The Spellplague that hit Forgotten Realms game setting brought about some big changes to world, changes that players weren't especially happy with. Gods died, magic was weakened and the planet itself was transformed. Having apparently never heard the saying "If it aint broke, don't fix it," Wizards of the Coast is now hoping to set things straight after shaking up their most popular game setting.
"The Sundering" was launched by WotC this week to help restore the Forgotten Realms world closer to what it once was, while introducing a few changes as well.
“Our main goal with the Sundering was to bring The Forgotten Realms back to the fan favorite fantasy setting that it always was,” said Nathan Stewart, brand director for Dungeons & Dragons. “Our intent here was to create an event and a story that was fun for any player, that was a great backbone for high fantasy fans across the board. But for the really enfranchised player we wanted to do some things within The Forgotten Realms to bring the universe back to what they really were most happy with.”
Players will now have a hand in shaping the future of the world. New gods will rise up based on which ones have the most followers, and will be even more powerful than before. Players will be able to participate in The Sundering in a variety of ways, whether through traditional pen-and-paper play or free-to-play mobile gaming. Part of The Sundering will also play out at PAX in the 'Acquisitions Inc.' D&D event hosted by Penny Arcade.
A series of novels from several popular D&D authors like R.A. Salvatore will be released throughout the year, starting this week with "The Companions" by Salvatore, and continuing in October with Paul S. Kemp's "The Godborn."
Dungeons & Dragons is built on pen-and-paper play however and that will determine the bulk of The Sundering. Hobby shops and game stores that host community "Encounters" events will be able to report details on game events, choices made, and outcomes. Players will be able to use an app called The Sundering Adventurer's Chronicle to report the results of their own games as well. So if the majority of play-throughs results in a particular outcome such as the death of certain character instead of being saved, then that may be the result in canon as well.
“It's really the first time we've let your pencil-and-paper play shape the canon,” said Stewart. “So the changes that are going to happen are partly going to shape the world. The fate of Faerun is going to be in the hands of the heroes.”
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About the Author - Jeremy Shane
Jeremy was born in a small mountain village of a strange foreign land called Weystvurginea. Banishment for liberal views saw him spend years wondering the east coast until he decided to bike to California. When he saw how long a trip it was, he drove instead. Now he's living it up in a low humidity climate, sometimes working on his photography and when not, he writes for us covering books (by way of his blog: Reading Realms), gaming, tv, movies, comics, conventions in the SoCal area, and creates a weekly webcomic: A Journey Through Skyrim. If you look for him offline, start in the L.A. area; online start at: www.jeremyshane.info for his profile and all the social networks he's on... or just follow him on twitter, he seems to be on there a lot: @jeremyshane.
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