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OH D&D 3.5 Play-By-Post Game

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jeremiahvedder
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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Tue Jun 14, 2011 6:17 pm

S.F. Jude Terror wrote:"Anything you like, noble sir. But first, we must deal with my flock, who have likely been dismayed by my absence. While most of them follow me devoutly, there are two who are troublemakers, one a filthy rogue who calls himself Sabo, and the other a fool with the name of a Faolan, a fool's name. The two are no doubt plotting right now to assault this ship, despite my warnings that they stay behind. Of course, they will find the vessel unassailable, but they should still be dealt with."

'But how?' thinks the Weasel.

"Their biggest weakness is an absurd desire to protect others, so rather than waste effort in attacking them, simply fire on the raft, and they will retreat or surrender quickly. You may need to kill a few, but they will simply blame the rogue and the fool for disobeying my orders. The rest of the survivors will willingly wear your shackles and do whatever you bid. Some can be ransomed for some value, and others can perform labors, and such they will do with enthusiasm, for they will view you as their savior rather than their captor."

"After that unpleasantness is done, I can regale you with the tales of my heroic adventures on the Aria, and what occurred to sink such a ship," says the Weasel, still deciding what exactly to tell of this particular story. "And when you tire of that tale, we can deal with the traitors, Sabo and Faolan. Perhaps you would enjoy seeing them walk the plank."

The captain's expression (such as it is) doesn't change but Alundra excuses herself and, for a moment, the room is flooded with outside air and light (which is quickly subverted by the room's anomalous environment). If Trench Coat were here, he'd likely suspect some kind of perverted mental communication between the two (but he's not so you'll have to deduce their silent means of communication on your own).

You hear the muffled sound of cannon fire shortly thereafter as eight survivors are torn to pieces on your advice. Weasel gains +10 good role-playing XP for expertly tying separate pieces of the story together.

The captain, who finally identifies himself as Lief, professes no need for tales or adventures, though he is interested in the Aria's sinking (for practical purposes, in order to prevent his own self-boat from suffering the same fate). Lief's crew witnessed the beam of light and subsequent explosion but none on board are learn'd enough to guess its origin or nature.

You're finding it difficult to get a read on him. It. Lief is mostly disinterested in common things and only appears to entertain your presence because he believes you can help him with information about the Aria, its survivors and whatever mysterious ulterior motives he may have. Even though he believes your (partial) lie about being the leader of the flotilla, it's frustrating to your ego how unresponsive he is.

(You're welcome to speak with Lief awhile longer but I really need to know what Faolan and Pinky are doing before proceeding very far.)

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jeremiahvedder
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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Tue Jun 14, 2011 6:21 pm

bkthomson wrote:
Ok, I'll need to wait on the others to see how this plays out, but if I can tell one of them the idea to use the girl all the better to convince people.

However it works out, I'm giving you an extra +5 (for a total of +20 now) because the Weasel has positively identified you as being an outcast from his quote/unquote flock. So a DC 25 won't be a difficult roll -- unless you Epic Fail! -- we just need Faolan and Pinky to get back up to speed...

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Wed Jun 15, 2011 2:19 am

Tommas helps hold the young Ophelia from doing something she may regret in the future. As she breaks down, he holds her close and will not let her go but once she starts to regain herself he will try to walk with her away from Sabo or anyone else she may attack. He gives her "shh" noises and if she permits he will stroke her head. Though 16 she still may be young at heart and it may console her. He looks to Sabo as he suggests to him to stab him.
"That's not your fate and it's not your punishment even if in ruse. Deception has already infuriated the pirates. We should just surrender. If you want to do something try to get everyone over on their boat back here and present yourself as surrendered. They are clearly watching every move you make."

He then pays further attention to Ophelia and once she clears up/if she clears up, he will say to her trying to look into her eyes, "No-one here has seen, no-one here has heard what is in store for you or us today. Quiet now, be courageous and be strong. Yet, do what you will in the future with love. It is a hard thing to ask I know, but you know it's right. Just quiet now. I'm sorry you had to see such chaos in your life." He will stay with her if she will allow him, but will be wary of the cannons and her. He casts Shield and keeps it aimed between him and the ship just in case but has been showing the whole time his surrendered nature in all of this.

