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OH D&D 3.5 Play-By-Post Game

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Kurtisdnalas
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Re: OH D&D 3.5 Play-By-Post Game

Postby Kurtisdnalas » Thu Jun 09, 2011 9:47 pm

Pinky not knowing if he has been spotted or not dives under the water to hide. Under water he swims as far and as fast as he can before slowing coming up in a different spot. He then tries to slowly swim the rest of the way to the boat.

Hide Check
Kurtisdnalas rolled 1 20-sided dice:
16
+7
Swim check
Kurtisdnalas rolled 1 20-sided dice:
18
+1

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu Jun 09, 2011 11:40 pm

bkthomson wrote:Ah, ok, Everyone into the boat. I'm going to put the hole above water level and then peak in and see what I see. . last thing I want to do is get us in a cell that we cannot get out of. . after that. . .let me think. But if anything we need to get on board.

Doesn't work. In fact, the hole's not on your chest where you left it; it's floating inside of your shirt (if you're wearing a shirt -- I hope you are, otherwise you lost it). You slap the piece of fabric up against the hull and it simply falls off. Remember how I said these guys regularly went toe-to-toe with bad ass boats like the Aria? Ladies and gentlemen: anti-magic field.
Last edited by jeremiahvedder on Thu Jun 09, 2011 11:47 pm, edited 1 time in total.

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu Jun 09, 2011 11:46 pm

Kurtisdnalas wrote:Pinky not knowing if he has been spotted or not dives under the water to hide. Under water he swims as far and as fast as he can before slowing coming up in a different spot. He then tries to slowly swim the rest of the way to the boat.

Hide Check
Original post: Kurtisdnalas rolled 1 20-sided dice:
16
+7
Swim check
Original post: Kurtisdnalas rolled 1 20-sided dice:
18
+1

All these things are successful ... but when you finally surface, you see a group of pirates readying to throw a metallic net over the rail at your comrade Chanoc, who gets one more opportunity (like you did) to roll a Swim and Hide before he gets trapped in the net. (Misac, just roll and let me see what you get.) Pinky, you seem to have slipped off the radar for a moment. I suggest taking advantage!

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Sat Jun 11, 2011 6:43 am

Tommas grits his teeth as the pirates are about to net the others. Well that will probably endanger the weasel. Alas, what will happen will happen. He isn't worried. He sits indian style and continues to study.
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby Alchemic_Spider » Sat Jun 11, 2011 11:06 am

Thanks alot guys I had to watch innocent people die.... :smt011

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Sun Jun 12, 2011 4:02 pm

You just watched eight people die! Pretty calm and collected, gents!

Waiting to see if Chanoc can elude the nets and hide successfully.

(Jude, we can get back to the Weasel if you're still around, too.)

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Mon Jun 13, 2011 6:46 am

Well crud I missed your post, so holy crap!

Tommas will freak a little bit as the cannon fire begins to fire and will ask the mages to stop casting and move the obscuring mist away so that the ship can see what they are doing. They raise a white flag, but to no avail. Something must have pissed off the ship and he had only one guess, the swimmers. As they fire upon the flotilla Tommas dives for the waters edge. He surfaces and looks back to see somewhat near where he was is torn to shreds and 8 people lay dead. He cries out and swims back to what is remaining of the flotilla. Tommas will climb aboard and will suggest to everyone "Get down on your knees with your hands behind your head. Show them we are not going to cause any more trouble"
He will cast Dancing lights again around himself to sort of highlight to the pirates the fact they are surrendered. Just so they see him better. He would rather be a target than the others.

Better? :P
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Mon Jun 13, 2011 11:03 am

snelss0 wrote:Better? :P

Tommas gains +5 good role-playing XP!

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Re: OH D&D 3.5 Play-By-Post Game

Postby S.F. Jude Terror » Mon Jun 13, 2011 11:06 am

jeremiahvedder wrote:Two more cannon shots ring out. Sabo and Faolan know that there's no way they were spotted but Chanoc and Pinky aren't so sure. The cannon fire seems to be an indication that they know you're coming, and measures may be employed to stop you. This, in addition to the twenty pound steel spheres ripping holes in your tiny, tied-together fleet.

The strikes were true. The first...

Original post: jeremiahvedder rolled 1 4-sided dice:
4

+
Original post: jeremiahvedder rolled 1 4-sided dice:
4


... survivors on that list are instantly killed, either by the projectiles themselves or by splintered shrapnel as two of your eight boats are now holy -- but not in the sense that they've been touched by divinity. Gentlemen, the pirates have now become hostile (which may be interesting for the Weasel, whom I'll get to tonight). It's your round.


