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outsider

Outhouse Drafter

Postby outsider » Mon Dec 22, 2014 8:34 am

BubbaK & Sasher - Prof. When vs. The Matron: IIRC, BubbaK, you never could get into Dr. Who, so this is the Dr. Who concept through your awesome geek filter... and I like it! (especially that micro!)
Troy, I like the female take on The Master. Going with the motherly/rebirth angle adds another level of creepy villainous (villainess? lol) quality. Now I want the BBC to adapt this pairing. 8) :lol:

BubbaK & Sasher - Mario Brothers vs. The Vegeta Twins: 1 part WTF + 2 parts LOL = awesome picks
'epic facial hair' cracks my shit up, as does "Mario Jabronis". :lol:

BubbaK's Heroes - Ben's 10: Love it! As others have said, this is a great nod to the Ben 10 concept with a charming dash of Oceans 11 style. That's an awesome assortment of micros; my faves are Venusian Vigilante (love the name!) and Sizeologist.
And OmniDisk - that takes me back!

Sasher's Villains - Ekron's Nightmares:
The use of Ekron was inspired. (sidebar: I can't believe DC hasn't explored more about that character since 52.) I like most of the Nightmare team because they really do represent a variety of fears. Some of the characters look cool, even though I know nothing about them (The Dark?). Seabass looks like he might drown me with disco, lol. Dr. Techenstein's fingers... yikes! I know some people that would freak out at the thought of that.
LOVE that you used Giger's Alien and Tim Curry's Pennywise--frickin' terrifying!!

BubbaK & Sasher - Elastic Man vs. The FoXXX: I really dig the Plastic Man take on Jack Napier. I was watching B: TB&TB this weekend, and Plastic Man is so frickin' awesome. We need more of that character, and your choice only supports my argument/claim.
'Killeina Sly' is a great take/variation on Selina Kyle. 'Pie of Pornogatto', LMAO. That micro.. idk about that. It looks like a Furry's wet dream (so it's definitely evil--good job! :lol: )
You've been firing on all cylinders lately, Troy--whatever you're smoking, imbibing or taking, share it, man!
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BubbaKanoosh

2009 Most Valuable Poster

Postby BubbaKanoosh » Mon Dec 22, 2014 8:43 pm

I actually had more fun doin the Ben 10 stuff than any other draft, just coming up with the names were fun
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BubbaKanoosh

2009 Most Valuable Poster

Postby BubbaKanoosh » Wed Dec 24, 2014 11:33 am

For my Universe, I am just going to separate the picks into Heroes and Villains, and I will draft both on my turn..

You can do the same.
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Grayson

Outhouse Drafter

Postby Grayson » Sat May 14, 2016 9:03 pm

Because I'm bored and because I happen to love this what we did with this particular draft:



The Guild of Distinguished Gentlemen

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The Scarlet Spider (Ben Parker), Nikola Tesla, Armstrong (Aram Anni-Padda), Indiana Jones (Dr. Henry Jones Jr.), The Sparrow (Margaret "Peggy" Carter), The Shade (Richard Swift), The Rocketeer (Amelia Earhart)

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Drake Sinclair

B.P.R.D.
(The Bureau for Paranormal Research and Defense)


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Sgt. Nicholas Fury, Dick Tracy, Madame Vastra, Elijah Snow, Atomic Robo

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The Doctor

[Reveal] Spoiler: Click to Expand
Born and raised in Brookyln, New York; Benjamin "Ben" Parker never stood idly by while those in need were preyed upon by thugs and bullies. His strong convictions in helping those in need led him to become a proud member of the New York City Police Department but as the Great Depression settled into the nation, a new type of corruption swept the city. While on a routine patrol Ben chased a local mob enforcer, Raymond "The Ox" Bloch, onto the newly opened George Washington Bridge. Somehow The Ox gained the upper hand and in a feat of tremendous strength, sent Ben plummeting into the Hudson River. Miraculously surviving the terrifying fall, Ben washed ashore next to a curious spider totem. As Ben reached for the scarlet charm, the spider seemingly came to life, "biting" the young man before returning to it's previous, inanimate state. It was hours before anybody found the young officer and when he regained consciousness in a local hospital he was dismayed to discover that The Ox had been captured and released from police custody without any resistance. In the days that followed Ben began noticing odd changes he could run faster than before and could exert himself for long periods of time without growing tired, his strength had doubled maybe even tripled, he inexplicably sensed danger before it presented itself and most peculiar of all Ben could climb walls and ceilings just as easily as he could walk down the street! A firm believer that "with great power comes great responsibility" Ben took it upon himself to go after the roots of the corruption that poisoned his city. Becoming the Scarlet Spider, Ben swore to make the city a safer place for his beloved wife May and their infant son, Richard.

Having dedicated his life to world's of electrical and mechanical engineering, Nikola Tesla's contributions to the scientific community were numerous and invaluable. Tesla often found his peers taking advantage of his hard work and dedication. One such "peer," Thomas Edison, would go on to plague Tesla throughout a majority of his professional career, although Tesla himself would only casually remark that Edison was little more than a childish nuisance. Later in life, Tesla found that he wasn't satisfied to work within the boundaries of "conventional" science and began to toil with ideas and experiments that were considered "fringe" by others in his field. It was during this period of time that Tesla created some of his most amazing inventions, wondrous creations that would revolutionize the modern world but he also knew that if these devices were to fall into the wrong hands, they could bring ruin to the Earth itself. So with a heavy heart, Tesla kept his miraculous achievements a secret. However, as the world sank into a Great Depression, Tesla knew he had to act and at first he approached the vigilante known as the Scarlet Spider. Surprisingly, Tesla found that he had much in common with the young crime fighter and together the pair created the Guild of Distinguished Gentlemen, an organization dedicated to uniting individuals with a wide variety of extraordinary talents to aide mankind in their darkest hours. Well into his 70's, Tesla created a harness that allows him to enter the field and engage with his team just as easily as some of his younger teammates.

The hard travelling, hard drinking man known around the world only as Armstrong has a long and storied past. Born in the ancient Sumerian city-state of Ur, Aram Anni-Padda was the second of three siblings. As adults, the Anni-Padda brothers were tasked with venturing into a newly discovered land known as "the Faraway" and recovering any artifacts within. Using their impressive skills the brothers were able to survive the Faraway's harsh terrain but were only able to recover one item, the mysterious "Boon." Returning the Boon to Ur, the brothers were cautious about potentially activating the device with properly understanding it's true purpose but the king would not heed their warnings. What actually happened when the Boon was activated is still a mystery to this day but it left Aram an ageless immortal, wandering the Earth under the name of Armstrong. Although he tried to stay out of it's way, history is littered with hints and clues to his influence. Armstrong has taken it upon himself to prevent artifacts like the Boon from falling into the wrong hands. Weary of secret society's, Armstrong is understandably cautious when approached by the Guild of Distinguished Gentlemen, particularly the group's founder and benefactor, Nikola Tesla. Although he suspects that their intentions are noble, he joins the group in order to keep an eye on their activities and over time, unwittingly becomes their moral compass.

Following Dr. Henry "Indiana" Jones' discovery of the Holy Grail in 1938, he returned home to a great deal of skepticism from his peers. His experience with the Grail itself had left him with miraculous, almost instantaneous healing abilities. However, the good doctor barely had time to plant his feet on American soil before he was contacted by an organization with information about an ancient, Sumerian artifact of great importance. As a young man, Doctor Jones had spent time researching the downfall of the Sumerian city-state of Ur. When he thought that he had come close to unraveling a small thread of this timeless mystery, he would find himself inexplicably clashing with a drunken, mountain of a man known as Armstrong. The two would argue over the importance of uncovering artifacts of the ancient world to catalogue for the benefit and prosperity of mankind versus leaving dangerous things that have been forgotten to the sands of time. Eventually they would find themselves in a drunken stupor with Armstrong convincing Jones to leave well enough alone, before Jones would go off on his next expedition. Knowing full well that this new quest would lead to their paths crossing once again, Jones sought out Armstrong and was rather unsurprised to discover that the giant was already hot on the trails of the organization that had contacted Doctor Jones. Together they followed agents of the organization to a warehouse in Nevada known as "Warehouse 51." Armstrong explains that Warehouse 51 is a top secret weapons testing facility that the U.S. Government operates in order to test the practical applications of artifacts recovered from ancient civilizations. When Doctor Jones questioned who was in charge of the facility, all that Armstrong could answer was "top men." The answer sent chills down Doctor Jones' spine and he knew that he could not allow these artifacts, artifacts that he believed belonged in a museum, to become pawns of the military. However, before he could charge into the warehouse, Armstrong informed him of a group of like minded individuals who he should meet first and thus began Indiana Jones' tenure as one of the most revered member of the Guild of Distinguished Gentlemen.