Diplomacy for Ophelia
snelss0 rolled 1 20-sided dice:
3
+2
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Wed Jun 15, 2011 2:19 am

Tommas helps hold the young Ophelia from doing something she may regret in the future. As she breaks down, he holds her close and will not let her go but once she starts to regain herself he will try to walk with her away from Sabo or anyone else she may attack. He gives her "shh" noises and if she permits he will stroke her head. Though 16 she still may be young at heart and it may console her. He looks to Sabo as he suggests to him to stab him.
"That's not your fate and it's not your punishment even if in ruse. Deception has already infuriated the pirates. We should just surrender. If you want to do something try to get everyone over on their boat back here and present yourself as surrendered. They are clearly watching every move you make."

He then pays further attention to Ophelia and once she clears up/if she clears up, he will say to her trying to look into her eyes, "No-one here has seen, no-one here has heard what is in store for you or us today. Quiet now, be courageous and be strong. Yet, do what you will in the future with love. It is a hard thing to ask I know, but you know it's right. Just quiet now. I'm sorry you had to see such chaos in your life." He will stay with her if she will allow him, but will be wary of the cannons and her. He casts Shield and keeps it aimed between him and the ship just in case but has been showing the whole time his surrendered nature in all of this.

To appear less threatening?
snelss0 rolled 1 20-sided dice:
2
+2
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Wed Jun 15, 2011 2:25 am

Also a roll for Diplomacy if you want it for Ophelia?
snelss0 rolled 1 20-sided dice:
6
+2
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu Jun 16, 2011 11:58 am

Tommas gets +2 XP for good role-playing.

(Three posts!)

Ophelia's opposed Diplomacy check...
jeremiahvedder rolled 1 20-sided dice:
6
+ 10 ridiculously depressed bonus

(I know that bonus by itself is more than Tommas rolled on any of his rolls -- roffles -- but in case anyone else wanted to calm her down...)

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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu Jun 16, 2011 12:01 pm

snelss0 wrote:Tommas helps hold the young Ophelia from doing something she may regret in the future. As she breaks down, he holds her close and will not let her go but once she starts to regain herself he will try to walk with her away from Sabo or anyone else she may attack. He gives her "shh" noises and if she permits he will stroke her head. Though 16 she still may be young at heart and it may console her. He looks to Sabo as he suggests to him to stab him.
"That's not your fate and it's not your punishment even if in ruse. Deception has already infuriated the pirates. We should just surrender. If you want to do something try to get everyone over on their boat back here and present yourself as surrendered. They are clearly watching every move you make."

He then pays further attention to Ophelia and once she clears up/if she clears up, he will say to her trying to look into her eyes, "No-one here has seen, no-one here has heard what is in store for you or us today. Quiet now, be courageous and be strong. Yet, do what you will in the future with love. It is a hard thing to ask I know, but you know it's right. Just quiet now. I'm sorry you had to see such chaos in your life." He will stay with her if she will allow him, but will be wary of the cannons and her. He casts Shield and keeps it aimed between him and the ship just in case but has been showing the whole time his surrendered nature in all of this.

To appear less threatening?
Original post: snelss0 rolled 1 20-sided dice:
2
+2


Sabo in defeat just sits down and stares back off in the sea playing with his dagger close to his neck "just wanted to help. I knew what I was doing. I should have died. just wanted to help. I knew what I was doing. I should have died."
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

jeremiahvedder
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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu Jun 16, 2011 3:07 pm

bkthomson wrote:Sabo in defeat just sits down and stares back off in the sea playing with his dagger close to his neck "just wanted to help. I knew what I was doing. I should have died. just wanted to help. I knew what I was doing. I should have died."

Your chances to score major bonuses on a Bluff check will erode unless you take action within the next couple of minutes (of game time -- no telling how many rounds that may take us because Faolan and Pinky are still out by the ship).