Fools!

(I'm ready whenever you are.)
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some idiot on facebook wrote:I don't like your belittling tone, Jude. Just because I don't know how to spell the language of some tiny African nation doesn't mean that I'm wrong in thinking that your attitude towards women is 100% wrong. Obviously, you're some skinny, single nerd living on the East Coast who probably derives value in life from wrestling matches, hoping that Wolverine gets to sleep with teenagers and engaging in casual drug use. You're literally the worst thing to happen to comics since Stan Lee.

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Mon Jun 13, 2011 11:47 am

S.F. Jude Terror wrote:(I'm ready whenever you are.)

It's taken the swimmers about thirty minutes to reach the Dark Water, and they left about ten minutes after the Weasel, so you'll have to separate your player knowledge from what your character knows for a few moments, as you'll be working within a miniature time warp from the moment you left until at least the pirates murdered almost a fifth of the Aria's survivors in a single stroke of serious business -- accounting for the time it took Alundra's scout ship to reach its mama boat and the two of you (plus slaves) raised onto the Dark Water's main deck, that's approximately 180 rounds worth of Weasel-on-the-ship before all those folks bite it because Hide checks while swimming are hard. (And Chanoc may yet make it worse, depending on the new Swim + Hide checks I asked him to make.)

Okay, general preface out of the way...

The wenches and pulleys drag you and Alunda (plus slaves) up and out of the ocean and your evil companions Trench Coat and Blanket stand in stunned silence as you break the railed plane of the Dark Water. For both of them to be speechless...!

There are pirates here, to be sure, but they're cut from a different cloth -- polished, one might say, rather than the dirt and scurve-ature that you expected. Not to say the population of this boat isn't or can't be gnarly, even the guys swabbing the deck look grizzled and dangerous, but they're a better class of buccaneer, if you can imagine such a thing -- not radiant creatures like Alundra but not dingy rats either.

The ship itself is incredibly well-kept, possibly even clean, which maybe makes sense given the stature of the boats it obviously pursues -- white collar crime on the high seas, with an appropriate cast of characters. Another thing that stands out is the fact that there are no nails or seams; it's like this boat was carved from a single piece of wood with a kind of alien architecture, and it doesn't take a lick of Spellcraft to know you've stepped foot inside an anti-magic field and are cut off from your arcane powers. (Perhaps why Blanket and Trench Coat have gone silent...?)

About a dozen curved scimitars are there to greet you as you step off the raft and onto the boat proper, all aimed about your head and shoulders area.

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Re: OH D&D 3.5 Play-By-Post Game

Postby S.F. Jude Terror » Mon Jun 13, 2011 11:54 am

jeremiahvedder wrote:It's taken the swimmers about thirty minutes to reach the Dark Water, and they left about ten minutes after the Weasel, so you'll have to separate your player knowledge from what your character knows for a few moments, as you'll be working within a miniature time warp from the moment you left until at least the pirates murdered almost a fifth of the Aria's survivors in a single stroke of serious business -- accounting for the time it took Alundra's scout ship to reach its mama boat and the two of you (plus slaves) raised onto the Dark Water's main deck, that's approximately 180 rounds worth of Weasel-on-the-ship before all those folks bite it because Hide checks while swimming are hard. (And Chanoc may yet make it worse, depending on the new Swim + Hide checks I asked him to make.)

Okay, general preface out of the way...

The wenches and pulleys drag you and Alunda (plus slaves) up and out of the ocean and your evil companions Trench Coat and Blanket stand in stunned silence as you break the railed plane of the Dark Water. For both of them to be speechless...!

There are pirates here, to be sure, but they're cut from a different cloth -- polished, one might say, rather than the dirt and scurve-ature that you expected. Not to say the population of this boat isn't or can't be gnarly, even the guys swabbing the deck look grizzled and dangerous, but they're a better class of buccaneer, if you can imagine such a thing -- not radiant creatures like Alundra but not dingy rats either.

The ship itself is incredibly well-kept, possibly even clean, which maybe makes sense given the stature of the boats it obviously pursues -- white collar crime on the high seas, with an appropriate cast of characters. Another thing that stands out is the fact that there are no nails or seams; it's like this boat was carved from a single piece of wood with a kind of alien architecture, and it doesn't take a lick of Spellcraft to know you've stepped foot inside an anti-magic field and are cut off from your arcane powers. (Perhaps why Blanket and Trench Coat have gone silent...?)

