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Patrick Rothfuss Writing for 'Torment: Tides of Numenera' Game

Patrick Rothfuss Writing for 'Torment: Tides of Numenera' Game

Rothfuss announced today on his blog he was going to be working on the Kickstarter video game: 'Torment: Tides of Numenera'



Source: Patrick Rothfuss' Blog

First a bit about the game:

Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:

  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

 

   The game has already beat its $900,000 Kickstarter goal, climbing toward $3 million in funding.  Today Patrick Rothfuss, best-selling author of The Name of the Wind and Wise Man's Fear announced he would be helping with the writing duties for the game.

   Even though the game has surpassed its fundraising goals, it will be cheaper to get in now, plus the more money they raise, the more that goes into the final product. 

Check out the Kickstarter Here.

 

I've pulled a couple of final comment from Rothfuss here, but visit his blog for the full story on how he go involved in the game,

If a healthy number of my readers rush over and jump onboard, I get to look kinda cool to the developers. They’ll think things like, “Oh, maybe we didn’t make a horrible mistake bringing that Rothfuss guy in.”

This is the first step in my extended master plan. If this goes well, it means we’re *much* more likely to see a Kingkiller game. More importantly, a Kingkiller game I’ll be able to have a direct hand in. Personally, I think that would about a thousand flavors of awesome.





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About the Author - Jeremy Shane


Jeremy was born in a small mountain village of a strange foreign land called Weystvurginea.  Banishment for liberal views saw him spend years wondering the east coast until he decided to bike to California.  When he saw how long a trip it was, he drove instead.  Now he's living it up in a low humidity climate, sometimes working on his photography and when not, he writes for us covering books (by way of his blog: Reading Realms), gaming, tv, movies, comics, conventions in the SoCal area, and creates a weekly webcomic: A Journey Through Skyrim.  If you look for him offline, start in the L.A. area; online start at: www.jeremyshane.info for his profile and all the social networks he's on... or just follow him on twitter, he seems to be on there a lot: @jeremyshane.

 


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