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XBox One on Privacy, Licensing, and Connectivity

XBox One on Privacy, Licensing, and Connectivity

Microsoft tried to clear up some of the concerns about the XBox One going into E3.



Source: XBox Wire

It looks like heading into E3, Microsoft is aiming to clear up a little of the confusion behind their XBox One announcement.  Although this is coming from their own newssite, and not from actual reporters, in what is essentially a press release, it's something and it's straight from Microsoft.  Hopefully with the 'scheduling conflicts' and press cancellations at E3, this is not a future trend however.
 

Game licensing

Games will be sold on disc and digital the same day.

You can access your entire game library from any XBox One that you sign into b/c your games will be stored on the cloud as well as your console.

You can share any of your games with anyone on your console.

Up to ten members of your family can log in and play from your shared games library on any XBox One.

You will be able to trade-in and resell your disc-based games, Microsoft does not charge a platform fee to retailers, publishers, or consumers for transfer of these games.

You will be able to give your disc-based games to your friends, though they do require the person having been on your friends list for 30 days and each game can only be given once.

 

Kinect

You will be in control of what the Kinect can see and hear by using your privacy options during setup.

You can turn the Kinect sensor off or pause it.

Data the Kinect collects when being used will not leave your XBox One without your explicit permission.

You will be able to control your console with other devices, like controllers, remotes, etc.  Not only your Kinect.

 

Connectivity

XBox One has both an ethernet connection and built-in dual antenna wireless.

Though a persistent internet connection is not required, the XBox one will have to connect to the internet once every 24 hours to verify system, application, and game updates and verifty game purchases and trade ins.  (Games that use the cloud will obviously need a persistent connection.)

 





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About the Author - Jeremy Shane


Jeremy was born in a small mountain village of a strange foreign land called Weystvurginea.  Banishment for liberal views saw him spend years wondering the east coast until he decided to bike to California.  When he saw how long a trip it was, he drove instead.  Now he's living it up in a low humidity climate, sometimes working on his photography and when not, he writes for us covering books (by way of his blog: Reading Realms), gaming, tv, movies, comics, conventions in the SoCal area, and creates a weekly webcomic: A Journey Through Skyrim.  If you look for him offline, start in the L.A. area; online start at: www.jeremyshane.info for his profile and all the social networks he's on... or just follow him on twitter, he seems to be on there a lot: @jeremyshane.

 


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