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I Guess Marvel Has Changed Their Rules for Time Travel

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I Guess Marvel Has Changed Their Rules for Time Travel

Postby Stephen Day » Mon May 21, 2012 8:28 pm

There will be spoilers for the latest issues of Thunderbolts in what I'm about to write. If you haven't read the latest issue, you may not want to read this thread until you have.
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Re: I Guess Marvel Has Changed their Rule for Time Travel

Postby Stephen Day » Mon May 21, 2012 8:29 pm

Now that that warning is out of the way.

So, in Thunderbolts, recently the team is traveling in time. To make a long story short Fixer killed his younger self and all hell broke loose in a lot of temporal ways. The situation was solved when Fixer took the place of his younger self, fixing the timeline. The story itself made for a good read, but there is a problem.

From the 80s, until recently I guess, there was a definite set of rules for how time travel worked in the Marvel Universe. Travel backward to the timeline where your true past existed was not possible unless there were unusual circumstances -- the age of Apocalypse was explained away as an exception to this because the M'Krann Crystal was involved in the process. What actually happened when a character traveled in time was that they were shunted into a parallel timeline. This is why the Guardians of the Galaxy always end up in the main MU instead of in the past of their own timeline when they travel back in time. The fact that the Fixer screwed up time with his actions indicated that the old rules have been thrown out -- exactly when this happened I'm not sure.

I'm of two minds when it comes to this realization. I'll admit that there are stories which can now be told that weren't possible under the old rules. Having said that there are now a whole bunch of stories that were written with the old rules in mind that aren't as strong as they used to be. As an example, there is an old issue of Quasar's solo series from the 90s in which he had to deal with an alien villain who had a weapon that created an expanding field in which in rules of the universe were rewritten -- he was a scientist who's theories had been disproven and he was determined to change the physical laws to match his theories. Quasar, who had learned the way that time travel worked a few issues previously, tricked him into attempting to travel to the dawn of time to change the rules from there. That story had an ending in which the hero tricks a villain into leaving in a vain attempt to accomplish the impossible -- the Angler would only ever keep jumping into other timelines and would never again threaten the MU itself. Now it's a story in which the hero has sent a powerful foe on a mission that could endanger everything in existence due to an assumption about the rules of time travel that aren't true. That's just one example, there are many more.

Yeah the stories that can now be told will potentially be good. Having said that, I can't say that I'm totally happy about what this decision has done to other stories that Marvel has already published.
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Doc Jon » Mon May 21, 2012 9:40 pm

I never realized they had those rules....
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Stephen Day » Mon May 21, 2012 10:36 pm

Please tell me I'm not the only one who remembers that this used to be the way time travel worked for Marvel? These rules were put in place by Mark Gruenwald. He wrote a couple of his Mark's Remarks columns about it. I remember reading those columns and that Quasar story as well as lots of other stuff that referenced those rules. :?
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Doc Jon » Tue May 22, 2012 12:03 am

Stephen Day wrote:Please tell me I'm not the only one who remembers that this used to be the way time travel worked for Marvel? These rules were put in place by Mark Gruenwald. He wrote a couple of his Mark's Remarks columns about it. I remember reading those columns and that Quasar story as well as lots of other stuff that referenced those rules. :?


Well there you have it, you were the only one that read Quasar. :-D
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Two Gun Troy » Tue May 22, 2012 12:11 am

I never knew the rules existed either because if they did wouldn't that fuck up Cable? I mean Scott and Jean sent him to the future and he returned to the same past that he was sent to the future from, not a parallel time line past, correct?
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Stephen Day » Tue May 22, 2012 12:40 am

Doc Jon wrote:
Well there you have it, you were the only one that read Quasar. :-D


It wasn't just Quasar though. Those Mark's Remark's columns were published in Marvel's Bullpen Bulletin pages and would have appeared in every Marvel comic for the month they were published in.
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Log-Man » Tue May 22, 2012 12:45 am

Stephen Day wrote:Please tell me I'm not the only one who remembers that this used to be the way time travel worked for Marvel? These rules were put in place by Mark Gruenwald. He wrote a couple of his Mark's Remarks columns about it. I remember reading those columns and that Quasar story as well as lots of other stuff that referenced those rules. :?


