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RPGs...

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Strict31
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Postby Strict31 » Tue Jul 28, 2009 1:33 pm

kingbobb wrote:I love the M&M system. If I were to make my own RPG rules, damage saves would be all I'd use. It's easy and simple, it's a wonder it wasn't used earlier...although I know White Wolf has been around for a while, so maybe it has been used longer than I'm aware.

Hit points show D&D's Chainmail origins, when the game was an extension of a table top minis game. Of course it leads to this:

GM: "you get stabbed in the heart by the assassin's dagger."

Player, ok, so I've got 50 hit points...the dagger does, 1-4 damage, plus str. bonus, so I've got like 40 hps left?"

GM: "no, you've been stabbed. In the heart. With a dagger. You're dead!"

Player: "Wait, what did you roll to hit, 'cause I've got a +4 ring of protection on, remember. Did you remember that."

GM: "It doesn't matter what you've got on, you've been assassinated!"

Player: "But I have 40 hit points left..."

:roll:

I'd love to run a fantasy campaign using the M&M combat rules.


Yeah, I first saw a vague form of it in WEG's Star Wars RPG. Then, a complex form of it in Shadowrun. Then a slightly more simplified version on White Wolf, and then, a completely stripped down, simplified version in M&M.

With that said, M&M's system is pretty versatile, and could easily be adapted for sorcds and sworcery settings. But, because it is designed to simulate comci book superhero action, it lends itself better to LotR action than say, Name of the Wind action. It's a game system designed for the broad strokes of large scale, movie style action.

If you're looking for action that more realistically communicates the inherent danger of being stabbed, I think White Wolf's Storyteller system wrks better. I mean the WoD version of Storyteller; obviously, they have a couple games designed for high octane action, but those systems are modified slightly to represent that style of play.

I just remember sitting at a Mage game one night, thinking how shitty it would be for my character to get even simply punched. I never felt that way playing D&D. In D&D, it was all, "Oh, what's a punch do? one to two points of damage? Gimme."

But in White Wolf, you find your characters making more realistic attempts to avoid being stabbed in the heart by a puny dagger...
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"You must be proud, bold, pleasant, resolute,
And now and then stab, as occasion serves."


Edward II: Act 2 Scene 1, by Christopher Marlowe

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Postby kingbobb » Tue Jul 28, 2009 2:22 pm

I've not seen the combat and damage system for the revised WHFRP, but I've read that combat there is fast, brutal, and deadly.

The damage save system I think adapts well to a more lethal world. Just rate more weapons as doing lethal damage instead of stun damage. And with no superpowers, characters will have lower attack and ability bonuses, so it won't take 20 or more points of damage to KO someone. A single good attack could reduce a character to 0.
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Postby sdsichero » Tue Jul 28, 2009 2:45 pm

kingbobb wrote:I love the M&M system. If I were to make my own RPG rules, damage saves would be all I'd use. It's easy and simple, it's a wonder it wasn't used earlier...although I know White Wolf has been around for a while, so maybe it has been used longer than I'm aware.

Hit points show D&D's Chainmail origins, when the game was an extension of a table top minis game. Of course it leads to this:

GM: "you get stabbed in the heart by the assassin's dagger."

Player, ok, so I've got 50 hit points...the dagger does, 1-4 damage, plus str. bonus, so I've got like 40 hps left?"

GM: "no, you've been stabbed. In the heart. With a dagger. You're dead!"

Player: "Wait, what did you roll to hit, 'cause I've got a +4 ring of protection on, remember. Did you remember that."

GM: "It doesn't matter what you've got on, you've been assassinated!"

Player: "But I have 40 hit points left..."

:roll:

I'd love to run a fantasy campaign using the M&M combat rules.


Are they using different rules now (I know there are different editions of M&M)?

If not, they have Warriors & Warlocks coming up...
http://www.greenronin.com/store/product/grr2523.html

I'm kind of curious about the upcoming Mecha & Manga ...
http://www.greenronin.com/store/product/grr2524.html

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Postby kingbobb » Tue Jul 28, 2009 2:49 pm

I don't think those change the rules, just apply them specifically to different genres. I'll probably want to pick both of them up.
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Postby Strict31 » Tue Jul 28, 2009 4:56 pm

sdsichero wrote:Are they using different rules now (I know there are different editions of M&M)?

If not, they have Warriors & Warlocks coming up...
http://www.greenronin.com/store/product/grr2523.html

I'm kind of curious about the upcoming Mecha & Manga ...
http://www.greenronin.com/store/product/grr2524.html


They released a second edition of the M&M rules, but it seemed to make the system more and more like D&D 3.5, which didn't appeal to me. I still think 1st ed is one of the most intuitive and simple superhero systems ever created. It's as simple and fluidic as FASERIP Marvel, but is as versatile as Mayfair's DC Heroes. You can model any superhuman setting with it, from Aberrant to Watchmen, or tailor-make your own from scratch.

Had its flaws, but not enough to warrant a second edition.
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And now and then stab, as occasion serves."