Although proving herself better than her male counterparts on multiple occasions, Margaret Carter found herself entwined in endless red tape as she attempted to move up in the Secret Intelligence Service. However, her natural skills along with training from MI6's top instructors left Agent Carter with an undeniable set of skills that she began using on her own clandestine missions. As the mysterious "Sparrow," Agent Carter was able to cut through the red tape that otherwise bound her to desk work and menial assignments. Though she loathed the added secrecy her extracurricular activities placed upon her, she found her aptitude for vigilantism to exceed her wildest expectations. Soon, the name of the Sparrow spread throughout Europe and spread fear to the hearts of Her Majesty's Government. Unfortunately near the end of the 30's, a great evil began to descend upon the continent and Agent Carter found herself facing enemies unlike anything she had faced before. Luckily help would come in the most unlikeliest of places, as her bosses in MI6 approached her unexpectedly in regards to her identity as the Sparrow. Shocked that they were on to her, Agent Carter was even more surprised to discover that they had a mission for her, as the Sparrow, of the utmost importance. While the Guild of Distinguished Gentlemen operated with a comfortable shroud of secrecy in the States, MI6 had been gathering intel on them for quite some time. The Sparrow was to go to America and seek the Guild's uncanny assistance in stopping the growing threat brewing in Germany from spilling across the rest of Europe. Worried about how the American's would view her, Agent Carter was cautious about meeting with them but found herself becoming an essential part of the Guild's growing efforts.

Perhaps the most enigmatic member of the Guild of Distinguished Gentlemen, The Shade begrudgingly joined the Guild to combat an unsavory element of crime from overtaking his beloved Opal City and even refutes his own membership while discussing Guild business with other members. He prefers to claim that he is merely a concerned citizen who comes and goes as he pleases. Nevertheless, the Shade's "gifts" and knowledge of arcane and paranormal lore have proven invaluable to his "allies" time and again. Born Richard Swift in London during the early 19th century, enjoyed the finer things of British culture until a tragic incident left him forever transmogrified into the living embodiment of shadows and the night. It was during the first several years of his transformation that Swift encountered Charles Dickens and Oscar Wilde, two men whose friendship would temper Swift's fury and indignation over what had been done to him into affluent and sometimes aloof, indifference of the Shade. It has even been suggested that a number of Dickens and Wilde's characters were based off of their mysterious acquaintance. During the second half of the 19th Century, the Shade spent time as a daring rogue, taking a priceless artifact for himself here and there, among other such capers. However by the start of the 20th Century, the Shade's appetite for daring heists had subsided to an "acceptable" minimum and he had relocated to the United States to begin a new life in Opal City. After keeping to himself for several years, the Shade would be propelled into action once again upon discovering the identity of the artifact that cursed him with his dark power, "The Boon." His investigation into the Boon's whereabouts eventually brought him on a collision course with the Guild of Distinguished Gentlemen and the rest, as they say, is history. Although, the Shade is inexplicably shaken by the appearance of the Sparrow for reasons he has yet to disclose.

When Amelia Earhart disappeared during the summer of '37, the nation lost a true hero. What the general population didn't know was that Amelia's disappearance was no accident. Due to her unwillingness to cooperate with certain individuals and the organizations that they represented, Amelia's disappearance was just a small part of a coordinated power grab. Air crafts originating from an unknown location surrounded and eventually shot down Earhart's plane on route to Howland Island. Thanks to her impeccable skills as a pilot, Amelia was able to successfully guide her plane to a smaller, remote chain of uncharted islands. Tragically, her co-pilot, Fred Noonan did not survive the ordeal. For months, Amelia struggled to survive the island she was marooned upon while she toiled tirelessly upon her means of salvation. Using the remains of her plane, Amelia constructed a crude rocket-pack and helmet based off of hypothetical designs from a periodical that she had brought with her. Siphoning the precious little amount of fuel that was leftover Amelia crossed her fingers, said a prayer, and propelled herself into the wild blue yonder. Through skill and dumb luck, she was able to make her fuel last long enough to coast towards an inhabited island. Amelia would then spend the next several months bartering her way back to the States. Wary of revealing her true identity to anybody, she used a series of fake names to cross the country until she reached New York City and the home of Nikola Tesla, the man who had created the designs from the magazine. Amazed by her ingenuity, Tesla took her in and nursed her back to health. Together, they built a new rocket-pack and Earhart joined the Guild of Distinguished Gentlemen as the Rocketeer, hoping to use her newfound anonymity to seek out the men who had sabotaged her.

At one time near the beginning of prohibition in the United States, the curious man known as Drake Sinclair was the most trusted enforcer of the notorious crime boss and bootlegger, Oliander "The General" Hume. Hume was feared and respected throughout the eastern seaboard and had gathered quite an impressive selection of mobsters, thugs, and roustabouts under his control. Making a move against him was considered...unwise. However, when Sinclair discovered the depths of Hume's depravity and the lengths he was willing to go to accomplish his goals, he knew that he had to act. One night, during one of Hume's arcane rituals Sinclair snuck into his office and stole one of "The General's" most prized possessions: a handgun that was part of a set of six. The gun bound itself to Sinclair's soul and immediately began giving him "visions" of things that were yet to come to pass. Using these visions, Sinclair was able to ambush Hume. Thinking that he had ended his former boss' reign of terror, Sinclair fled. For the next decade, Sinclair would use the visions given to him by the "Sixth Gun" and his own impressive skills to stay two steps ahead of Hume's widow and his four most loyal hit men, each armed with a gun from the same set as Sinclair's. During this time Sinclair uncovered the truth about the Six and more startling, his own entwined destiny with the ill-fated artifacts. Sinclair, it seemed, was simply living another rotation of a cycle he was stuck in the center of that had repeated itself for centuries. Armed with this knowledge, Sinclair set out to gather all of the Six and end this perpetual cycle once and for all.

If you were to open any history book and turn it to the pages dedicated to the second World War, you wouldn't find any information about the Howling Commandos, and that's exactly the way that Sgt. Nicholas Joseph Fury wants it. Originally members of several different units, the Howling Commandos were brought together under the leadership of Sgt. Fury while being help captive by enemy soldiers. Tortured and subjected to obscene experimentation, the Howling Commandos not only saw the ugly side of war, they also saw firsthand how the miracles and wonders that fueled the dawn of superheroes could be twisted and misused in the wrong hands. Uniting under these harsh conditions, the Howling Commandos used their special training to escape their captors and would spend the remainder of the war as the Allies' primary force dealing with unnatural threats. Sgt. Fury wasn't satisfied to simply stop there. When the war ended, Sgt. Fury helped assemble the Bureau for Paranormal Research and Defense of B.P.R.D. for short. It was all well and good to throw on a costume and say that you were doing it for the greater good but Sgt. Fury and the B.P.R.D. were responsible for policing the growing superhero community.

Outside of the Howling Commandos themselves, it was difficult for Sgt. Fury to know who to reach out to and offer membership into B.P.R.D., fortunately Fury knew of the perfect candidate; the tough as nails police detective, Dick Tracy. Having worked with Tracy several times before the war, Fury knew that this hard-hitting, fast-shooting gumshoe would be the perfect fit for the Bureau's investigation team and although hesitant at first, Tracy eventually accepted his new role with relative ease. As a detective, Tracy had noticed an upswing of unexplained crimes with seemingly impossible circumstances and he didn't take kindly to the new breed of criminal that was plaguing his city. Although he had worked with Nikola Tesla before and frequently used some of his gadgets, Tracy found himself keeping a close watch on the Guild of Distinguished Gentlemen.

The curious case of the woman known as Madame Vastra extends beyond the dawn of man to prehistoric Earth when a highly advanced society of highly evolved reptiles known of the Silurian's ruled the Earth. Fearing a catastrophic global event, the entirety of Silurian civilization entered a hibernation cycle that was intended to last until the Earth was habitable once again. Millions of years would pass before a Silurian would once again walk the surface of the Earth as construction of London's underground rail system during the 19th century led to the premature ending of Madame Vastra's hibernation. Frightened and confused by the new surroundings of modern day Earth, Vastra lashed out at anyone who was unfortunate enough to cross her path as she searched for remnants of her lost society. Distraught that she could find no sign of her people, Vastra became enraged and was ready to wage a one Silurian war against the humans until she encountered the towering frame of kindly, if often drunk Armstrong. Taking it upon himself to teach her the "finer" things in life, Armstrong showed Vastra the culture that humanity had built for itself; from fine art and statues to music and dance. Soon, Vastra's rage had subsided and been replaced with an appreciation for potential that resides inside of mankind. Eventually, Vastra established herself as a citizen of London, even going as far as one of Scotland Yard's finer detective's a profession which would often led her to clashing with the Shade during his more villainous days. Living well into the next century thanks to the long lifespans of her people Vastra eventually found herself in America where she briefly joined the Guild of Distinguished Gentlemen in it's earlier days. Unfortunately, her tenure with the Guild would come to an abrupt end with the addition of the Shade to their midst. Unable to trust the Shade due to their past encounters, Vastra set off on her own once again and would remain that way until she was approached by the B.P.R.D.

