wisdom000 wrote:This post brought me out of my two week long funk long enough to post... thanks.
Check out Interlock Unlimited, where I fix all that is wrong with the interlock system (which had the benefit of already being my favoorite system) and opens it up to be a universal system.... (Superhero rules will have a major update/edit t0morrow
It's free, go get it now.
BTW, obviously my favorite system now is Interlock Unlimited, playing Cyberpunk 2020, though I now am using it to run a superhero campaign set in the DC universe.
Have played just about everything.
Now that I have had 6 months of playing 4e under my belt, I will soon be doing another Tabletop Wisdom, where I really get into detail about why I really dislike it.
I've gone back and forth on 4e. I was against it on principle first, because I didn't see a need to totally screw with the market by making new product incompatible with the 3X rules. Then I took a look at it, and saw that they'd made something OK. The way everything works using the same mechanics is a nice bit of streamlining. Magic no longer feels like it's a totally different system tacked on to some combat rules.
On the other hand, I don't like how classes now have "roles" to fill. Isn't that part of what role playing is all about? Deciding for yourself what role your character fills within the world you play in? When the rules tell you what kind of role you shoud plan in the game, that's not so much an RPG as it is just another game. Like, who plays monopoly trying to be the philanthropist who sets out to lower rents and help the underpriviliged? No one.
What I also didn't like was how 4e establishes your character's progression before you ever roll him up. I don't like systems that set up your character's retirement. AD&D used to do this, getting into strongholds, retainers, followers, etc. Who can go off adventuring when you've got a castle to worry about and maintain? 4E builds this eventual retirement right into the game. At some point, your character just cannot advance any more. Not everyone wants to chargen a new PC every year.
I look at 4e like its New Coke. It's an interesting take, it'll appeal to some people, but I think most folks would just have been happy with new cans for Old Coke, and I think that's where most people are going to either stay, or come back to.