Edward II: Act 2 Scene 1, by Christopher Marlowe

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Postby sdsichero » Tue Jul 28, 2009 4:57 pm

Strict31 wrote:They released a second edition of the M&M rules, but it seemed to make the system more and more like D&D 3.5, which didn't appeal to me. I still think 1st ed is one of the most intuitive and simple superhero systems ever created. It's as simple and fluidic as FASERIP Marvel, but is as versatile as Mayfair's DC Heroes. You can model any superhuman setting with it, from Aberrant to Watchmen, or tailor-make your own from scratch.

Had its flaws, but not enough to warrant a second edition.


Ah okay, so they were both based on D20 just 2nd Ed was upped to 3.5 ed rules...

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Postby Strict31 » Tue Jul 28, 2009 8:38 pm

sdsichero wrote:Ah okay, so they were both based on D20 just 2nd Ed was upped to 3.5 ed rules...


They tweaked the attributes and power rules a bit. Fuck if I know. Check out the atomic think tank boards for details. They got a subforum for 2nd ed questions and info.
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"You must be proud, bold, pleasant, resolute,
And now and then stab, as occasion serves."


Edward II: Act 2 Scene 1, by Christopher Marlowe

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Postby Wisdom000 » Wed Apr 21, 2010 4:35 pm

This thread should definitely see more action............
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Anti-Organized Religion, Pro-Choice, Pro-Gun Rights with limits, Pro-Legalization of Drugs-Prostitution-Assisted Suicide, Pro-Gay Marriage,

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Postby b.lumpkin » Wed Apr 21, 2010 4:37 pm

Wisdom000 wrote:This thread should definitely see more action............
so should your genitalia

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Postby sdsichero » Wed Apr 21, 2010 4:45 pm

b.lumpkin wrote:so should your genitalia


I'm pretty sure that's what he uses his old D&D dice bag for.

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Postby jeremiahvedder » Wed Apr 21, 2010 10:15 pm

Don't we all?

Every Monday night is game night with my friends. It's the only night every week that I can actually get out and do things so we just do an adventure or two (3.5) and maybe cop a game of Munchkin before I head back to the weekly grind.

Fuck if you can get us to play, though. We're like D&D ADHD because we don't see each other all week and there's too much stuff to talk about in the meantime.

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Postby Dragavon » Wed Apr 21, 2010 10:48 pm

D&D game every Sunday. None of us are football fans, so we'd rather spend the time hanging out, bullshitting and occasionally playing D&D.
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Postby jeremiahvedder » Thu Apr 22, 2010 1:38 am

3/5 people I play with (myself included) are huge football fans. So occasionally we'll skip a Monday nighter to watch MNF instead, if one of our favorite teams is playing. I'm a Broncos man, the other two are Cowboys fans.

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Postby sdsichero » Mon May 03, 2010 11:56 am

Well I didn't see that coming (though not totally surprising)...

Green Ronin gets the DC Comics license...

http://greenronin.com/2010/05/dc_adventures_press_release.php

Green Ronin to Release DC Adventures RPG Books
FOR IMMEDIATE RELEASE

GREEN RONIN TO RELEASE DC ADVENTURES RPG BOOKS
Game Industry Leader Signs Licensing Deal with DC Comics

May 3, 2010--SEATTLE, WA and NEW YORK, NEW YORK: Green Ronin Publishing announced today that it has signed a licensing agreement with DC Comics and will be releasing the DC ADVENTURES RPG book this August. The game is based on Green Ronin's Mutants & Masterminds, the leading super-hero RPG in the tabletop gaming world.

"It is DC's 75th anniversary this year and I'm delighted we can help celebrate it by bringing the DC Universe back to the roleplaying hobby," said Green Ronin President Chris Pramas. "The team-up of the DCU and the creators behind Mutants & Masterminds will create an unstoppable force of great gaming!"

The DC ADVENTURES game will consist of four books, each done in full color and beautifully illustrated by top comic artists. The line launches in August with the DC ADVENTURES Hero's Handbook. Following it will be Heroes & Villains, Volume 1 in the fall. Then 2011 will see the release of Heroes & Villains, Volume 2 and DC ADVENTURES: Universe.

More information and previews of the DC Adventures line will appear on www.greenronin.com and www.mutantsandmasterminds.com in the coming months.

About Green Ronin Publishing
Green Ronin Publishing is a Seattle-based company known for its dedication to quality books and games. Founded in 2000, Green Ronin has won more awards for excellence and innovation than any other game company in the new millennium, and took home the coveted ENnie Award for Best Publisher an unprecedented three years running. With great licenses like Dragon Age and A Song of Ice and Fire, groundbreaking games like Mutants & Masterminds and Blue Rose, and a roster of top flight designers and illustrators, Green Ronin Publishing is a leading light in the hobby game industry.

About DC Comics
DC Comics, a Warner Bros. Entertainment Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC Super Heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations. DC Comics' Web site is located at www.dccomics.com.

Green Ronin, Mutants & Masterminds, and their associated logos are trademarks of Green Ronin Publishing.

The DC Universe and all related characters and elements are trademarks of DC Comics © 2010. All Rights Reserved.

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Postby Tendrin » Mon May 03, 2010 5:36 pm

My tabletop group is about to start playing the Dresden Files tabletop RPG. :p

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