Born at exactly the stroke of midnight on January 1st, 1900, Elijah Snow was thrust into an uncomfortable spotlight from the moment he was born. For years this spotlight followed him wherever he went, until at the age of 12, a family trip changed his destiny forever. While returning from a family vacation to Europe, aboard the RMS Titanic, the ship collided with an iceberg before tragically sinking into the Atlantic Ocean, living it's passengers desperately clinging to whatever they could find to keep adrift. As other passengers slowly froze to death in the icy Atlantic waters, Elijah found that the chilly waters to be no more unpleasant to him than the water his parents would draw for him to take a bath. It wasn't long before Elijah was rescued and returned to America, unfortunately, he never saw his parents again. Elijah himself found that he had no time to mourn his parent's passing because he had a more curious case that needed investiagtion; exactly how he had survived the icy water while so many others did not. For years, Elijah followed one lead after another, charting secret histories and untold stories behind other such "century babies." Each having unique gifts and each curiously discovering that their own aging was slowing down, even halting completely in some cases. Finding that he had a knack for uncovering the secrets that fell through the cracks of history, Elijah began collecting these stories into journals that he called "Planetary Guides." He would travel across the world, going to the furthest corners of the globe to uncover things that others would rather be forgot. Now known as the "Ghost of the 20th Century," Elijah was both well respected and feared by those that knew of his existence. Interestingly enough, he wasn't so much invited to join B.P.R.D. as he simply just became the Bureau's "fourth man." Curiously, the Guild of Distinguished Gentlemen have a complete set of the most up-to-date volumes of the Planetary Guide...

Created and raised by Nikola Tesla, the Atomic Robot is perhaps his "father's" greatest achievement. As a "teenager," Robo loved tagging along with his father and the Guild as their adventures took them all over the world. However, during all of these adventures and quests one thing became abundantly clear to Robo; there would always be somebody or some group that sought to control and exploit the miraculous gifts that his father had given him and turn him into their ultimate weapon. So, with a heavy heart, Robo quit the Guild and took up academics instead. Robo adapted well to the academic life, his thirst for knowledge was often unquenchable and before long he found himself on par with his own father, a fact which delighted the old man in his last days. Unfortunately, when his father ultimately passed away, the question of Robo's "ownership" began being discussed between one government agency and the next. Robo considered himself a person, a unique individual certainly, but a person nonetheless. Greedy politicians and rival agencies vehemently opposed this idea and considered the benevolent robot nothing more than personal property. The members of the Guild of Distinguished Gentlemen were even called before a special tribunal to testify towards their views of Robo's sentience. Inevitably, Robo was granted citizenship but the long road that led to it had made Robo weary. Despite his friends in the Guilds' passionate pleas, Robo distanced himself from the only family he had left and instead sought the acquaintance of Nicholas Fury and the B.P.R.D. Choosing to join the Bureau over the Guild, Robo has made it his personal mission to make sure that all life forms are treated with the respect that they deserve while also ensuring that those same life forms be held accountable for their actions.

Not much is known about the man known only as The Doctor, although each member of the Guild claims to have had a personal encounter with him at some point in their storied lives. Oddly enough while some facts remain constant throughout these tales, like his strange blue box, it becomes clear to the listener that the Doctor being described in each is a vastly different man. While most believe this "Doctor" to be a benevolent individual, the Bureau for Paranormal Research and Defense has placed him at the top of their most wanted list consistently since the department was first created. It is said that the man can bring governments to their knees with but a few words and that the most vile of villains tremble at the mention of his name. Whoever he is, the man currently referring to himself as "The Doctor" appears to have lived through a great tragedy, one he goes to great lengths to avoid discussing. The great sorrow that lives behind his eyes can only been seen for a second before being replaced with a witty smile before he is off on his next adventure.


Who is the Blue Morpho?

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The Blue Morpho

Though it has changed throughout the years, from the days of the Guild of Distinguished Gentlemen to the present, the identity of the man known as The Blue Morpho has been a closely kept secret to all but a select few. Perhaps this is because whoever wears the guise of The Blue Morpho has been known to get their hands dirtier than the average superhero. In fact, the mystery of The Blue Morpho does not stop at their identity as The Blue Morpho has never been known to possess a rogue's gallery of his/her own. Instead, those unfortunate souls who find themselves at the mercy of The Blue Morpho have been known to "disappear." Although there was a brief period during the late 60's/early 70's when The Blue Morpho would don a pair of tights and masquerade as a more conventional hero, whoever has claimed the mantle has been met with a degree of mistrust from the general public and is often considered an outlaw by most law enforcement agencies. Interestingly enough, The Blue Morpho rarely encounters other costumed heroes. Even the most respected members of the superhero community are evasive of the subject of The Blue Morpho altogether, leading some to believe that The Blue Morpho may be someone that the superhero community turns to in order to "clean up" some of their more unsavory messes and mistakes.
User avatar

HNutz

Rain Partier

Postby HNutz » Sun May 15, 2016 6:05 am

Man, we had some fun way back when, didn't we? Came up with some pretty good stuff, too. :)

StarCruncher wrote:I know this is a badass, powerful team, but I just don't like it. :smt102 I think it's a cheat to have *that many* original villains cryo'd (unless it was part of some weird villainous pact... that could have been a cool story).

(you can call me a dick if you like, I don't mind :lol: :oops: )


Dick. ;)

No, actually, I agreed with you. 8)

HNutz in the "Super Exiles Draft" wrote:
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Lex Luthor, Baron Helmut Zemo, Fuji,

Lex Luthor - E2

At the end of the 21st century, the criminal genius Lex Luthor had found he was dying and had found a way to cheat death by cryogenically freezing his body for centuries.

Years before, Lex Luthor had an encounter with a woman calling herself "Indigo". Of course, he had no idea that "Indigo" was an offshoot of the Brainiac entity or that, over the course of the evening, she'd infected him with a backup copy of her DNA, which would slowly develop inside him.

A symbiosis began, with the alien subtly influencing Luthor, curing the cancer he didn't know that he had and giving him enhanced strength. In return, the alien copied Luthor's intelligence, ruthlessness and physique. They created the ultimate "supervillain teamup", with twice the power, intellect and potential that either had on their own. This partnership was short lived, however, as the Brainiac entity turned parasitic and began eating Luthor from the inside.

Luthor eventually managed to excise the alien, but at some unexpected costs. The cancer (that he never knew about) returned with a vengeance. Various other organs began to slowly shut down or outright fail (bones breaking easily due to the calcium that was leeched from them, etc) , due to the stresses of being a host for an alien embryo.

Cryogenically frozen, Luthor had his bones and organs rebuilt by top scientists, sworn to secrecy never to reveal what happened to him.

Baron Helmut Zemo - E2

The title of Zemo has been passed down through the centuries until the 21st century. The latest Zemo had been one of Hydra's top leaders and has clashed with Checkmate and many other heroes until he found out he was dying of cancer.

Paula von Gunther was an ordinary woman, until she met Diana of Paradise Island. She taught Diana about Man's World and, in return, Diana taught her the ways of the Amazon. Afterwards, she dealt with the Yakuza, the Kingpin of Crime, the Dark Net, the Hobgoblin, the ladies of Glamour Slam, the reminants of the Spear of Destiny... anyone that could help her get ahead. Eventually she entered into a marriage/mutually beneficial alliance with Baron Helmut Zemo. They were the ultimate power couple, up until the Baron's sudden and mysterious fall to a rare and powerful cancer. His new wife was suspected, but it's not like she had access to tons of radiation that could cause cancer... right?

(Well, there's always Hazmat ;) )

With her rich husband "cryogenicially frozen", Paula now has access to the wealth, contacts and resources of her husband as... Baroness Zemo!

Of course, no one knows that Zemo was not frozen, but had his mind recorded and his body cloned, to be rebuilt by top scientists. He became faster, stronger, better.

While his body was being improved, his mind grew as well. Uploaded into the realms of cyberspace, Zemo learned and expanded his consciousness, having a series of adventures in (what he believed to be) a dream state.

Of course, this process took much longer than expected but the results were WELL worth it. Armored, smarter, stronger than ever, Helmut Zemo is a force to be reckoned with!

Fuji -E2

Toshiro Misawa was born a meta-human with a condition that was destroying his body. He was given a containment suit by his father, a high ranking member of the Yakuza.

He has immense size and strength as well as the ability to control the density of his body granted by his containment suit. However, he is unable to control his molecular structure without it and he would revert into a radioactive cloud of plasma, possibly dying in the process without some other form of containment.

As "Fuji", Toshiro was one of the chief enforcers of his father's Yakuza. He was sent after his older sister Mariko after she ran away.

Eager to please his father, Fuji tracked down his sister and her super-powered friends. He fought them to a standstill but was exposed to the truth when Mariko pointed out that their father didn't care about either of them.

Dejected, Fuji switched sides and has sworn revenge on his biological father for manipulating him....

