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Your Top DC Heroes part 31

Welcome to the Top 100 of your Top DC Heroes. It’s from this point on I am sure there will be some butthurt going on, why you ask? Because some of these characters are a tad too high, and some are a tad too low and well, you get the drill. So enough of my rambling, lets get this show started.

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100. Sandy Hawkins (26 points)

sandyhawkins.jpg"At his best when he was chairman of the J.S.A."

Sandy Hawkins is the orphaned nephew of Dian Belmont, the long-time confidante and girlfriend of Wesley Dodds (the original Sandman). Sandy had greatly admired Wesley and trained himself as an athlete in the hopes that one day he could help the Sandman fight crime.

During one incident in Wesley’s absence Dian investigated a case of sabotage wearing his original Sandman costume. She was assumed to have been killed by a Nazi agent. In Dian’s memory Wesley adopted a yellow and purple costume of her own design. Sandy, at this time, began wearing a yellow and red costume and pretended to be Sandman while playing.

When Wesley told Sandy about his aunt the two ended up on a case together. They would go on to encounter a giant bee, the product of a local apiarist, Elijah Buttsford. Buttsford had generated a mix of thyroid extract and pollen that caused the bees to grow to enormous size, risking havoc as the territorial animals began to build an enormous hive. Bess Buttsford, daughter of Elijah and friend to Sandy, led the two costumed figures to her father's workshop and explained that the bees had taken her father. Quickly tracking them, the pair rescued Buttsford and sealed the hive, flooding with carbon dioxide gas and killing the bees. Impressed by the boy’s skill and courage, the Sandman made his crime-fighting partner, as Wesley Dodds, he made his ward as well.

Sandman and the Golden Boy became a renowned team and both became members of the wartime All-Star Squadron. also participated with the Squadron’s probationary youth members, the Young All-Stars, on a cross-country tour to encourage the buying of war bonds.

In 1945, Dodds developed a prototype weapon based on silicon, the exact nature of which is unknown. In the first activated test of the weapon, it exploded, exposing Sandy Hawkins to radioactive silica particles. Within moments, was altered into a giant monster, raging and angry. The creature that was became unsteady and collapsed momentarily after forming and Dodds sedated it. For decades thereafter, Sandy Hawkins was kept in a special chamber in an unconscious state as Dodds feared unleashing the unknown creature on the world.

Decades later, a lapse in the system interrupted the anesthetic gas within the chamber holding and he was revived. Sensing a shift in the seismic plates of and discovering he was unable to talk, went on what seemed like a rampage towards the epicenter. He found himself subdued by the combine might of the Justice League and the Justice Society of America. Having regained the use of his voice, explained that his rampage had been due to the combination of his inability to talk and his need to contain the forces of the shifting fault lines. Afterwards, confronted Dodds after years of silence and explained that his initial irrational rage from his transformation was only temporary and he regained his senses within a few hours. However, because of the anesthetic effects of Dodds' chamber, he was unable to convey that to Dodds. The two departed company, Dodds went to seek psychiatric help for his actions and went into a series of experimental programs funded by Dodds to reverse ’s condition.

Some years later was taken prisoner by Dr. Arnold Price, a physician/scientist who had been studying his powers and physiology. Now called Shatterer, Arnold Price, planned to harness the geo-sensitive powers of Sandy’s body in order to unleash rather than absorb seismic energy. However his scheme was spoiled by the recurrence of Dodds as Sandman. After stunning Shatterer, Dodds freed his former partner and rigged a quick experiment that enabled to regaining his human form.

As the two pondered their next role in life, the JSA and several close allied heroes were summoned to save Earth from the impending Ragnarok by containing destructive energies of ancient Norse mythologies in a different realm. These forces were held in check for years by the JSA until they were replaced by a race of alien primitives. Back on Earth, Dodds reunited with Dian and retired, while set about educating himself and traveling the world.

Both Dian and Wesley past away and Sandy inherited their wealth and the grounds of their estate. It as at Wesley’s funeral that Sandy, former Justice Society members and legacy heroes of past JSA members reformed the Justice Society team. Sandy was named chairman and offered Wesley’s mansion as the new headquarters for the JSA. At this time Sandy changed his codename to Sand and was working on refining his new abilities, which included turning into sand. He was given a costume from the TylerCo Company made the silica-based fabric that would alter when he did.

