can tell you without breaking the fourth wall. For one reason or another, they've never been able to progress as adventurers. Guacka lacks imagination (which is what you're looking for here) and Tim just kind of doesn't know what's going on. Senility! He points out, though, that "those sharks might be useful." And, sure enough, a school of you're-not-sure-what-kind of sharks is dodging in and out of the Aria's debris.

Pass a Survival check (DC 15) to know the number, make and model of these sharks. :)
Last edited by jeremiahvedder on Thu May 19, 2011 5:19 pm, edited 1 time in total.

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