The thing is, though, once you're in the Yakuza, you're in for life. They don't let you out because of a tiff with your father. Especially when you represent millions of dollars of experimentation.


outsider wrote:I was nigh-creaming over this team (esp. Kaldur'ahm being on the same team as Terry McGinnis), until I got to Captain Planet. :lol: I was cool with Space Ghost, but I just can't get past 'The Power is YOURS!'
The story set-up is pretty damn cool, so I'll give you leeway. (Maybe the CP micro needs a NuDC-style color makeover, lol.)


HNutz wrote:If it helps, I was working on a little something, but I was never 100% satisified with it.
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Found these after the fact:
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User avatar

Grayson

Outhouse Drafter

Postby Grayson » Mon May 16, 2016 7:36 pm

The Guild of Distinguished Gentlemen

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The Scarlet Spider (Ben Parker), Nikola Tesla, Armstrong (Aram Anni-Padda), Indiana Jones (Dr. Henry Jones Jr.), The Sparrow (Margaret "Peggy" Carter), The Shade (Richard Swift), The Rocketeer (Amelia Earhart)

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Drake Sinclair

B.P.R.D.
(The Bureau for Paranormal Research and Defense)


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Sgt. Nicholas Fury, Dick Tracy, Madame Vastra, Elijah Snow, Atomic Robo

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The Doctor

[Reveal] Spoiler: Click to Expand
Born and raised in Brookyln, New York; Benjamin "Ben" Parker never stood idly by while those in need were preyed upon by thugs and bullies. His strong convictions in helping those in need led him to become a proud member of the New York City Police Department but as the Great Depression settled into the nation, a new type of corruption swept the city. While on a routine patrol Ben chased a local mob enforcer, Raymond "The Ox" Bloch, onto the newly opened George Washington Bridge. Somehow The Ox gained the upper hand and in a feat of tremendous strength, sent Ben plummeting into the Hudson River. Miraculously surviving the terrifying fall, Ben washed ashore next to a curious spider totem. As Ben reached for the scarlet charm, the spider seemingly came to life, "biting" the young man before returning to it's previous, inanimate state. It was hours before anybody found the young officer and when he regained consciousness in a local hospital he was dismayed to discover that The Ox had been captured and released from police custody without any resistance. In the days that followed Ben began noticing odd changes he could run faster than before and could exert himself for long periods of time without growing tired, his strength had doubled maybe even tripled, he inexplicably sensed danger before it presented itself and most peculiar of all Ben could climb walls and ceilings just as easily as he could walk down the street! A firm believer that "with great power comes great responsibility" Ben took it upon himself to go after the roots of the corruption that poisoned his city. Becoming the Scarlet Spider, Ben swore to make the city a safer place for his beloved wife May and their infant son, Richard.

Having dedicated his life to world's of electrical and mechanical engineering, Nikola Tesla's contributions to the scientific community were numerous and invaluable. Tesla often found his peers taking advantage of his hard work and dedication. One such "peer," Thomas Edison, would go on to plague Tesla throughout a majority of his professional career, although Tesla himself would only casually remark that Edison was little more than a childish nuisance. Later in life, Tesla found that he wasn't satisfied to work within the boundaries of "conventional" science and began to toil with ideas and experiments that were considered "fringe" by others in his field. It was during this period of time that Tesla created some of his most amazing inventions, wondrous creations that would revolutionize the modern world but he also knew that if these devices were to fall into the wrong hands, they could bring ruin to the Earth itself. So with a heavy heart, Tesla kept his miraculous achievements a secret. However, as the world sank into a Great Depression, Tesla knew he had to act and at first he approached the vigilante known as the Scarlet Spider. Surprisingly, Tesla found that he had much in common with the young crime fighter and together the pair created the Guild of Distinguished Gentlemen, an organization dedicated to uniting individuals with a wide variety of extraordinary talents to aide mankind in their darkest hours. Well into his 70's, Tesla created a harness that allows him to enter the field and engage with his team just as easily as some of his younger teammates.

The hard travelling, hard drinking man known around the world only as Armstrong has a long and storied past. Born in the ancient Sumerian city-state of Ur, Aram Anni-Padda was the second of three siblings. As adults, the Anni-Padda brothers were tasked with venturing into a newly discovered land known as "the Faraway" and recovering any artifacts within. Using their impressive skills the brothers were able to survive the Faraway's harsh terrain but were only able to recover one item, the mysterious "Boon." Returning the Boon to Ur, the brothers were cautious about potentially activating the device with properly understanding it's true purpose but the king would not heed their warnings. What actually happened when the Boon was activated is still a mystery to this day but it left Aram an ageless immortal, wandering the Earth under the name of Armstrong. Although he tried to stay out of it's way, history is littered with hints and clues to his influence. Armstrong has taken it upon himself to prevent artifacts like the Boon from falling into the wrong hands. Weary of secret society's, Armstrong is understandably cautious when approached by the Guild of Distinguished Gentlemen, particularly the group's founder and benefactor, Nikola Tesla. Although he suspects that their intentions are noble, he joins the group in order to keep an eye on their activities and over time, unwittingly becomes their moral compass.

Following Dr. Henry "Indiana" Jones' discovery of the Holy Grail in 1938, he returned home to a great deal of skepticism from his peers. His experience with the Grail itself had left him with miraculous, almost instantaneous healing abilities. However, the good doctor barely had time to plant his feet on American soil before he was contacted by an organization with information about an ancient, Sumerian artifact of great importance. As a young man, Doctor Jones had spent time researching the downfall of the Sumerian city-state of Ur. When he thought that he had come close to unraveling a small thread of this timeless mystery, he would find himself inexplicably clashing with a drunken, mountain of a man known as Armstrong. The two would argue over the importance of uncovering artifacts of the ancient world to catalogue for the benefit and prosperity of mankind versus leaving dangerous things that have been forgotten to the sands of time. Eventually they would find themselves in a drunken stupor with Armstrong convincing Jones to leave well enough alone, before Jones would go off on his next expedition. Knowing full well that this new quest would lead to their paths crossing once again, Jones sought out Armstrong and was rather unsurprised to discover that the giant was already hot on the trails of the organization that had contacted Doctor Jones. Together they followed agents of the organization to a warehouse in Nevada known as "Warehouse 51." Armstrong explains that Warehouse 51 is a top secret weapons testing facility that the U.S. Government operates in order to test the practical applications of artifacts recovered from ancient civilizations. When Doctor Jones questioned who was in charge of the facility, all that Armstrong could answer was "top men." The answer sent chills down Doctor Jones' spine and he knew that he could not allow these artifacts, artifacts that he believed belonged in a museum, to become pawns of the military. However, before he could charge into the warehouse, Armstrong informed him of a group of like minded individuals who he should meet first and thus began Indiana Jones' tenure as one of the most revered member of the Guild of Distinguished Gentlemen.

Although proving herself better than her male counterparts on multiple occasions, Margaret Carter found herself entwined in endless red tape as she attempted to move up in the Secret Intelligence Service. However, her natural skills along with training from MI6's top instructors left Agent Carter with an undeniable set of skills that she began using on her own clandestine missions. As the mysterious "Sparrow," Agent Carter was able to cut through the red tape that otherwise bound her to desk work and menial assignments. Though she loathed the added secrecy her extracurricular activities placed upon her, she found her aptitude for vigilantism to exceed her wildest expectations. Soon, the name of the Sparrow spread throughout Europe and spread fear to the hearts of Her Majesty's Government. Unfortunately near the end of the 30's, a great evil began to descend upon the continent and Agent Carter found herself facing enemies unlike anything she had faced before. Luckily help would come in the most unlikeliest of places, as her bosses in MI6 approached her unexpectedly in regards to her identity as the Sparrow. Shocked that they were on to her, Agent Carter was even more surprised to discover that they had a mission for her, as the Sparrow, of the utmost importance. While the Guild of Distinguished Gentlemen operated with a comfortable shroud of secrecy in the States, MI6 had been gathering intel on them for quite some time. The Sparrow was to go to America and seek the Guild's uncanny assistance in stopping the growing threat brewing in Germany from spilling across the rest of Europe. Worried about how the American's would view her, Agent Carter was cautious about meeting with them but found herself becoming an essential part of the Guild's growing efforts.

Perhaps the most enigmatic member of the Guild of Distinguished Gentlemen, The Shade begrudgingly joined the Guild to combat an unsavory element of crime from overtaking his beloved Opal City and even refutes his own membership while discussing Guild business with other members. He prefers to claim that he is merely a concerned citizen who comes and goes as he pleases. Nevertheless, the Shade's "gifts" and knowledge of arcane and paranormal lore have proven invaluable to his "allies" time and again. Born Richard Swift in London during the early 19th century, enjoyed the finer things of British culture until a tragic incident left him forever transmogrified into the living embodiment of shadows and the night. It was during the first several years of his transformation that Swift encountered Charles Dickens and Oscar Wilde, two men whose friendship would temper Swift's fury and indignation over what had been done to him into affluent and sometimes aloof, indifference of the Shade. It has even been suggested that a number of Dickens and Wilde's characters were based off of their mysterious acquaintance. During the second half of the 19th Century, the Shade spent time as a daring rogue, taking a priceless artifact for himself here and there, among other such capers. However by the start of the 20th Century, the Shade's appetite for daring heists had subsided to an "acceptable" minimum and he had relocated to the United States to begin a new life in Opal City. After keeping to himself for several years, the Shade would be propelled into action once again upon discovering the identity of the artifact that cursed him with his dark power, "The Boon." His investigation into the Boon's whereabouts eventually brought him on a collision course with the Guild of Distinguished Gentlemen and the rest, as they say, is history. Although, the Shade is inexplicably shaken by the appearance of the Sparrow for reasons he has yet to disclose.

