Wisdom000 wrote:Never played hero, but I do have the core rules, picked it up after Hero and R.talsorian started collaborating for Fuzion........
I know only one thing about the game, and that is you can easily beat someone to death with the main rules..... holy god that book is huge... I dropped it on my foot once, and I haven't walked right since...
Yeah, for awhile there was a real effort to make a bridge between Hero & Fuzion, at least in the cyberpunk area.
Hero players are primarily the folks for whom the rules are the fun
(in as much as the rules allow you to create & customize literally any power one could think of) - and you really need to know your math on at least a high school level.
I use a spreadsheet when I GM/play just to speed things up.
The game tries so hard to virtually quantify the real world that they've been questioned by the federal gov't for some of the in-depth research they've done on sensitive (weapons systems) topics for their books.
You can truthfully learn some science from understanding their rules on pretty much any given subject.
Unlike D&D, you really only need the core rules
to get your game on; as opposed to a core 3 like D&D.
... they do also have specialized books for tons of subjects like Martial Artists, Mentalists, Magic, etc that often bring some more rules and variants to your toolbox.
I tend to buy other rpgs and adapt them to Hero which is always easily done since most other systems (including Gurps imo) are simpler overall than Hero.
The cool thing about Hero though, is you can get as much or little detail as your own tastes dictate. In fact, they offer means by which one could play w/out dice or character points. Fun is the goal, and to be honest, I have met Hero GMs that preferred to roll less often than the rules suggest - in fact the dude that introduced me to the system was that way.