During this time he was involved in a somewhat romantic triangle which included Hawkgirl (Kendra Saunders) and the recently revived Hawkman (Carter Hall). The three would eventually resolve their differences, but Sand continued to have strong feelings for Hawkgirl.

Sand was later thought to have been destroyed while preventing multiple earthquakes on Earth, but was in actuality put into a limbo state. His body was trapped beneath the Earth, while his soul was trapped in the fragment of Dreamtime once inhabited by a different Sandman (Garrett Sanford). He was eventually saved with part of his rescue due to the still strong feeling for Hawkgirl that provide a mental bridge for him. Sand’s return brought about stronger control over his power enabling him to us them in new and various ways, including levitating rocks and generating lava.

It wasn’t long before Sand took over the mantle of his former mentor and became Sandman. He also inherited the prophetic dreams that Wesley possessed before his death. As of late, they have now come in form of nightmares, giving him little sleep. As Sandman, he now wears a mask and costume similar to that of Wesley’s original look. Sandman has now become the JSA’s reconnaissance man, finally putting his detective skills to good use.

When the JSA meet Gog, the god-like being gives Sandman 24 hours of blissful, dream-filled sleep. In return he has no more precognitive nightmares, just good dreams. The downside being without that knowledge his ability to track, find and stay ahead of criminals and killers before they do any serious damage are gone. He as at a lose and then feels the pain of earth and is the one to discover that in fixing all that’s wrong with the earth Gog is also killing it.

Sandman finds out that Gog is fusing with the planet the longer he is on it. If he ever leaves it the Earth with be torn apart. When the rebellious half of the JSA shows up to tell the other half what Gog is doing to the planet, a battle ensues. For the JSA's defying of Gog and his will, he undoes all the "miracles" he has done for them. Thus Sandman's precognitive nightmares returned.


99. Lightning Lad (26 points)

lightninglad.jpgIn the Future…

Young Garth Ranzz, his twin sister Ayla and their older brother Mekt were heading back to their home on the planet Winath when they were forced to crash land on the remote planet Korbal. The ship was pretty much intact but the batteries were dry. Korbal however has an indigenous species of electricity generated beasts. Garth figured if he could get the beasts to zap the ships batteries, they would be charged enough to get them home. The plan was set but the beasts surprised the three and zapped them instead. The trio survived and quickly learned that somehow they were imbued with bio-electric powers. They charged the batteries themselves and made their way home.

Shortly after their return home, Mekt disappeared. Worried about his big brother, Garth vowed to find him. His journey led him to Earth where he took part in stopping the assassination of industrialist RJ Brande with the aid of two other teens. Brande saw these three youths from three different worlds and asked them to continue working together.

The Legion of Super-Heroes was born with Lightning Lad as a founding member.

Almost from the start, Garth began to fall for his fellow teammate Saturn Girl. When Saturn Girl was about to sacrifice herself to stop an invasion, Lightning Lad jumped in front of her and took the blast. Lightning Lad died.

His sister Ayla took his spot on the team and in time, the Legion found a possible way to revive him, however it would have to come at the expense of another life. Saturn Girl was about to make this super-sacrifice when she was again leapfrogged by another (Proty) who gave his life to return Garth to his.

Garth may have gotten the girl after this but his luck would continue to be bad. In battle against a space creature he would lose his right arm (a bionic arm would take it’s place until one a new arm was eventually given to him). Later still he was hypnotized into being the villain Starfinger. On top of all this, Garth would often find himself in battle against his own brother who took the name Lightning Lord and founded his own Legion of Super-Villains.

His relationship with Saturn Girl eventually grew to him proposing to her and the two were forced to leave the Legion as their Constitution did not allow for married members. They wed and took time off from adventuring. The Legion would alter their rules and the two returned just in time for Garth to win his first Legion Leader election.

Garths bad luck returned as the strain of leadership during some very difficult times for the Legion caused him to have a breakdown right during the Great Darkness Saga. He recovered enough to help the team to victory and soon left the leader role. Garth would start spending more time away from the Legion to care for his new son.