When Amelia Earhart disappeared during the summer of '37, the nation lost a true hero. What the general population didn't know was that Amelia's disappearance was no accident. Due to her unwillingness to cooperate with certain individuals and the organizations that they represented, Amelia's disappearance was just a small part of a coordinated power grab. Air crafts originating from an unknown location surrounded and eventually shot down Earhart's plane on route to Howland Island. Thanks to her impeccable skills as a pilot, Amelia was able to successfully guide her plane to a smaller, remote chain of uncharted islands. Tragically, her co-pilot, Fred Noonan did not survive the ordeal. For months, Amelia struggled to survive the island she was marooned upon while she toiled tirelessly upon her means of salvation. Using the remains of her plane, Amelia constructed a crude rocket-pack and helmet based off of hypothetical designs from a periodical that she had brought with her. Siphoning the precious little amount of fuel that was leftover Amelia crossed her fingers, said a prayer, and propelled herself into the wild blue yonder. Through skill and dumb luck, she was able to make her fuel last long enough to coast towards an inhabited island. Amelia would then spend the next several months bartering her way back to the States. Wary of revealing her true identity to anybody, she used a series of fake names to cross the country until she reached New York City and the home of Nikola Tesla, the man who had created the designs from the magazine. Amazed by her ingenuity, Tesla took her in and nursed her back to health. Together, they built a new rocket-pack and Earhart joined the Guild of Distinguished Gentlemen as the Rocketeer, hoping to use her newfound anonymity to seek out the men who had sabotaged her.

At one time near the beginning of prohibition in the United States, the curious man known as Drake Sinclair was the most trusted enforcer of the notorious crime boss and bootlegger, Oliander "The General" Hume. Hume was feared and respected throughout the eastern seaboard and had gathered quite an impressive selection of mobsters, thugs, and roustabouts under his control. Making a move against him was considered...unwise. However, when Sinclair discovered the depths of Hume's depravity and the lengths he was willing to go to accomplish his goals, he knew that he had to act. One night, during one of Hume's arcane rituals Sinclair snuck into his office and stole one of "The General's" most prized possessions: a handgun that was part of a set of six. The gun bound itself to Sinclair's soul and immediately began giving him "visions" of things that were yet to come to pass. Using these visions, Sinclair was able to ambush Hume. Thinking that he had ended his former boss' reign of terror, Sinclair fled. For the next decade, Sinclair would use the visions given to him by the "Sixth Gun" and his own impressive skills to stay two steps ahead of Hume's widow and his four most loyal hit men, each armed with a gun from the same set as Sinclair's. During this time Sinclair uncovered the truth about the Six and more startling, his own entwined destiny with the ill-fated artifacts. Sinclair, it seemed, was simply living another rotation of a cycle he was stuck in the center of that had repeated itself for centuries. Armed with this knowledge, Sinclair set out to gather all of the Six and end this perpetual cycle once and for all.

If you were to open any history book and turn it to the pages dedicated to the second World War, you wouldn't find any information about the Howling Commandos, and that's exactly the way that Sgt. Nicholas Joseph Fury wants it. Originally members of several different units, the Howling Commandos were brought together under the leadership of Sgt. Fury while being help captive by enemy soldiers. Tortured and subjected to obscene experimentation, the Howling Commandos not only saw the ugly side of war, they also saw firsthand how the miracles and wonders that fueled the dawn of superheroes could be twisted and misused in the wrong hands. Uniting under these harsh conditions, the Howling Commandos used their special training to escape their captors and would spend the remainder of the war as the Allies' primary force dealing with unnatural threats. Sgt. Fury wasn't satisfied to simply stop there. When the war ended, Sgt. Fury helped assemble the Bureau for Paranormal Research and Defense of B.P.R.D. for short. It was all well and good to throw on a costume and say that you were doing it for the greater good but Sgt. Fury and the B.P.R.D. were responsible for policing the growing superhero community.

Outside of the Howling Commandos themselves, it was difficult for Sgt. Fury to know who to reach out to and offer membership into B.P.R.D., fortunately Fury knew of the perfect candidate; the tough as nails police detective, Dick Tracy. Having worked with Tracy several times before the war, Fury knew that this hard-hitting, fast-shooting gumshoe would be the perfect fit for the Bureau's investigation team and although hesitant at first, Tracy eventually accepted his new role with relative ease. As a detective, Tracy had noticed an upswing of unexplained crimes with seemingly impossible circumstances and he didn't take kindly to the new breed of criminal that was plaguing his city. Although he had worked with Nikola Tesla before and frequently used some of his gadgets, Tracy found himself keeping a close watch on the Guild of Distinguished Gentlemen.

The curious case of the woman known as Madame Vastra extends beyond the dawn of man to prehistoric Earth when a highly advanced society of highly evolved reptiles known of the Silurian's ruled the Earth. Fearing a catastrophic global event, the entirety of Silurian civilization entered a hibernation cycle that was intended to last until the Earth was habitable once again. Millions of years would pass before a Silurian would once again walk the surface of the Earth as construction of London's underground rail system during the 19th century led to the premature ending of Madame Vastra's hibernation. Frightened and confused by the new surroundings of modern day Earth, Vastra lashed out at anyone who was unfortunate enough to cross her path as she searched for remnants of her lost society. Distraught that she could find no sign of her people, Vastra became enraged and was ready to wage a one Silurian war against the humans until she encountered the towering frame of kindly, if often drunk Armstrong. Taking it upon himself to teach her the "finer" things in life, Armstrong showed Vastra the culture that humanity had built for itself; from fine art and statues to music and dance. Soon, Vastra's rage had subsided and been replaced with an appreciation for potential that resides inside of mankind. Eventually, Vastra established herself as a citizen of London, even going as far as one of Scotland Yard's finer detective's a profession which would often led her to clashing with the Shade during his more villainous days. Living well into the next century thanks to the long lifespans of her people Vastra eventually found herself in America where she briefly joined the Guild of Distinguished Gentlemen in it's earlier days. Unfortunately, her tenure with the Guild would come to an abrupt end with the addition of the Shade to their midst. Unable to trust the Shade due to their past encounters, Vastra set off on her own once again and would remain that way until she was approached by the B.P.R.D.

Born at exactly the stroke of midnight on January 1st, 1900, Elijah Snow was thrust into an uncomfortable spotlight from the moment he was born. For years this spotlight followed him wherever he went, until at the age of 12, a family trip changed his destiny forever. While returning from a family vacation to Europe, aboard the RMS Titanic, the ship collided with an iceberg before tragically sinking into the Atlantic Ocean, living it's passengers desperately clinging to whatever they could find to keep adrift. As other passengers slowly froze to death in the icy Atlantic waters, Elijah found that the chilly waters to be no more unpleasant to him than the water his parents would draw for him to take a bath. It wasn't long before Elijah was rescued and returned to America, unfortunately, he never saw his parents again. Elijah himself found that he had no time to mourn his parent's passing because he had a more curious case that needed investiagtion; exactly how he had survived the icy water while so many others did not. For years, Elijah followed one lead after another, charting secret histories and untold stories behind other such "century babies." Each having unique gifts and each curiously discovering that their own aging was slowing down, even halting completely in some cases. Finding that he had a knack for uncovering the secrets that fell through the cracks of history, Elijah began collecting these stories into journals that he called "Planetary Guides." He would travel across the world, going to the furthest corners of the globe to uncover things that others would rather be forgot. Now known as the "Ghost of the 20th Century," Elijah was both well respected and feared by those that knew of his existence. Interestingly enough, he wasn't so much invited to join B.P.R.D. as he simply just became the Bureau's "fourth man." Curiously, the Guild of Distinguished Gentlemen have a complete set of the most up-to-date volumes of the Planetary Guide...

Created and raised by Nikola Tesla, the Atomic Robot is perhaps his "father's" greatest achievement. As a "teenager," Robo loved tagging along with his father and the Guild as their adventures took them all over the world. However, during all of these adventures and quests one thing became abundantly clear to Robo; there would always be somebody or some group that sought to control and exploit the miraculous gifts that his father had given him and turn him into their ultimate weapon. So, with a heavy heart, Robo quit the Guild and took up academics instead. Robo adapted well to the academic life, his thirst for knowledge was often unquenchable and before long he found himself on par with his own father, a fact which delighted the old man in his last days. Unfortunately, when his father ultimately passed away, the question of Robo's "ownership" began being discussed between one government agency and the next. Robo considered himself a person, a unique individual certainly, but a person nonetheless. Greedy politicians and rival agencies vehemently opposed this idea and considered the benevolent robot nothing more than personal property. The members of the Guild of Distinguished Gentlemen were even called before a special tribunal to testify towards their views of Robo's sentience. Inevitably, Robo was granted citizenship but the long road that led to it had made Robo weary. Despite his friends in the Guilds' passionate pleas, Robo distanced himself from the only family he had left and instead sought the acquaintance of Nicholas Fury and the B.P.R.D. Choosing to join the Bureau over the Guild, Robo has made it his personal mission to make sure that all life forms are treated with the respect that they deserve while also ensuring that those same life forms be held accountable for their actions.

