During the American Civil War Becky Moncrief, an innocent girl, is taking care of her dying stepfather when all of a sudden several mysterious men storm in with the intention of taking the man and his secret possession. However things don't go according to plan for these mysterious men and with the help of Drake Sinclair, Becky Moncrief gets away with the secret possession.
The secret possession turns out to be one of six evil and magical guns that not only have mystical abilities but also unlock a secret treasure.
Becky Moncrief and Drake Sinclair embark on a journey through the Weird West in pursuit of the other 5 magical guns and in search of revenge for the responsible of the death of Becky's stepfather.
How is it?
The 6th Gun Volume 1 story takes place roughly after the end of the American Civil War. Its not the Wild West usually associated with Westerns but the Weird West riddled with elements of the occult.
Missy, the undead General Oleander Hume's wife, in preparation of his returns to "life", sets her henchmen after the General's lost gun. They fail miserably and in that process the protagonists meet and partner up with the purpose of getting revenge on Missy and recovering all the 6 magical guns. Early on the reader will find out that Sinclair's motives are everything but altruistic.
And thus a quest is born. A strange quest for the unlikely partners and unholy alliances that will take them through many confrontations, gunfights and discoveries of the earthly and unearthly type. Sinclair is a complex character that unveils a bit in this volume and has a couple of surprises for the reader. Becky on the other hand is a sweet girl that will have to grow up fast if she wants to survive all the mystical, occult and plain villainous menaces that will be thrown at her.
|Strange are the fruits from that tree.|
The aesthetic of it all is, for the lack of a better word, glorious. The look & feel created for The 6th Gun is vibrant, colorful and exalts the dynamic of the panels and the flow of the art created by Brian Hurtt. Brian's art is very clean and fluid.
Personally I didn't thought it would be possible to describe a gunfight in a way that would be dynamic, fluid and above all capture the reader's attention and create suspense. But my doubts were proven unfounded. Brian Hurtt managed to capture the essence of a Western movie gunfight and translate it to sequential art as perfectly as it will ever get.
|General Hume rises again|
This one is a winner. I'm not usually a fan of Westerns in any medium, but I loved the weirdness and randomness Brian Hurtt and Cullen Bunn bring to this book. Its a fast paced action book, with a Western setting and an occult flavoring. It has gunfights and zombies and zombie hellbent on revenge and bloodthirsty Civil War southern generals. What's there not to love?!
The 6th Gun Volume 1 is a fun book. In this aspect its an old fashion comic, from a time when fun was what comics where about. The story is contained in this collection and, while there are a few loose ends that will connect with the next volume, it wraps up nicely.
If you're either looking for a Western, an Occult or fun book, give this one a looksie.
Publisher: Oni Press
Authors: Brian Hurtt, Cullen Bunn
Originally Published at Reading Graphic Novels http://readinggraphicnovels.blogspot.com/2012/12/review-6th-gun-volume-1.html