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So, this is what Videogamers are demanding these days?

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thefourthman

Outhouse Editor

Postby thefourthman » Sun Aug 18, 2013 6:48 am

Heard about this on NPR, it was described as a writer's "existential nightmare."

The other thing struck me in the NPR piece was the programmer saying you didn't win or lose the game, you might have the character write the great american novel, but he gets divorced and his kids hate him. Which sounds like losing to me.

http://kotaku.com/a-game-about-what-rea ... 1065975282
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MrBlack

WTF is this rank?

Postby MrBlack » Sun Aug 18, 2013 7:18 am

I like that there are people out there making games that don't involve murdering everyone you meet, but I'll probably give this a pass. It sounds too much like my actual life to be enjoyable.
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glasgowceltic

Whale Castrato

Postby glasgowceltic » Sun Aug 18, 2013 7:35 am

I think I'll be too busy playing GTA to bother with a quiet game about a novelist :smt026
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thefourthman

Outhouse Editor

Postby thefourthman » Sun Aug 18, 2013 7:48 am

MrBlack wrote:I like that there are people out there making games that don't involve murdering everyone you meet, but I'll probably give this a pass. It sounds too much like my actual life to be enjoyable.

I agree with everything about this post.
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SuperginraiX

Outhouse Editor

Postby SuperginraiX » Sun Aug 18, 2013 3:10 pm

I could never play something like the Sims because it was basically life in fast forward. Cook food, develop relationships, make it to work on time but all with a timer moving too quickly for you to have a decent breakfast before getting out the door.

Which may be fast forward or it might just seem like your normal life. Anyway, I figured I should probably spend time working on MY OWN life instead of living some crazy virtual one.

At the same time, games like Animal Crossing, where you can pretty much play at your own pace and even spend days just relaxing and fishing, are fun as hell. THAT'S a game where there's no winning or losing. There's also no gunplay.


So I probably won't waste my time on a game where all you can DO is lose. Or be mediocre.
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sdsichero

2k11 Outhouse People's Champion

Postby sdsichero » Sun Aug 18, 2013 8:44 pm

SuperginraiX wrote:At the same time, games like Animal Crossing, where you can pretty much play at your own pace and even spend days just relaxing and fishing, are fun as hell. THAT'S a game where there's no winning or losing. There's also no gunplay.


What?!

(throws away copy)

SuperginraiX wrote:So I probably won't waste my time on a game where all you can DO is lose. Or be mediocre.


Now that's a game about my life. :-(
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Regulator

Motherfucker from Hell

Postby Regulator » Sun Aug 18, 2013 9:28 pm

It seems quite odd to take one niche indie game and phrase the topic as if "videogamers" are demanding it.
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theflyingwaffle

Mad Hatter

Postby theflyingwaffle » Mon Aug 19, 2013 12:05 am

If I am going to play a game about a Writer's life, I will probably stick with Alan Wake.
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MrBlack

WTF is this rank?

Postby MrBlack » Mon Aug 19, 2013 9:40 am

As I said, I don't think I'll pick this up, but I do think it is an interesting experiment in game design. Game design has been stuck in a bit of a rut for decades now. Platformers, RPGs, and fighting games haven't changed in terms of basic design since the NES era, and shooters are still working from the basic Wolfenstein/Doom formula.

With the tools we have available today, and the easy availability of funding, it's easier than ever to make a game, and we're staring to see more and more independent studios pushing the boundaries of what defines a game. Some of those experiments fall flat, but even those are pushing us in a new direction in terms of how we look at and play games.

It's a very exciting time!

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