I'll use an rpg story to illustrate my point. I've bought soo many rpg systems and finally arrived where I did (the HERO System) because of my relationship to rules.
Game systems put out books full of rules and then every single one of 'em adds the coda idea, "rules were made to be broken, having fun comes first".
I disagree. In rpg gaming, I'm a rules stickler. So, I found the rules heaviest system I could 'n now translate every other system I've bought into their system. Why do I mention this...
Because when it comes to interpreting Star Wars I'm the exact opposite. All that G-Class & C-Class jazz sounds cool, but imo there's only one class and it's identified Star Wars™
. If Lucas is willing to put his name and the SW™ logo on a product then it's canon enough for me. I mean, it's canonical enough to take my money, right?
Do I (mostly) defer to the movies? Sure, but only in as much as it services whatever total vision I've adopted as my interpretation of the SW universe (EU or otherwise) we all share.
Even with Tag & Bink, I think some of it is "real" (to my mind) and some of it just ain't.
Certain consumer avenues, like comics, have taken our money for so many years using the Star Wars™
label, forgive me for not jettisoning evey bit of SW I've come to adopt and appreciate just because one of George's new 2hr movies or 1/2hr cartoons possibly (or directly) contradicts it. My interpreation of SW also ignores midichlorians.
Personally, I think Star Trek fiction handles it better than SW fiction. Sure, that means that the cool novel you just read may never be considered canon in Trek. But it also means any new writer with an interesting idea doesn't have to conform that idea to some dumb shit some random shitbord crapped out fifteen years ago in a shitty comic book. Or worse, in a shitty RPG supplement.
But at the same time, Trek fiction has tighter editorial control when it comes to the books and storylines that are considered canon. Like the DS-9 continuation series. In some cases, like with Voyager's Pathways, the person writing the book was the same person in charge of the show. But that was rare, of course. Prior to pathways, it had never occured.
The problem with Star Wars Expanded Universe is the same problem that occurs with role playing games that are attached to a game setting. Like AD&D has increasingly become over the decades. You know, every five minutes, Forgotten Realms was releasing a sourcebook with rules to account for some minor character in a novel who was a Moon Elf Handstand performer. And next thing you know, here are the rules to make a Moon Elf Handstander Prestige Class.
And it got to be the same for Star Wars shit. Dathomir Bitch-master prestige classes. Jedi Fighter pilot prestige classes. Bothan Spy-humper prestige classes. And the RPG is part of EU.
Of course, the rulebooks always say "The first rule is to have fun!" But the fun gets kinda drained out when half your players are all, "I wanna play a Gand Findsman because they have this kewl +2 bonus to penis-jerking!"
And it gets to the point that this same philosophy enters not just the gaming aspect, but the writing aspect. Suddenly, you see a glut of stories about really kewl clones who are all individualistic, and none of whom want to follow Order 66 and god-knows-what-else. And then, your only option is to, as SD said, stop buying EU shit.
Man. You know, I got the first book of the NJO series when it came out, and was laregly turned off by the story and the concepts. So I decided I was gonna pass on that series. I mean, I figured like most of the series, it would last maybe three books tops. And like, five, ten years later, the shit was finally over. I don't even know how long it was, but everytime I heard of a new book coming out it was NJO. I didn't buy SW novels in all that time, because they all seemed to focus on that nonsense with the Vong.
So, when that shit's finally over, I pick up Legacy of the Force's first installment, and that reads like Retirement Home Heroes, with a major character deciding to go all evil mainly because some writer forgot to check out Yoda's thoughts on predicting the future.
I mean, after a while, you kinda get tired of your only SW fiction options being: "Don't buy the shit" and you start wondering how hard is it for these guys to be like papa and get a brand new bag...
We get that there are some clones out there who can resist orders or are sufficiently individualistic. But if every Clone is like that, it stops being special and interesting. It's like this weird RPGing philosophy applied to the writing.