Martin John provides an advance review of Vic Boone #1!
Credits & Solicit Info:
"Former motorcycle daredevil, Vic Boone is hired to clear a woman's name after she's blamed for a series of grisly murders. To find the real killer, he'll have to beat robot thugs, get help from a human fly, and escape the all powerful (not really) Raygun Radicals."
Vic Boone, another Zuda veteran strip, is written by Shawn Aldridge, illustrated by Geoffo with a cover by David Lloyd and is published by 215Ink.
From the Studio that brought us Jesus Hates Zombies (215 Ink) comes Vic Boone, a tale of broads, and bullets set in the future. I wanna like this comic, it has some likable characteristics, but it comes filled to the brim with cliche and the plot has some holes in it.
Vic Boone's first page has Vic fixing his bike in some wilderness location when the Femme Fatale comes out of nowhere to proposition him with a job. This really makes no sense at all. Why is he fixing his bike in a forest? How the hell did the woman, Nina Hunt, find him there? I'm willing to have some suspension of disbelief, but it only goes to a point, and Vic Boone crosses it on the first page.
The first page alone is drenched with orange and blue ink, the contrasting colors smashing into my eyes like a cannon. Geoffo's coloring continues with the contrasting scheme throughout the book, which works great on one page and than crashes on the next. The effect of having the color palette change so many times in one twenty-two page comic is jarring; and some of the pages break from the duo-tone scheme, adding more colors and confusing everything even more.
Color scheme aside, Geoffo's cartooning skills are fantastic. His characters move, emote, and act well on the page, drawing the reader into the story while defining the futuristic world that Vic Boone resides in. His lines are rougher in some places then others, and some of his backgrounds are a little sketchy, but it all fits into the story and Geoffo delivers.
Sean Aldridge scripts some great Sin City-esque dialogue, and he has all the ingredients of a pulp detective story checked off of his checklist. But the main meat of the story is something I've seen a million times before: femme fatale, dead people, random fight that will spin into something meaningful later, a half-assed attempt at solving the case, and so on. Alridge does give the plot a little bit of a twist with robots, super science bad guys, chimp bodyguards and a fly with a human head, but these are small flourishes to try to inflate a tired plot. There are also some small points in the script that I found inconsistent, but if I mentioned them would it ruin the story. Nothing large, or too upsetting, but little things that just add a bitter aftertaste to what would be an okay read otherwise.
I really wanna like Vic Boone. It has some good things going for it, like black humor, interesting art, a great pulp-y dialogue. But it is also filled with cliche, bitter plot holes, and eye-rending color. This series has potential, I would pick it up if I was a fan of Mickey Spillane novels with a dash of Harlan Ellison, but the second issue had better bring it.
Review by: Martin John
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