Gamers around the world who waited since 2001 for new Diablo content were disappointed as server problems prevented them from playing the game.
Gamers who purchased Blizzard's long-awaited sequel to Diablo 2 were disappointed today when they were unable to log into the company's BattleNet game servers to play the game. As part of a strategy, gaming companies have increasingly been implementing a type of DRM that requires players to be logged into an online server to validate their purchase of the game, even during single player gameplay.
Blizzard's apparent decision to take this concept one step further has angered fans who were hoping to actually play the game they purchased. "If nobody is able to play the game, nobody is able to pirate it," said a Blizzard representative in response to criticism. "In theory, a great idea. In practice, flawed."
Indeed, gamers have long found the process of maintaining a persistent internet connection to play a game they've already paid for dubious based solely on the idea that they might not have access to the internet. In this case, the company's own dreaded "error 3005" is the cause of the problem. No solution is currently offered, and an attempt to follow a Google search result link to Blizzard's forums for "error 3005" ironically returned a 404 error.
Blizzard has been working around the clock to fix the overwhelmed servers and have promised to have them working "when they're working." In the meantime, disappointed players might be interested in some World of Warcraft. The first dose is free...
Written or Contributed by: Jude Terror
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