Sometime after the Legion was disbanded due to rampart xenophobia, Garth, Saturn Girl and fellow Legion founder Cosmic Boy would return to working together. The trio took a senior role as the team reunited and today act as spokespersons to the powers that be.

Garth is currently investigating the possibility that his older brother Mekt had a twin sibling that his parents hid from them.

Speculation exists to the possibility that Garth has a second child taken from him and his wife by Darkseid.


98. Matthew Tyler (26 points)

matthewtyler.jpg"He's a time traveling android, he has to come back sometime."

The Hourman of the 853rd century is an android (though he describes himself as an "intelligent machine colony") constructed by Tyler Chemorobotics (formerly TylerCo). Although he is an android, he possesses the full range of emotions and human flaws that an ordinary human does. Nonetheless, the technology with which he was constructed is far advanced beyond anything conceivable in the 20th century.

Why the android was built is unknown, although it seems likely that he was in fact commissioned by the New God Metron, who sought to make it his replacement and apprentice. Rex Tyler (the original Hourman), who served as the biological template for the android, spent some time in the future and was involved in its construction.

Shortly after its construction, Metron appointed Hourman as his heir and entrusted him with the Worlogog. The Worlogog was an ancient artifact containing a map of space/time from Big Bang to End Point in miniature.

The Worlogog, in form of a stone, had been lost for centuries on Earth until it was unearthed by a LexCorp requisition team, and was dubbed the Philosopher's Stone. Lex Luthor, not fully understanding the stone, used it to manipulate the alien Jemm with his Injustice Gang against the Justice League of America. The Justice League (notably Batman, Martian Manhunter and Superman) defeated Luthor and as Superman stood ready to destroy the Worlogog, a temporal split was created.

Were Superman to seemingly destroy the stone, the villain Darkseid would be able to conquer and subjugate the Earth. The corrupted Metron of that future traveled back along the timeline to gather a group of Justice Leaguers that would search for the stone, so that it would (unknown to them) fall in the hands of Darkseid.

A timeline in which Superman did not destroy the stone, however, did remain, and to counter the corrupted Metron, Hourman himself also traveled back in time, searching out the Leaguers that were searching for the stone. He was able to convince Green Lantern Kyle Rayner of the terrible future that would follow if they found the stone, and he convinced his teammates Aquaman and The Flash (Wally West) to try and stop Darkseid. The three heroes ended up in the alternate timeline in which Darkseid had won, and with the use of their surviving teammates, were able to travel back along the timeline themselves, and get a telepathic message to the Martian Manhunter, who stopped Superman from destroying the stone.

The Worlogog was handed to the real Metron, who passed it onto Hourman, who thereby outgrew his role as apprentice and became the master of time and Hypertime, while retaining his membership in the Justice Legion A.

Hourman would later be instrumental in the organization of the celebrations for the return of Superman Prime to the 853rd century. Hourman would use the Worlogog to transport the Justice Legion A into the past to meet the original Justice League, and would then send the League into the future to participate in a form of "super-Olympics." It went according to plan, except the inclusion of the old villain Solaris, who placed a virus (dubbed the Hourman Virus) in the android's body that disabled his time-traveling abilities the moment he reached the past. Thereby the Legion was stranded in the past and the League in the future.

The Hourman Virus spread to the Justice Legion and then to the rest of the world, which affected both humans and machines. The metahuman population became hostile to the Legion as a result, and they also had to deal with Vandal Savage. It turned out that the virus was the core programming of Solaris, and the Legion would have to create a body in the 20th century for Solaris, so the virus could be downloaded into the new body. Hourman was paralyzed by self pity.

Nonetheless, the Hourman Virus was overcome and Hourman could travel back to the future, and as such, he and the Legion could witness the defeat of Solaris by the hands of Superman Prime, Superman M* and Green Lantern.

During the celebrations, Hourman reached into the past, seconds before Krypton exploded and created a duplicate of the planet in the 853rd century. He then reached back and plucked the population of Krypton from their world in the seconds after the launch of Kal-El's rocket and before Krypton's final destruction. All this created the world of New Krypton where Superman Prime could live amongst other super powered Kryptonians, including his parents, as a gift from his comrades in the Justice League and Legions.

