S.F. Jude Terror wrote:(I'm ready whenever you are.)
It's taken the swimmers about thirty minutes to reach the Dark Water, and they left about ten minutes after the Weasel, so you'll have to separate your player knowledge from what your character knows for a few moments, as you'll be working within a miniature time warp from the moment you left until at least the pirates murdered almost a fifth of the Aria's survivors in a single stroke of serious business -- accounting for the time it took Alundra's scout ship to reach its mama boat and the two of you (plus slaves) raised onto the Dark Water's main deck, that's approximately 180 rounds worth of Weasel-on-the-ship before all those folks bite it because Hide checks while swimming are hard. (And Chanoc may yet make it worse, depending on the new Swim + Hide checks I asked him to make.)
Okay, general preface out of the way...
The wenches and pulleys drag you and Alunda (plus slaves) up and out of the ocean and your evil companions Trench Coat and Blanket stand in stunned silence as you break the railed plane of the Dark Water. For both of them to be speechless...!
There are pirates here, to be sure, but they're cut from a different cloth -- polished, one might say, rather than the dirt and scurve-ature that you expected. Not to say the population of this boat isn't or can't be gnarly, even the guys swabbing the deck look grizzled and dangerous, but they're a better class of buccaneer, if you can imagine such a thing -- not radiant creatures like Alundra but not dingy rats either.
The ship itself is incredibly well-kept, possibly even clean, which maybe makes sense given the stature of the boats it obviously pursues -- white collar crime on the high seas, with an appropriate cast of characters. Another thing that stands out is the fact that there are no nails or seams; it's like this boat was carved from a single piece of wood with a kind of alien architecture, and it doesn't take a lick of Spellcraft to know you've stepped foot inside an anti-magic field and are cut off from your arcane powers. (Perhaps why Blanket and Trench Coat have gone silent...?)
About a dozen curved scimitars are there to greet you as you step off the raft and onto the boat proper, all aimed about your head and shoulders area.