Written by pedi
and Frank Miller
on Friday, February 03 2012 and posted in Blog
One of the areas in 3D Visual Effects production that’s more often than not a pain in the ass to produce, but well worth the while, if done right… is 3D “photorealistic” fur.
It really makes all the difference in turning a less than quality model and character into something that looks like millions.
This one is a perfect example. Client sent me a low resolution 3D model and a concept pencil sketch of this hairy guy… I then refined the model, created the fur, rigged, textured, shaded, positioned, lit and rendered what you see below, using Maya, Mental Ray and Shave and a Haircut…
Then I returned his character looking like Pixar… :)
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