sdsichero wrote:Cool. We gonna see some of your drawings?
Started gaming when I was about 8 or 9. In grade school and high school, we focused mainly on 1st d AD&D and Marvel. Ran a "Days of Future Past" campaign based loosely on some module TSR had put out. But we used original characters. We never used the pre-gen heroes except as NPCS of note. We also did some Star Wars gaming back then, and some Robotech, TMNT and the Mechwarrior RPG.
In college, I ran a Shadowrun campaign, and prior to that, a 2nd ed AD&D campaign set in Greyhawk. Both were pretty fun. Didn't really have a problem with min/maxers in the SR game. This was mainly because, at the time, no one really knew what to make of the setting. it was always an odd fit for folks who came straight from AD&D half their lives.
As a result, they didn't really know how to tweak the rules to generate superbadassmofos. And with the damage system, a bullet could still cack the toughest troll Sam.
I did have some twinks in my AD&D game. But it was easy to keep them in line with such things as a murder investigation from the local constabulary (they were ALWAYS in the wrong place at just the right time), and a treasure that carried a geas. Greedy dogs. Messed around with Ravenloft and Spelljammer for a bit. But that never really took off.
After that, I briefly ran a Vampire: The Masquerade game that ended up being pretty cool. Was running that with a bunch of guys who had just gotten back from the first Gulf War. Predictably perhaps, they all played soldiers...
I got out of gaming at that point for a long while. Drugs were pretty fun, as it turned out. Some friends at work got really excited about Mage and Trinity/Aeon, so we tried that out. Mage was not entirely unlike Shadowrun for me, because it was very difficult for me to get a grasp on the character concepts. Magic was supposed to be very low key, so I didn't see much fun in playing most of the character concepts we came up with.
Got a handle on it after a while and I started running a Mage game myself. When my campaign came to an end and someone else began running the game, he decided to open it to the entire World of Darkness setting. I was burnt out on playing Mages and arguing and shit, so I played a weretiger.
It was like running a 20th level fighter amidst a gaggle of 3rd level wizards and thieves. And that's just the way the rules worked. I dunno how the ST balanced that shit out in his mind. But everytime I asked if this was fair or if that was balanced, he'd say, "That's how it's supposed to work. Do it."
it was like running a hong kong action movie, and was the most fun I've had in a game in years.
Then, we turned to Aberrant, which was a superhero (sorta) prequel to the futuristic Trinity. In 30 years or so, these superhero characters would go mad with power and become the primary villains in the trinity setting.
That was fun for a while, but gamer ridiculopathy rapidly disintegrated my interest. Plus, the gaming group suffered a pretty big rift. I ran a very small Star Trek game for a while, and that was fun: mirror universes and sexy Borg bitches. But the company producing the game tanked before they could release most of their sourcebooks. Another company picked up the license from Paramount, but the rules set was ate-up-with-a-dumb-ass. And then, they
tanked. Again, before they could release more than a few books.
So, i didn't play Aberrant again until a couple years later, this time online. After that, Mutants and Masterminds, which was a much more generic, user-friendly superhero setting. far more versatile game. Also online. But that's when I got out of gaming this last time.
I had a lot of plans for M&M; I began making my own setting. The company that designed the game had a "Superlink" project, where users could actually publish material under the license. So, I planned on releasing my own setting sourcebook for the game, but life, as they say, got in the way of publishing.
But when I create a setting and an entire world of characters (some of which you'll see in that link above), I can't just let go of those ideas.
They're still bouncing around inside my head, changing and developing and so forth. I sorta figured I might try eventually to write a novel about these characters, but was always dismayed by the almost total lack of interest in superhero novels that weren't named "Wild Cards".
But with the release of books like "Soon I Will Be Invicible" and "Devil's Cape" (both of which I highly muthafuckin recommend), I'm thinking the idea might not be so bad. But nowadays, I'm still trying to figure out how to make my setting and characters stand out from those of every other guy with the idea to do the same.
So, like i said, a lot of my free time now is devoted to character design (through illustration) and trying to make the setting stand out somehow.
Sorry for the long-winded reply.