You're not the only one that remembers those rules, though I thought it worked slightly differently. If you go back into the past you can go back in your own timeline, but change anything and it spawns a new timeline.

IIRC, this was determined in a FF story where Ben goes back and cures his younger self only to discover that it didn't affect him at all.

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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Stephen Day » Tue May 22, 2012 12:46 am

I just found a site that has all of the Mark's Remarks columns archived.

http://michaelsidney.thehoskincentre.com/remarks.html

Here is the one that I'm talking about -- dated October 1992:

http://michaelsidney.thehoskincentre.com/9210.html

Time to write another timely installment of MARVEL AGE MAGAZINE's most time-consuming column. My subject this month: (what else?) time. The subject of how the internal passage of time in the pages of Marvel Comics relates to its reders' external experience of time is a subject I've already covered, some time ago (if you'll pardon the expression). This time 'round I want to talk about time travel.

On of the more interesting aspects of my job as Senior Executive Editor is I was the one who got to research, work out, and write up the rules pertaining to time travel in the Marvel Universe for our in-house editors' policy handbook. Before I came on the scene, Marvel-- a publishing outfit which prides itself on its internal consistency-- was a wee bit relaxed when it came to how time travel worked. Writers were free to have it work every which way (including loose) with no regard to what had already been established. Once I was designated consistency cop, it was up to me to develop the rules of M.U. time travel using the consensus of information. It was a job I must admit I relished since, ever since my self-published fanzine days, I was interested in the way fictional realities worked. So, printed here for a general audience for the first time are Marvel's official rules of time travel...

Time travel should be used very sparingly in order to keep the phenomenon as special as possible. To ensure that future usage of the phenomenon are kept consistant with the majority of past usages, observe the following principles:

1. The Marvel Universe is part of a multiverse(a system of related universes) which diverge from one another at critical junctures.

2. The act of time travel always produces a critical juncture diverging a new alternate timeline or world at the moment one enters the reality of another time period, past or future of the time period set out from. It creates one timeline where an extratemporal person or element materialized via time travel, and one 'virgin' timeline where that person or element did not.

3. Because it is impossible to travel to the 'virgin' timeline, and because divergent timelines are dimensionally displaced from one's root timeline, all time travel actually involves dimensional travel. A time traveler does not truly travel straight backwards or forwards in time, but backwards or forwards and a bit off to the side to a divergent timeline now running parallel to one's timeline of origin. Since this timeline will have been identical to the 'virgin' timeline until the moment of divergence, there will be virtually no differences between the two timelines until most time travelers have no reason to be aware that they are not on the 'virgin' timeline.

4. If one travels a second time to an era one has already been to, one will not materialize on the 'virgin' timeline nor the timeline diverged by one's previous trip, but a third timeline diverged from one or the other. A time traveler can never travel back to the exact same timeline more than once. Again, since the second and third divergent timelines are identical until the time traveler's arrival, they will be indistinguishable at first.

5. When one travels a second time to any era in which one already exists, it will be possible to meet a temporal counterpart of one's self already there. A new counterpart diverges into being every single time a time traveler travels to a timeline one already exists in. Subsequently, multiple temporal counterparts could co-exist through multiple time trips to the same time period.

6. The co-existence of mulitple counterparts of the same being on one timeline does not cause time paradoxes. Time paradoxes are only possible in single timeline universes.

7. Altering an incident in the past will indeed affect the future reality of the timeline diverged by the time traveler's presence. One can create any number of different divergencies by one's significant actions, the act of time travel being but the first. Whether one will be able to return to the present of the timeline where one did no reality-tampering divergences or one which diverged as a consequence of one's past actions is a function of the means of time travel.

8. Returning to one's present also creates a divergent reality. If one has been gone any length of time, one may find differences have accumulated in accordance with the length of time one was away.

9. Selective alterations in the present as a consequence of the time traveler's actions in the past do not occur. An alteration in the past will create an entirely new timeline with events proceeding smoothly from the point of divergence. To the denzins of that timeline's 'present', the past is a continuous series of events that always happened as they happened. Were one to see selective dematerializations, they would either be caused by something other than the act of time travel unto itself or would be hallucinations.

10. There are three possible methods of time travel in the Marvel Universe: a. Time travel machines(Dr. Doom, Kang). b. Magic(Dr. Strange, Thor's hammer). c. Personally generated energy(Silver Surfer).