Not much is known about the man known only as The Doctor, although each member of the Guild claims to have had a personal encounter with him at some point in their storied lives. Oddly enough while some facts remain constant throughout these tales, like his strange blue box, it becomes clear to the listener that the Doctor being described in each is a vastly different man. While most believe this "Doctor" to be a benevolent individual, the Bureau for Paranormal Research and Defense has placed him at the top of their most wanted list consistently since the department was first created. It is said that the man can bring governments to their knees with but a few words and that the most vile of villains tremble at the mention of his name. Whoever he is, the man currently referring to himself as "The Doctor" appears to have lived through a great tragedy, one he goes to great lengths to avoid discussing. The great sorrow that lives behind his eyes can only been seen for a second before being replaced with a witty smile before he is off on his next adventure.


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The Blue Morpho

The All-New Guild of Distinguished Gentlemen


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The Blue Morpho, The Scarlet Spider (Peter Parker)

[Reveal] Spoiler: Click to Expand
Though it has changed throughout the years, from the days of the Guild of Distinguished Gentlemen to the present, the identity of the man known as The Blue Morpho has been a closely kept secret to all but a select few. Perhaps this is because whoever wears the guise of The Blue Morpho has been known to get their hands dirtier than the average superhero. In fact, the mystery of The Blue Morpho does not stop at their identity as The Blue Morpho has never been known to possess a rogue's gallery of his/her own. Instead, those unfortunate souls who find themselves at the mercy of The Blue Morpho have been known to "disappear." Although there was a brief period during the late 60's/early 70's when The Blue Morpho would don a pair of tights and masquerade as a more conventional hero, whoever has claimed the mantle has been met with a degree of mistrust from the general public and is often considered an outlaw by most law enforcement agencies. Interestingly enough, The Blue Morpho rarely encounters other costumed heroes. Even the most respected members of the superhero community are evasive of the subject of The Blue Morpho altogether, leading some to believe that The Blue Morpho may be someone that the superhero community turns to in order to "clean up" some of their more unsavory messes and mistakes.


Although he may not be remembered or revered throughout history like some of the more prominent superheroes, Benjamin Parker helped inspire an entire generation when he became the Scarlet Spider and helped create the Guild of Distinguished Gentlemen. Unfortunately, his uncompromising view of power and responsibility garnered powerful foes throughout the years and though his battles would take their toll physically, they could never break his spirit. That is until his greatest villains got their hands on his beloved grandson Peter Parker. What was done to Peter was monstrous and left nothing but an empty, blood thirsty shell of a man. For years, Peter served his masters as a mindless, twisted, mirror image of the man his grandfather had been. Then one day, the mindless creature found itself in the crosshairs of the Blue Morpho and it seemed like the Parker family would finally know some peace. However, the Blue Morpho did not kill Peter. Hired by Peter's closest, living relative Anya Corazon, the Spider-Girl, the Blue Morpho had successfully retrieved what was left of the spider totem that had given Benjamin Parker his amazing abilities so many years ago. Placing the totem against Peter's spine, the mysterious device bit deep and latched on to his skin. Though Peter instinctively fought it, he could not stop the totem's work as it began to carefully and meticulously rebuild Peter's mind, his body, and his soul. When it was all said and done, the totem turned to dust but Peter Parker stood reborn. Swearing not to allow revenge for the crimes that had been committed against him and his family to consume him, Peter dedicated his life to following his grandfather's example. Wearing his grandfather's mask, Peter has become the all-new, all-different Scarlet Spider!
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HNutz

Rain Partier

Postby HNutz » Mon May 16, 2016 9:59 pm

The World of Tomorrow

[Reveal] Spoiler: Click to Expand
This "World of Tomorrow", (2069?) is characterized as a futuristic megalopolis featuring staggering high rises and flying vehicles, cities connected to other cities by monorails and maglifts (along with solar-assisted gas-powered vehicles), so closely that it's almost impossible to tell where one city ends and another begins (at least on the East coast).

Neo-Gotham, for example, has futuristic architecture which mixes Gothic and Asian influences, with elevated streets looping around buildings, while New York has more American influences present.

The World of Tomorrow is a cyberpunk world (not quite a dystopia, but it's getting there). North America is a corporate police state ruled by a few huge megacorporations, most notably Alchemax, which owns the private police force the Public Eye (which primarily punishes criminals' bank accounts).

There were, until recently, few active superheroes in this world. Not like the "Age of Heroes" of years earlier that, between the thinkers, the protectors & defenders, the role models, etc. made many long for "the good old days" and caused many to believe that, despite all the danger, the best days of the world are long past.

Of course, not everything is peaches and cream in the World of Tomorrow.

Ever since that fateful day when Bane led a violent overthow of Cuba, it became a haven for various types of criminals, usually those trying to hide from the long arm of the law. Other heroes dropped in from time to time, but couldn't stay too long without their own home cities needing them.

Eventually, the heroes (along with armies representing several of the world's governments) defeated Bane's forces in an all out assault. Having no prison strong enough to hold them, they did the next best thing... they put them under "house arrest."

After removing all (or at least most) of the hidden weapons, they built a wall around Rura Penthe (the name Bane chose for his new country). An indestructable barricade, with sentries and automatic defenses built and maintained by Alchemax, was put in place to keep threats inside and away from the rest of the country.

They eventually exported escapees from the Arkham explosion into Rura Penthe and began using it as a dumping ground for the rest of the nation's undesirables and dangerous criminals, such as the Sinister Sixteen-hundred and 2 suits of the Royal Flush Gang.

It became a No Man's Land. Supplies and newly incarcerated criminals would be regularly air-dropped into the prison, but that's about it. Not to say that no one ever made it over the wall, but that's a tale in itself.

It was one (pretty difficult) thing to sneak inside the island, but a LOT harder to get back out. The waters are mined, the airspace is closely monitored and the wall is always under the watchful eye of Warden Lyle Bolton.

Years later...

Rura Penthe has become a plague. A blight on the face of the nation. A parasitic scar on the face of the Earth. Something to be ignored or forgotten about by the world at large. Until a "freak accident" causes Air Force Two to crash deep inside the walls of Rura Penthe. Between the VPOTUS and the computer he was carrying... something had to be done, and soon...

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Batman (Terry McGinnis), Spider-Man (Miguel O'Hara), Artemis, Superman (Clark Kent/Kal-El), The Auror (Remus Lupin), The Mariner (Kaldur'ahm), Space Ghost (Thaddeus Dredd), Captain Planet (Non-Applicable)

[Reveal] Spoiler: Click to Expand
Batman - Young Terry McGinnis, formerly a youth on a rocky path, never expected to find himself training and taking on the role of the newest Batman (the 7th person to call himself "Batman"). Now, he's in a futuristic battlesuit under the tutelage of an elderly, retired former superhero, becoming a better man along the way.

Spider-Man - Scientist Miguel O'Hara, after a blackmail attempt to keep him working for Alchemax (he wanted to quit over ethical concerns), accidently imbued himself with the superhuman abilities reminiscent of the hero Spider-Man (enhanced strength & speed, telescopic vision & talons, organic webbing, etc.)

Originally focused with finding a cure for his condition and cover his tracks, Miguel's further adventures as Spider-Man cause him to realize how ignorant of the world he was and how he had turned a blind eye to the oppression and pain the corporations of the world have caused.

He is also surprised at the effect his presence has on the people who have been oppressed for so long, particularly his own mother, who ironically also hates the man her eldest son has become, admires the exploits of the new Spider-Man. After this, Miguel decides to embrace his identity as Spider-Man.

Donning his costume and taking the name of this hero from a bygone era (but not his habit of wisecracks: he's almost mute under the mask but a smartass out in the open), he publicly proclaims himself to be an enemy to all the megacorps, saying he will use his powers to fight for ordinary people against those in power who abuse their influence and authority.

Artemis - Bounty hunter/monster Slayer extraordinaire, the "Hero of Rura Penthe" and' unknown to most, the last Amazon in Man's World (since Themyscira left this plane of existence), she's a loner who loves the thrill of the hunt and the excitement of the fight (and getting paid for doing what she loves). Most who hear of her exploits don't realize that she's a woman.

And now there's a voice in her head that she doesn't recognize...