After the celebrations had finished, Hourman felt inadequate, since he had been used so easily by Solaris as carrier of the Hourman Virus. Deciding that he needed some more personal growth, he traveled back to the 20th century, since there he could truly grow, unlike in the wondrous 853rd century. Thus he arrived at the Justice League Watchtower, where he would serve as a replacement for the Martian Manhunter (who was on a temporary leave of absence). Immediately on his entrance, he made somewhat of a temporal snafu, by asking if he had arrived before or after the invasion of the 5th dimension.

He arrived at the Justice League Watchtower, having signaled ahead that he was coming. He did not truly fit in with the League however, and used his time-vision on multiple occasions to skip over conversations he deemed unnecessary. Eventually, a few members of the League decided to call him on it, and decided that Batman would be best to talk some sense into Hourman.

Although annoyed by their interference, he explained to Hourman the worth of thinking before acting. Hourman took the advice rather literally and used his time-vision to learn the history of the Justice League through Batman's experiences. From those experiences, Hourman decided that the best person to guide him through his personal growth was the former mascot of the League, and normal human, Snapper Carr.

Hourman and the League found Snapper waiting for them in a Happy Harbor cafe. Thanks to Hourman's unconscious manipulations of time, Snapper had received a premonition and knew that he would need to help him out. Snapper nicknamed the android Matthew Tyler and took him under his wing, and the two hit it off perfectly.

After Hourman met the android Amazo, Hourman was convinced that he was even more of a liability than before. Snapper helped Hourman understand that he was having problems fitting into the normal world because of the power he wielded. He was practically omnipotent, and could manipulate time to his wishes, never learning from his mistakes, and that was what was hindering him, not his lack of experience.

Just as impulsively as he had acted before, Hourman concentrated on breaking down the Worlogog, the source of his almost omnipotent power, scattering its components. He still retained the ability to use his time visions and time travel abilities for an hour out of every 24, so that he was truly a Hourman now. He also kept the permanent abilities of Miraclo strength and speed.

That was not the only effect his confrontation with Amazo had on Hourman. He asked himself if Amazo was the first android, and thus the Adam of the androids, were they inherently meant to be evil? To find the answer to his dilemma, Hourman sought out Professor Ivo, the creator of the Amazo android. In his Hour of Power, he learned how Ivo and Professor T.O. Morrow had created the android Tomorrow Woman, who had broken her programming goal of killing the League and instead died as a hero.

He revived her, and for the last fifty minutes of his Hour of Power she continued that existence, cementing her status as a hero as she saved lives and lived her life to the fullest. She taught Hourman what consequences his actions can have. In that short time, the two formed a connection that ultimately, when Tomorrow Woman disappeared at the end of the hour, left Hourman with a hole in his non-existent heart.

While fighting alongside the Justice League in the war with the 5th Dimension, Hourman met the Justice Society of America, and thanks to the feelings and memories of the original Hourman that he possessed, he felt a kinship to them. When asked by Jay Garrick, he attended the funeral of Wesley Dodds, the original Sandman. Together with the others present, he was dragged into the battle for the future Doctor Fate. At the end of that adventure, he joined the Justice Society.

When Hourman met Rick Tyler, son and heir of the original Hourman, they fought. They would eventually make amends when Amazo, disguised as a future version of Hourman, cures Rick of the disease he had contracted thanks to his Miraclo addiction. After spending some more time with the Society, Hourman left to explore the time stream more, but not before giving Rick two gifts: an hour with his father in the Timepoint before Rex would give his life to fight Extant, as well as an hourglass filled with tachyons. 
He recently returned at the behest of the Society when Rick was stranded in the Timepoint, mortally wounded. Rick was saved, although his hour in the Timepoint was up and now either Rick or Rex was going to die facing Extant. Instead, Matthew gave his life and took their place, impersonating Rex with a hologram, leaving them with the hourglass in his chest to allow them to return home. When Rex told Hourman that he was as alive as any of them, despite being an android, Hourman replied that he appreciated that more than Rex could ever know, and asked Rex to give his wife his love before he returned to the battle with Extant. His broken pieces were retrieved by Rex, who is currently trying to rebuild him.

A short time later, Rip Hunter said during a team-up with the JSA that the android Hourman would be gone "for a relative year", indicating he may return.


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