All methods involve generating 'chronal displacement inerita' freeing one's chronological position in the timestream(just as escape velocity frees one from earth's gravitation), skimming through the extra-temporal realm outside the timestream(Limbo), and re-entering the timestream at another chronological position. Because no time exists outside the timestream, the perceived duration of the passage through limbo may be anything from non-existant to an eternity.

11. If any of the above is confusing to you or your writers, you may ask the Senior Executive Editor for clarification. If it still is confusing, you should not be doing a time travel story. The above principles only apply to the Marvel Universe; other fictional realities may have other rules of time travel.

That's it, the full text of the Time Travel section in the Marvel editors' handbook. Despite the occasional technical term or two, this is as clear and most straightforward I can be on this admittedly difficult subject. Like any set of rules, they can be perceived as stifling, depending on a writer's mindset. Some writers are in love with the idea of paradox and keep thinking they've discovered a new paradox so cool it deserves to be put in a Marvel mag. Personally, I find the rules reassuring, but I'm a wee bit prejudiced. I've done a few stories involving time travel, including one in two of this summer's annuals (no plug allowed), and I find the guidelines both easy and fun to work within.

Okay, folks, time to get out of here. Till next time, watch those divergences!

-- Mark Gruenwald

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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Stephen Day » Tue May 22, 2012 12:48 am

Tee-Roy'd wrote:I never knew the rules existed either because if they did wouldn't that fuck up Cable? I mean Scott and Jean sent him to the future and he returned to the same past that he was sent to the future from, not a parallel time line past, correct?


Well, even when these rules were in place, the X-Books were off in their own little world with little regard for what was going on in the rest of the MU. It's one of the big reasons why I slowly lost every bit of interest I had in those characters.
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Stephen Day » Tue May 22, 2012 12:49 am

Log-Man wrote:
You're not the only one that remembers those rules, though I thought it worked slightly differently. If you go back into the past you can go back in your own timeline, but change anything and it spawns a new timeline.

IIRC, this was determined in a FF story where Ben goes back and cures his younger self only to discover that it didn't affect him at all.


Thank you, I was hoping I wasn't alone.
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby Dragavon » Tue May 22, 2012 12:59 am

Stephen Day wrote:
Thank you, I was hoping I wasn't alone.

You aren't alone. I do remember those rules. But evidently they have been discontinued under Quesada.

Which is not a bad thing per se. Time travel that couldn't accomplish anything wasn't a threat.
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby chap22 » Tue May 22, 2012 1:02 am

Log-Man wrote:
You're not the only one that remembers those rules, though I thought it worked slightly differently. If you go back into the past you can go back in your own timeline, but change anything and it spawns a new timeline.

IIRC, this was determined in a FF story where Ben goes back and cures his younger self only to discover that it didn't affect him at all.

yeah that's how I always interpreted/understood it too. I've read Gru's "rules" before, and I love Gru, but frankly i think he was full of shit here. Those rules fit with damn near NO Marvel stories I remember. Just thinking of Lost in Space-Time from WCA in particular, there's tons of examples counter to those rules in that story alone. Try to explain Phantom Rider, etc without admitting Mock & co. Travelled temporally through their own dimension...

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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby e_galston » Tue May 22, 2012 1:02 am

Dragavon wrote:You aren't alone. I do remember those rules. But evidently they have been discontinued under Quesada.

Which is not a bad thing per se. Time travel that couldn't accomplish anything wasn't a threat.


obviously they have been, if they weren't none of the second x-force group (Wolverine, Domino, X-23, Warpath, Archangel, Vanisher, Elixir) would be in the actual marvel universe anymore, since they went into the future to save Hope. Avengers vs X-Men wouldn't be happening since Hope couldn't possible have come back to the correct universe if those rules were still in place.
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Re: I Guess Marvel Has Changed Their Rules for Time Travel

Postby doombug » Tue May 22, 2012 4:41 am

When I talked to Jeff Parker the other day, we talked a bit about what happens to Fixer and the over all character evolution and what happened.

Also plenty of Exiles talk as well as the new team and so much more.

It doesn't really bother me, but that's mostly because I didn't know these rules existed.
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