Vic Vega wrote:Strict, what I remember being most inherently broken about the Cavalier was the starting monies and stuff.
Starting off a low level campaign where only one character has decent armor and weapons and the others are virtually penniless by comprarison got old mad quick.
I ran a Mektons game for a short while. I loved that system.
Have to admit I never got into the White Wolf stuff, though. Never found the time for it.
Every paladin could increase three stats. I believe they were Strength, Constitution and Dexterity. If I recall correctly, these stats each functioned vaguely like 1st ed Strength did, as they could now be assinged percentile values. 18/00 for example. At any rate, you could progressively increase each of these three stats to 18 or above, when no other character class could do this.
Except for the paladin, which included Charisma as an upgradable stat.
Presumably, they meant for this to be a steady, longterm progression. But like I said, my friend's character managed to roll a starting character with two 18s already, right in front of the DM. So he had a leg up, completely above-board and by-the-rules.
it drove the other players almost insane. There was a fighter in the party who was always laboring in the shadow of the Cavalier. The inequity drove him to do...foolish things.