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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu Jun 16, 2011 3:43 pm

jeremiahvedder wrote:Your chances to score major bonuses on a Bluff check will erode unless you take action within the next couple of minutes (of game time -- no telling how many rounds that may take us because Faolan and Pinky are still out by the ship).


I'm trying to figure out what I'm going to benefit now if no one will do it on my end, and doing a suicide may draw more attention now that people know what I was planning. Ok, if Faolan and Pinky do not get back to you soon, just write me in with a dagger stab to the chest.
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

jeremiahvedder
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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Thu Jun 16, 2011 4:14 pm

bkthomson wrote:
I'm trying to figure out what I'm going to benefit now if no one will do it on my end, and doing a suicide may draw more attention now that people know what I was planning. Ok, if Faolan and Pinky do not get back to you soon, just write me in with a dagger stab to the chest.

I mean, it's very possible that if something else (mostly rolls) goes south, having an outside, unaccounted for agent may prove fortuitous. If you can remain outside and unaccounted for. I was really rooting for you to sneak onto that pirate ship!

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Re: OH D&D 3.5 Play-By-Post Game

Postby bkthomson » Thu Jun 16, 2011 4:33 pm

jeremiahvedder wrote:I mean, it's very possible that if something else (mostly rolls) goes south, having an outside, unaccounted for agent may prove fortuitous. If you can remain outside and unaccounted for. I was really rooting for you to sneak onto that pirate ship!


Oh I was too and I was one point away from making it too, but them the breaks. Again, if we get to the point of moving on. Knife to the chest. I'm thinking up a the bit know how I want it played out.
I used to have goals. They were evil goals, but they were goals. -- Dr. Heinz Doofenshmirtz

Dragavon wrote:He's being diplomatic again. :lol:

Zechs wrote:I have to repress you more. You're way too goodie two shoes.

Fat Ollie Weeks wrote:I swear to God, you are so boring sometimes I think you're just a stealth-mod-bot that Jude has coded.

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Re: OH D&D 3.5 Play-By-Post Game

Postby wideeyedactor » Thu Jun 16, 2011 6:07 pm

Hey there,
I'm here. I've just been out and about looking for a new job, cause I was let go from the last one (the psychic shop) for being too nice and the economy sucks... the jackbags.
Rikk Odinson wrote:So, uh, who the fuck is wideyedactor? :?


Benderbrau wrote:Slamburger and LobsterJ's other brother obviously.


"Hello, I'm The Doctor. Basically... Run."

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Re: OH D&D 3.5 Play-By-Post Game

Postby Kurtisdnalas » Thu Jun 16, 2011 9:24 pm

Sorry guys I've been busy with work. Then went on a four day vacation for my anniversary. And Now I have a 20 hour online class to finish before Monday... Yeah for me...


Pinky sees that most everyone has gave up and started swimming back. He decides to do the same. He hopes that the idiots actions didnt cause the Weasel to get hurt. He begins his swim back. Trying to stay hidden until he is about 20 feet away. *That way they can see that he went back, but is hopefully far enough away that they wont try to kill him*

Swim
Kurtisdnalas rolled 1 20-sided dice:
13
+1

Hide
Kurtisdnalas rolled 1 20-sided dice:
12
+7

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Re: OH D&D 3.5 Play-By-Post Game

Postby snelss0 » Fri Jun 17, 2011 1:37 am

Weird! I don't think it understood what I was doing when I edited it a couple times. I think it just wanted to post thrice to play catch up on everyone else. That's weird, I'm boggled. Anyways whatev. HOpefully those rolls are the last of that crap. :p
"Is he on our side?" "Yep" "Then why is he spying on us?" "Don't ask"

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Re: OH D&D 3.5 Play-By-Post Game

Postby jeremiahvedder » Sat Jun 18, 2011 1:02 pm

(Having a busy Green Lantern ... I mean ... Father's Day Weekend... I'm hoping Trey will be able to give us a bit more with Faolan before moving on, just to be sure. Right now, headed to the movies!)

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