About a dozen curved scimitars are there to greet you as you step off the raft and onto the boat proper, all aimed about your head and shoulders area.


The Weasel is dismayed by the loss of powers, but his most potent ability, lying, is unaffected. A thousand boasts and falsehoods stream through his mind as he weights and sorts them, preparing to speak with the captain.
Image
I LOVE BLUD BLOOD! - Rob Liefeld
some idiot on facebook wrote:I don't like your belittling tone, Jude. Just because I don't know how to spell the language of some tiny African nation doesn't mean that I'm wrong in thinking that your attitude towards women is 100% wrong. Obviously, you're some skinny, single nerd living on the East Coast who probably derives value in life from wrestling matches, hoping that Wolverine gets to sleep with teenagers and engaging in casual drug use. You're literally the worst thing to happen to comics since Stan Lee.

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Mon Jun 13, 2011 1:12 pm

S.F. Jude Terror wrote:The Weasel is dismayed by the loss of powers, but his most potent ability, lying, is unaffected. A thousand boasts and falsehoods stream through his mind as he weights and sorts them, preparing to speak with the captain.

Be aware! For the purposes of this particular anti-magic field, the link between you and your familiar is weakened and you don't get your "having a familiar" bonuses on any rolls you make.

Alundra takes a step forward and motions for the pirates to clear a path. They don't sheath their weapons, nor do their lips uncurl, but they do as she commands without protest. The first mate leads you across this strange vessel and the lack of commentary by your evil companions reinforces the idea that it's quiet -- a little TOO quiet. This is the first time you haven't had Trench Coat's warble in your head for ... forever.

The quarter deck at the rear of the ship looms above you, two staircases on either side leading up to a balcony and the wheel, just a few feet from what is presumably the captain's state room. The seemingly supernatural construction of the Dark Water makes presumptions difficult, you have to remind yourself, as you begin to suspect that this ship wasn't carved or built so much as grown.

Before you enter the captain's quarters, you can make a Spot check (DC 10) to get a more accurate count of the Dark Water's crew, at least the ones above deck.

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Re: OH D&D 3.5 Play-By-Post Game

Postby S.F. Jude Terror » Mon Jun 13, 2011 1:30 pm

S.F. Jude Terror rolled 1 20-sided dice:
10
Image
I LOVE BLUD BLOOD! - Rob Liefeld
some idiot on facebook wrote:I don't like your belittling tone, Jude. Just because I don't know how to spell the language of some tiny African nation doesn't mean that I'm wrong in thinking that your attitude towards women is 100% wrong. Obviously, you're some skinny, single nerd living on the East Coast who probably derives value in life from wrestling matches, hoping that Wolverine gets to sleep with teenagers and engaging in casual drug use. You're literally the worst thing to happen to comics since Stan Lee.

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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Mon Jun 13, 2011 3:11 pm

jeremiahvedder wrote:Doesn't work. In fact, the hole's not on your chest where you left it; it's floating inside of your shirt (if you're wearing a shirt -- I hope you are, otherwise you lost it). You slap the piece of fabric up against the hull and it simply falls off. Remember how I said these guys regularly went toe-to-toe with bad ass boats like the Aria? Ladies and gentlemen: anti-magic field.


Is it possible to climb up to the cannon ports, or go up the anchor chain.
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

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Re: OH D&D 3.5 Play-By-Post Game

Postby misac » Mon Jun 13, 2011 3:21 pm

jeremiahvedder wrote:Two more cannon shots ring out. Sabo and Faolan know that there's no way they were spotted but Chanoc and Pinky aren't so sure. The cannon fire seems to be an indication that they know you're coming, and measures may be employed to stop you. This, in addition to the twenty pound steel spheres ripping holes in your tiny, tied-together fleet.

The strikes were true. The first...

Original post: jeremiahvedder rolled 1 4-sided dice:
4

+
Original post: jeremiahvedder rolled 1 4-sided dice:
4


... survivors on that list are instantly killed, either by the projectiles themselves or by splintered shrapnel as two of your eight boats are now holy -- but not in the sense that they've been touched by divinity. Gentlemen, the pirates have now become hostile (which may be interesting for the Weasel, whom I'll get to tonight). It's your round.


(Oh man!)
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