by SilverPhoenix » Tue Nov 02, 2010 12:43 am
Kick-Ass 2 #1
Real World Superheroes are back in action, but does it show the prequels early season promise?
At this point it really doesn’t matter who you are. It doesn’t matter if you only have a passing knowledge of comic books from Movie and Television shows, or whether you one of the hardest of the hard-core, and buy virtually every new comic off the rack on Comic Book Day, you have heard of what has become Mark Millar’s biggest creator owned property, simply known as Kick-Ass.
For those of you who have only heard of the property in passing, here’s an extended, but quick rundown of the setting so far. Kick-Ass (according to Mark Millar), takes place in our world, where the superheroes we’ve come to know and love are also their superheroes. In fact, Dave Lizewski loves Superheroes so much that he ends up becoming the first real life superhero. From there Kick-Ass becomes such a phenomenon that he ends up spawning a whole fleet of Superheroes who take the war for justice into their own hands.
By the end of the story, Kick-Ass (along with Hit Girl) takes down a Mafia Boss, becoming a cultural icon along the way. Kick-Ass would also enjoy one of the fastest (if not the fastest) Graphic Novel to Movie Conversion rate in history. With such popularity, there was no surprise that a sequel was announced, something that the reviewer was more or less not looking forward to, due to general dislike of the first series. This doesn’t mean that I hate Kick-Ass with wanton abandon, because I really enjoyed the first 2 parts of the first series, it just means I wasn’t pleased with the overall storyline (mostly due to Hit-Girl). Realizing that I came into this issue with an open mind, and I was surprised with the result.
Make no misjudgments here; the writing is the reason why this book succeeds on the levels it does. Mark Millar brings his A Game as we get to see a different side to these characters. The more human side that was on display in the first couple issues of the first series. This issue also does go out of its way to show us the layers of depth the Super Hero Game has in this world. Dave, especially has to start making choices as to what kind of Superhero he wants to be himself, and from what the book reveled so far, it seems like that choice will have its consequences. The best part of this however, was the characterization given to Hit-Girl. No longer is she just a rule-breaking meme, as we’re reminded that she’s an actual character, and in her own way, Kick-Ass’s guide to the world that he inadvertently created. Overall, it was refreshing to see a glimpse of potential in the writing.
The one thing I’ve learned this year is that John Romita Jr. has a style that most people will either love or hate. For me, it really depends on the book, because while I can’t stand his Avengers, I think that he draws this world pretty well. If you’re looking for something drawn outlandishly, with vibrant colors then you need to find another book to look at, because Romita really does try to draw the world as realistically as possible. It’s not my favorite art style, but it does work given the setting it’s in. A stand up effort by one of the game’s legends, even though some will balk at the now unconventional style.
Overall, I found quite a few things to really like about this book, and it took me back to 2008 where I thought it was very good read. At the very least, I’ll make sure to follow this series in some form, unlike certain books which I can’t wait to be over.
Overall Score (Due to lateness): 7
(Sorry for the lack of effort, and the lateness. I've been down on my writing skills, big time)