Superman- As an infant, Kal-El came to Earth in a small spaceship, the only survivor of the explosion of the planet Krypton. He was taken in by an elderly Kansas couple, who raised him as "Clark Kent". He grew up on their farm and developed a variety of superpowers and a strong sense of values.

Once the world discovered him, they began calling him "Superman". Clark saved lives, protected people and stopped crime to the best of his considerable abilities. He was just finishing high school when World War II and, like everyone else, he wanted to do his part.

Unfortunately, HYDRA (the super-science division of the Axis Powers) had discovered a new (albeit limited and unreproduceable) power source and were emplementing it at every opportunity. While this new power source showed no immediate effect to humans (later tests proved that prolonged exposure was fatal), it was extremely toxic to a particular alien race, even at a considerable distance.

Hitler created legions of war machines powered by this "Kryptonite" and developed "the Spear of Destiny", a powerful force of thousands of his most elite soldiers, all using this wonderful new power source.

While the "Spear of Destiny" kept Superman stateside for the vast majority of the war (he was plenty busy, defending America from Axis attacks), he did cross paths with the Marvel and the rest of the Invaders a few times.

After the war, scientists found new evidence that his homeworld might still exist in some fashion (colonies, etc), Kal-El took to the stars in an experimental spacecraft to investigate. Returning to Earth, thanks to the mechanics of faster than light travel, Clark was devestated to discover that over a hundred years had passed on Earth!

His parents, his friends, everyone he ever knew... all gone. But, thanks to the Batman (and, more importantly, his mentor, providing the background and the money he needs to make a home, get a job, establish himself, etc.), Clark is beginning to make a new life for himself in... the World of Tomorrow!

Returning to Earth, Superman is a role model for everyone, not only for his powers but for his caring attitude and strong morals.

(He doesn't know it, but there's a small star-shaped stowaway who hitched a ride to Earth with him. It can't affect him right now, but that could change. Or it could reproduce...) 

Remus Lupin - After a vicious animal attack left a young Remus Lupin orphaned and cursed, he desperately began to search for a way to restore himself, consulting various doctors, homeopathic treatments and traveling around the world to remote regions for exotic cures, all to no avail.

He nearly exhausted his considerable inheritance by the time he heard the rumors of the magics of a faraway land. Horribly depressed and deciding that, one way or another, this would be his final trip, Lupin located a hermit called the Ancient One in the Himalayas.

Pleading for help, Lupin asked for help entering the ancient city of K'unn L'unn but, sensing the magical potential of the boy, the Ancient One (secretly a retired "Merlin") directed him to a magical school for wizards and witches off the coast of Scotland instead.

This school, formerly a medieval castle, has more secret passages and hidden armories than could be accurately mapped out in a single lifetime, seems untouched by the ravages of time as most examples of modern technology are practically useless, thanks to the high concentration of magic present.

Lupin excelled at his studies, made lifelong friends and learned to (somewhat) control his lycanthropic curse. He turns into a werewolf at every full moon and only retains his human mind while transformed by drinking the Wolfsbane Potion or by extreme force of will.

As someone with "magic in his blood", Lupin has the potential to live much longer than a "normal human." He also has a variety of magic spells and weapons in his arsenal.

After graduating, he toured the world, continued his education and took on a variety of jobs (even acting as a professor at his alma mater for a short time) before settling into the profession of private investigator.

Privately (and away from the prying eyes of the world at large), Lupin is also an Auror of the White Council.

The White Council is the governing body of the Wizard community in the world. They primarily protect humanity from abuses of magic, but also shield this world from the Sidhe and other creatures that wish humanity harm. It is also a political and democratic organization seeking to unite wizards throughout the world, and can make or break treaties with the other supernatural powers as necessary. 

The Senior Council is the executive branch of the White Council. It consists of seven wizards, selected by their peers among the most senior wizards. Its chair is entitled the Merlin; traditionally regarded as the most powerful wizard in the world, though the politicking required to secure the position may suggest that factors other than raw power are equally important.

The Aurors are the White Council's enforcers. Their primary role is to enforce the Seven Laws of Magic, and they are empowered to deliver summary judgment when confronting a violator of the Laws. This can be anything from advising new practitioners of the Laws, to delivering suspects to trial in front of the Senior Council, to simply beheading criminals in the field.

Not a traditional "superhero", Lupin acts as a mystical advisor and sorcerer supreme to the heroes of the World of Tomorrow.

Kaldur'ahm - During the war, several factions of Atlanteans sided with the Axis Powers. With the war coming to a close (and the powers-that-be wanting to keep the nation working together), the realization of how much damage the Atlanteans could do if they decided to strike first and the disappearance of the Invaders, the US declared a "secret war" against all water dwellers.

Years later, the man known as "Black Manta" was a veteran in the ongoing crusade against the Atlanteans. At this point, it was less of a war between two nations and more of an extermination. Black Manta (never really a saint to begin with) made more and more side deals, selling stolen Atlantean artifacts and hoarding Atlantean gold, before he and his crew decided to go rogue. As the years passed, he "let go" most of his crew, a little at a time, until he was the last original one left.

Then he found out that one of his trysts with the local Atlantean women (y'know, one that got away) led to a surprise... a half Atlantean child with powerful water magic! He can create objects out of "hard water", freeze or boil water, draw water out of objects... the sky's the limit!

More than that, the boy's unusually smart and mentally quick. (Almost like one of the Invaders from years gone by).

Taking the boy on (after his mother met with an "accident") but neglecting to mention how he's a modern day pirate, how he killed the boy's mother, etc., Manta took him under his wing, hoping to teach the boy and mold him. He gave his son an identical battle suit and helped him combine the cutting edge technology of today with the ancient water magics.

However, the boy, Kaldur'ahm, quickly saw through his father's facade. In an epic duel, Kaldur'ahm crippled his father's ship but had to flee his father and his troops (they might be a skeleton crew, but they have tons of weaponry at their fingertips).

Now, Kaldur'ahm, as the new Mariner, attempts to make up for his father's many misdeeds and is constantly searching for Black Manta, looking to bring him to justice.

He's a strong, natural leader and often, although reluctantly, took charge when interacting with the other heroes. Even Superman, upon his return, would defer to Kaldur'ahm in certain situations.

Space Ghost - Thaddeus Dredd was a promising young law officer. Quickly ranking up, he was looking forward to becoming a Judge with the Public Eye. However, he caught the attention of the higher-ups and was instead recruited into the Wraith.

The Wraith was the embodiment of the ideals of the Public Eye wrapped up in a highly trained, special missions force that goes deep undercover into wretched hives of scum and villainy.

Their faces and other distinguishing marks are wiped from the system, helping them become like ghosts, unable to be detected by any facial recognition system. They were able to use bleeding edge technology gleamed from sources like the Atlanteans, extraterrestrials or... others.

Only the best of the best were able to join the Wraith. They were judged on the merits of their character as well as of their spotless careers and immense skills. They take on the most dangerous missions that no one else is capable of. As one might expect, this deeply concerned Thaddeus' pregnant wife, Elua.

On a mission to take down a "weapon manufacturer", the rest of the Wraith decided instead to kill him and take his weapons and money. Thaddeus had a severe problem with this. Even though the dealer was a criminal, they had procedures to follow. (Of course, when they discovered that the "arms dealer" was an extraterrestrial and not actually an arms dealer, they reasoned that he was worth more alive than dead.)

The Commanding Officer tells him that Judges (even the Psi-Judges) aren't perfect and it's their jobs to punish those who are evil. He tells Thaddeus that all he needs from him is five years and then he could retire from the Wraith. He could become a Judge with a nice retirement already set aside. Dredd (not being born yesterday), agrees with them.

That night, while Elua is sleeping, Thaddeus wakes her and says they need to leave, now. Unfortunately, the Wraith had him under surveillance (a standard move for new members) and attacked them all in the middle of the night.

Dredd wakes with the C.O telling him how disappointed he was. He also finds out that his wife and unborn son were brutally killed. Dredd snaps and attacks them all. But vastly outmanned, outgunned and overpowered, he was beaten, shot repeatedly and left for dead.

The official story is that Peacekeeper Bach was killed in the line of duty along with his wife and unborn child (who were killed in an unrelated matter).

In reality, a wounded Dredd killed 2 members of the Wraith, saved the alien arms dealer and blew up the Wraith safehouse, covering his trail very convincingly.

Yinsen, the arms dealer, took them to a hidden bunker and nursed Dredd back to health, while telling him stories of his homeworld. How he was only a tinkerer and never really planned to get into the weapon selling business, how one repair job on one weapon led him down a path he didn't want to take. How he wants to live out the rest of his days in peace, until he rejoins his family.

When Dredd is strong enough to fight (after months and months), he "asks" for the keys to the back room of the bunker. Yinsen can see the lust for revenge in his eyes and pleads for him to not follow that path, but his pleas fall on deaf ears.

Donning the alien power bands Yinsen created, a protective white uniform that blood doesn't stick to and wearing an executioner's hood and cape (for his family), Space Ghost is born!

While fighting the rest of the Wraith, Space Ghost eventually realizes that revenge will not bring his wife and unborn child back. The surviving members of the Wraith are arrested.

