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Strict31
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Postby Strict31 » Fri Jan 02, 2009 6:56 pm

Vic Vega wrote:Strict, what I remember being most inherently broken about the Cavalier was the starting monies and stuff.

Starting off a low level campaign where only one character has decent armor and weapons and the others are virtually penniless by comprarison got old mad quick.

I ran a Mektons game for a short while. I loved that system.

Have to admit I never got into the White Wolf stuff, though. Never found the time for it.


Every paladin could increase three stats. I believe they were Strength, Constitution and Dexterity. If I recall correctly, these stats each functioned vaguely like 1st ed Strength did, as they could now be assinged percentile values. 18/00 for example. At any rate, you could progressively increase each of these three stats to 18 or above, when no other character class could do this.

Except for the paladin, which included Charisma as an upgradable stat.

Presumably, they meant for this to be a steady, longterm progression. But like I said, my friend's character managed to roll a starting character with two 18s already, right in front of the DM. So he had a leg up, completely above-board and by-the-rules.

it drove the other players almost insane. There was a fighter in the party who was always laboring in the shadow of the Cavalier. The inequity drove him to do...foolish things.

Yes. Foolish.
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"You must be proud, bold, pleasant, resolute,
And now and then stab, as occasion serves."


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Postby sdsichero » Sat Jan 03, 2009 5:46 am

Stephen Day wrote:The super-hero based game my D&D group occasionally pulls out as something different to do is Villians and Vigilates. That game hasn't been in print for years. Its too bad to as its a really versatile sysem. There doesn't seem to be any type of super power you can't create with it.


Heh I had that a looong time ago. As with most things, never got around to playing it, but it looked fun. I think I was also reading Gamma World at the time.

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Postby sdsichero » Sat Jan 03, 2009 5:47 am

Strict31 wrote:Wild Talents, which was the successor to the Godlike setting. It was a sort of brige between the Aberrant way of superhero gaming and the M&M way of gaming. Had a much different core mechanic, however. I only played the beta rules, which for a long time were available for free online. I guess the actual sourcebook eventually came out, but by that time I was into M&M.


What company put that out?

Strict31
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Postby Strict31 » Sat Jan 03, 2009 6:14 am

sdsichero wrote:What company put that out?


Arc Dream Publishing.
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Postby Starlord » Sat Jan 03, 2009 6:20 am

does anyone know off hand when the DC RPG is going to be available. I'm still considering that one, though I've never played an online game in my life.
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Max Blyss wrote:Months and months and months and the whole thing is still just an intersection at Dipshit Lane & Chip on my Shoulder Ave.

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Postby kingbobb » Sat Jan 03, 2009 11:47 am

Aaron_W wrote:Racially offensive? That's a bit of a stretch. And the level caps only really hit from 8th level on, which would take a couple years to hit at the slow advancement rate of older D&D editions. I just want to run a short campaign with the old Basic/Expert rules. Those games ran so much faster than the d20 versions and are filled with my favorite "sacred cows" that were slaughtered in 4e. In those early editions you could easily just ignore parts of the rules without having it screw up the rest of the system like you can get in d20.

For a long term game though I'd just use the 1e AD&D rules, no Unearthed Arcana though, and just use the 3 core books plus MM2 and Dragon articles. House Rule some of the level limits and restrictions, let Elves be unlimited magic uses, Dwarves unlimited Fighters, etc. Or maybe just use Castles & Crusades since it works so well with pre d20 materials.


Maybe I'm remembering a different Basic set. The one I remember had classes like cleric, fighter, thief, magic user (all human), dwarf, elf, and halfling. The so-called subraces were classes on their own. Elves were like fighter-mages, halflings were like thieves, and dwarfs were fighters with some additional abilities. Saying that a certain race can only have certain jobs seems pretty racist to me. And that's not something that's easy to work around.

AD&D did also have racial class and level limits, but since class and race were totally separate, it was easy to ignore. They were limitations, not something built into the system.
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Postby Comic_Doctor » Sat Jan 03, 2009 12:31 pm

My buddy got me a game card for WoW, so I'll be logging on for 2 months. Yeah me!!! :)

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Postby Wisdom000 » Sat Jan 03, 2009 6:42 pm

Just submitted my latest Tabletop Wisdom column to Dead Fett, which answers why I despise 4e.....

Dunno when he will post it...
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Postby sdsichero » Sun Jan 04, 2009 4:25 am

starlord wrote:does anyone know off hand when the DC RPG is going to be available. I'm still considering that one, though I've never played an online game in my life.


Sorry, according to IGN (though who knows how accurate they are), it just states TBA 2009.

http://pc.ign.com/objects/754/754948.html

With MMOs it's really tough to nail down dates it seems.

Just play City of Heroes. :)

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Postby sdsichero » Sun Jan 04, 2009 4:26 am

wisdom000 wrote:Just submitted my latest Tabletop Wisdom column to Dead Fett, which answers why I despise 4e.....

Dunno when he will post it...


Cool. Too bad it's kinda hard to find 3e nowadays. :(

Link to it when it's posted.

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Postby AaronW » Sun Jan 04, 2009 2:44 pm

kingbobb wrote:Maybe I'm remembering a different Basic set. The one I remember had classes like cleric, fighter, thief, magic user (all human), dwarf, elf, and halfling. The so-called subraces were classes on their own. Elves were like fighter-mages, halflings were like thieves, and dwarfs were fighters with some additional abilities. Saying that a certain race can only have certain jobs seems pretty racist to me. And that's not something that's easy to work around.
.


Racism against fictional demi-humans isn't something I really worry about. Now our house rule that black people could only be thieves or fighter thieves and had the ability to eat huge amounts of fried chicken...now that was a racist rule.

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Postby CountD » Sun Jan 04, 2009 3:32 pm

When I was a mid 20level paladin, there wasn't much I couldn't take out.

I had a griffin, even though I really wanted a dragon. :x And of course the +5 Holy Avenger, gauntlets of ogre strength, etc etc... Sonny remembers. he was in the group longer than me and had a wizard who was higher, but turned Lawful Evil.We basically divided up land after that and retired as pc kings. Group broke up shortly after that, but the shit we went through was epic.

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Postby Wisdom000 » Mon Jan 05, 2009 11:32 pm

sdsichero wrote:Cool. Too bad it's kinda hard to find 3e nowadays. :(

Link to it when it's posted.


http://www.theouthousers.com/index.php? ... &Itemid=87
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Postby sdsichero » Tue Jan 06, 2009 2:02 am

wisdom000 wrote:http://www.theouthousers.com/index.php?option=com_content&task=view&id=2984&Itemid=87


Thanks! :D

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Postby AaronW » Tue Jan 06, 2009 10:00 am

Got Mutants and Masterminds 2e in new condition for 4 bucks on Sunday. What a steal! Too bad I'll probably never play it. I need to find an OpenRPG based game or something along those lines.

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