While Space Ghost's former superiors sort out the corruption scandal that results, Space Ghost goes off to fight evil, wherever it may be. Armed with his "Nega Bands", Dredd can do just about anything (fire force beams, heat & cold blasts, Lantern-like energy structures).

Captain Planet - No one knows exactly where the elemental powers came from. Some say that Gaia, the spirit of the Earth, put 5 elemental forces into 5 rings of power and gave them to men and women who are concerned with the future of the planet and ensures that every generation has their own users of the rings of earth, wind, water, fire and heart. And, when their powers combined, Captain Planet is summoned!

They fought the good fight (mostly against Alchemax) but a harsh blow was struck against the team when Ma-Ti fell in battle and his ring was destroyed.

Although the remaining Planeteers can still summon Captain Planet... well, without Heart, Captain Planet is kind of a dick.

The Planeteers slowly grew apart and did their own thing. Having the ability to shoot fire from a ring or summon the power of earth is nothing to sneeze at. And it's better than losing your power to summon a teammate that's pretty unpredictable and will only intervene if he's in danger himself or it somehow suits his interests.

Eventually, the Planeteers were brought back together to deal with a threat too large for them to deal with individually. They summoned Captain Planet, but were still in danger. After he was summoned, the Planeteers were attacked and their rings were crushed.

Captain Planet, upon seeing the Planeteers in mortal danger, somehow rediscovered the power of Heart and his heroic spirit!

(But he's still a bit of a cock sometimes)

Now, with the rings destroyed, Captain Planet has become an extra-dimensional force that possesses an individual in a time of crisis, transforming that person into Captain Planet!


Earth AD: After the Great Disaster
[Reveal] Spoiler: Click to Expand
Some time after a mysterious event called "The Great Disaster" (the exact date and details of which have been lost to history), Earth is reborn. A strange new world rises from the old: a world of savagery, super science and sorcery!

Earth: AD ("After the Disaster") is a post-apocalyptic wasteland divided into kingdoms or territories – the majority of which are ruled by wizards – and whose ruins typically feature recognizable geographical features from the United States, starting in New York City and Neo-Gotham and working itself to Los Angeles, Las Vegas, Mount Rushmore, San Francisco and Washington, D.C.

Another notable feature of this future Earth is that the Moon was broken in two pieces, but the gravity of the pieces drew them back together, orbiting at roughly the same height as the intact Moon once did. There's a mysterious cloud (Terrigen Mist) circling the moon and engulfing the planet.

The shattered moon and the ruins of the former human civilization were caused by some mysterious event which caused radical changes in the Earth's climate, geography and tidal effects.

99% of Earth's population was killed and many of the survivors were mutated by the Moon's Terrigen Mists (which has since become inert). Most unaltered humans have been reduced to savagery in a world ruled by intelligent, highly evolved animals (thanks to the mists).

Since then, the Earth and Moon seem to have settled into a new balance. Earth is reborn in a world of "savagery, super-science, and sorcery".

The Great Disaster wiped out human civilization and a substantial portion of the human population. A few isolated pockets of humanity survived, while others quickly reverted to pre-technological savagery.

By this time, an unspecified period after the event, the various effects of the Great Disaster itself had caused a wide variety of mammals to become bipedal, humanoid, and sentient, possessing the power of speech.

Others animals ranging from dolphins, killer whales, and snakes developed sentience, but retained more or less their original size and form.

The newly intelligent animal species, equipped with weapons and technology salvaged from the ruins of human civilization, began to struggle for territory (horses were not affected, and serve as a means of transportation (along with the few surviving solar-assisted gas-powered vehicles) in the technologically impoverished world of Earth A.D.).

And then the aliens came... weak scavengers that would have easily been repelled before, but now are like vultures, picking over what's left of the Earth.


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Killraven, Deathlok (Michael Collins), Yondu, Kang, Princess Ariel

[Reveal] Spoiler: Click to Expand
Killraven - Killraven is the last survivor of the human outpost in the "Command D" bunker near what was once New York City. When his grandfather (the one who raised him) is killed by a manwolf, young Killraven leaves the bunker in search of other human outposts.

Killraven was then sold into slavery and forced to fight other slaves. Nevertheless, the way he treated his opponents (human and animal alike) caused him to become known as "The Last Good Man on Earth."

He later escaped and was given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Killraven frequently utters such pronouncements as "Demon dogs!", "Lords of Light!", and the war-cry "Aaaaahh-ee!".

He's trying to learn the cause of the Great Disaster and he's hoping that it can be prevented. Unbeknownst to him, something has happened to the concept of time travel and it's "broken". But, he's gradually learning to telepathically communicate with the past wielders of his Bloodstone pendant...

Deathlok (Michael Collins) - In life, Collins was a reluctant soldier. After death, he became Alchemax's prototype for a new kind of cybernetic soldier. He was never put into action, however, and was in stasis when the Great Disaster happened.

Now an outcast among outcasts, Collins seeks solitude and peace. Unhappy, knowing that he has the potential to be around for a long time (until his organics completely rot away, at least).

Although he spends only part of the time with Killraven and his crew, he busies himself by trying to fix broken hydroelectric generators and computers, to aid in Killraven's mission.

Yondu - Earth's never been a good place for aliens. Look at how they treat people with different skin colors, different religions, etc. Just imagine how they'd treat someone with a different set of internal organs. So Earth's always been a place that aliens (especially those that couldn't fit in) tended to avoid.

Yondu, a proud alien warrior, crash-landed on Earth. He was sold into slavery and forced to fight. Only a fellow slave named Killraven showed him any respect (actually did a lot more than that, and they became best friends). So, when Killraven led a rebellion and escaped, of course Yondu went with him.

Princess Ariel - Ariel is a beautiful and powerful sorceress. Not much is known about her past before she met Killraven except that she was the stepdaughter of an evil wizard named Venger. (Killraven & Yondu was once slaves of Venger before receiving help & magical weapons by Princess Ariel, who joined them in escaping her stepfather's clutches.)

Ariel is a formidable elemental sorceress who draws her magic from the solid, natural ground. She must have contact between the ground and her bare feet for her magic to be at it's fullest strength.

Some of her elemental abilities include, but are not limited to: generating powerful force blasts, conjuring wind bursts, summoning emerald flames, creating earth tremors, creative illusions, and creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.

Ariel also has precognitive abilities where she can sense danger moments before something happens. Ariel has an ability to converse with the Earth itself, to gently manipulate even greater magic stored there. Other abilities may exist but none are certain.

At times she shows romantic feelings towards Killraven, but they have a... complicated history.

Kang - The former time traveller and would be world conqueror has gone by several identities since his crew mutinied and left him stranded on Earth. He still possessed his healing technology & futuristic weaponry, which he used in a variety of means.

He called himself the Scarlet Centurion and tried to disguise himself as a hero, but was discovered by the The Guild of Distinguished Gentlemen.

He was very successful as a supervillain (Kang the Conqueror), but was defeated by teams like the Champions and the Agents of X.

Taking a different approach, he called himself Damian Tyrp and, as the manipulative head of Alchemax, used his technology as the basis of new inventions and planned to take over the world through the power of corporations.

During one of his periodic healing hibernations, the Great Disaster occured.

Not wanting to rule over a destroyed world, Kang is attempting to help Killraven set this world right.

Although the principles of time travel have been basically shattered as a side effect of the Great Disaster, he's accidently found a loophole. His consciousness has begun bouncing through different points in his life (like Quantum Leap and Captain Picard). Although Kang doesn't quite know what happened, he plans to use his resources in the past to prevent the "future".

A task made extremely difficult by his reputation as a "supervillain" in the past and an utter lack of control. And it makes him appear... pretty bipolar at times.


Half a world away, in a land calles "NIMH", four teenage fighters are on a mission to track down the road warriors that have taken their father.

Raised in the ways of the ninja, they hope to rescue him but, if they're too late, they will certainly avenge him!

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Leonardo, Donatello, Michelangelo, Raphael

Along the way, they've made some... strange allies. Such as the masterless samurai Usaji and the alien Fugitoid.

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Miyamoto Usaji, Fugitoid

And they'll need all the help they can get to take down the evil Koopa Klan.

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Rocksteady, Bebop

The Terrible Trio

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D.K, Mako, Kazuya

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Bowser, King of the Koopas
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BubbaKanoosh

2009 Most Valuable Poster

Postby BubbaKanoosh » Mon May 16, 2016 10:11 pm

you just adding for the sake of adding?
User avatar

Grayson

Outhouse Drafter

Postby Grayson » Mon May 16, 2016 10:47 pm

BubbaKanoosh wrote:you just adding for the sake of adding?


Yeah, basically. :lol:

It seems like a shame to let such a great Earth go to waste.
User avatar

Grayson

Outhouse Drafter

Postby Grayson » Sat Dec 08, 2018 4:20 pm

Huh, well what do you know? Photobucket reinstated it's third party hosting policy...

...sort of. :smt102

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