ThanosCopter crows about being right about the Justice League movie.
DC is hoping to capture more of the topical market.
The series will be written by Gail Simone and the creative team of Art Baltazar and Franco respectively.
Cover Prophet Volume 1 Remission narrates the story of John Prophet. Prophet was created by Rob Liefeld and was published alongside Youngblood and in its own series between 1992 and 2000. This book relaunches the story of John Prophet, a enhanced human preserved through time, waiting the day when the Earth Empire shall rise again. Prophere Volume 1 Remission is credited to collect issues #21 to #26 of the ongoing series. Just to clarify these are the first issues of the 2012 relaunch series. How is it? Before you read any further, please throw away all Liefeldian baggage you might have. This is a new take on a concept created by Rob Liefeld but is presented in a completely original way. Neither the writing nor the art follow the Liefeldian school of thought so, for better or worst, this book deserves to be judged on its own merits. John Prophet emerges A hyber pod emerges from underground. It opens and John Prophet awakes from his hibernation. He doesn't know much, but he does know that he has a mission to carry out. He hears a voice that guides him in the designated direction. John doesn't really know what the mission his, he just knows he has to do it. John Prophet awakes on a much different Earth much different from what he remembered. Humankind is long gone, aliens roam the Earth and there are strange animals all around. Along his path more hyber pods emerge with new gear that will help him in his journey. This is a Deus Ex Machina plot device, but it is used moderately. Prophet is rich in strangeness, from a blue amoeba looking living organism that bonds with John like a pet and helps him in the most unorthodox ways to a Robot like armor that regenerates lost limbs by eating anything it finds, you'll find odd things in every shapes and forms. In his path John finds interesting alien races, faces moral dilemmas and fights for his life against the native fauna several times. Eventually he finds out what his mission is and fulfills it. However it is not the end of his journey, but the beginning of a much larger adventure. The Earth Empire will rise again. Take that ugly This is where everything gets weird, well weirder. In the next stories we will find much about John Prophet but that only raises more questions. As it turns out there are many versions of him. Some have tails, some live inside robot like armors, some are women, some are old, but all (or most) share the same resolution towards the mission. Can't wait any longer for the Kid. Hope he's all right Honestly I don't know how to rate this book. It could be either one of the best sci-fi comic books I've read or one of the worst. On one hand I just couldn't stop reading it. I just had to read one more page, then another and so on until it was all done. I liked the way the story is told or better yet, narrated.. The concept is intriguing enough and the stories are very weird but in a good way. On the other hand I've read the book, read other reviews, and still don't know if I fully understand Prophet. One thing I do know, this was a unique reading experience. The narrative is odd, but in an "i don't know were this is going but I can't stop reading" way. The art style is an acquired taste at first, but then it turns into a gorgeous thing to look at. Over the first few pages its grows its own distinct identity. In fact Prophet is a very graphical story. Most the story is lightly narrated, with very little dialogue and most of the story progress is shown not told. The price to pay for your mission There are books that are written to be books. There are books that are written to be movies. At times Prophet seems to be written to be a video game. Or at least to be heavily inspire in them. The inventory, the goal driven missions, the different type of enemies that include cannon fodder and boss fights. Inventory Verdict? I don't think I've ever read a book quite like Prophet Volume 1 Remission. If sci-fi is your cup of tea then you should get this one. Love it or hate it doesn't matter. This is a weird and distinct book and that alone makes it very interesting. It truly is a unique experience. Publisher: Image Comics Year: 2012 Pages: 136 Authors: Simon Roy, Farel Dalrymple, Giannis Milogiannis, Brandon Graham ISBN: 1607066114 Follow Reading Graphic Novels on Facebook and Twitter. Originally Published at Reading Graphic Novels http://readinggraphicnovels.blogspot.com/2013/02/reviewprophet-volume-1-remission.html
Courtesy of Marvel Comics, here's your previews of Fantastic Four #4 and Scarlet Spider #14!
Courtesy of Marvel Comics, here's your previews of Age of Apocalypse #12, Cable and X-Force #4, and X-Treme X-Men #10!
Courtesy of Marvel Comics, here's your previews of Uncanny X-Men #1, Wolverine and the X-Men #25, and X-Men #41!
Courtesy of Marvel Comics, here's your previews of Avengers Arena #4, Avengers Assemble #12, and Secret Avengers #1!
Some home video and a book coming later this year.
DC has cancelled over 10% of its New 52 Line
Its probably not a good idea for the outhouse to pick on its only professional friend (in any industry - our readers don't have jobs), but really: He-Man?
When will Season Five of the Venture Brothers happen? It's earlier than you think!!! Though still some months away.
The toy plans to corner the "boys who just hit puberty in the last six months" market.
The Outhouse reveals exactly whom the new Smasher's grandfather is.
Shockingly, the series has actually attracted fresh talent to the company.
A look at the easter eggs from last episode.
The Outhouse trumps all other Star Wars rumors. Suck it, rest of the internet!
The enraged writer attacked nerds on the internet via Twitter on Wednesday night.
Bruce Willis spoke out in support of the second amendment at a Die Hard promotional event, risking a political shitstorm
One more vestige of the 90s is returning to comics.
Re-watch your favorite movies, but this time...watch them live and Musicalized!
Onward into the digital age with Dark Horse comics and Avatar: The Last Airbender!
The writer discusses ending his 'Action Comics' run and teases more about his upcoming works 'Multiversity' and a 'Wonder Woman' project
AICN Accidentally Reveals Ridiculously Fluffy Nature of Comics Media with Amazing Spider-Man 2 CoverageBy Jude Terror in News with Benefits on February 6, 2013
The funny thing is, their headline was almost word for word the one we were writing before we saw their article.
Cover Skullkickers Volume 1 1000 Opas and a Dead Body is a fantasy action-comedy book published by Image and written by Jim Zub with art by Chris Stevens and Edwin Huang. It has a bit Tolkien and a bit D&D in it, mixed with a good chunk of action and a lots of humor. Shake everything and you'll have a light, fun, action packed story that embraces many fantasy cliches and gives them new, and often humorous, twists. Shorty and Baldy are the Skullkickers. Shorty is a foulmouthed, short-tempered, ax wielder, red-headed dwarf. Baldy is a calm(er), hulking like, pistol shooting, bald man. Together they steal, kill, maim, protect and any other job that will get them paid. How is it? Virgin Sacrifice? 1000 Opas and a Dead Body starts with the assassination of a Chancellor. Shorty and Baldy get themselves hired to retrieve his body from the authorities and return him to the Chancellor's entourage. Of course it goes horribly wrong and they find themselves in the middle of a deranged Necromancer's quest for power. Zombies, Elves, Demons, poisoned stew, bar fights and much more wait the Skullkickers. At first this seemed like a generic fantasy book. A dwarf and a big man go around doing whatever they can to get money, but it doesn't take long for the identity of Skullkickers to gain form and substance. I loved the way the book doesn't take itself too seriously and embraces some of the usual cliches of fantasy storytelling and twists them around in unexpected ways. Small details like the Baldy, a big strong man, being the brains of the operation and using a small and underwhelming looking pistol, fat werewolves, their generally unheroic behavior, among many others, made this book a very entertaining read. Shorty and Baldy jump into action This volume also collects the 2 Skullkicker stories from Popgun Volumes 2 and 3. These stories take place before 1000 Opas and a Dead Body and its more of a draft for Skullkickers than an early story. The art style fits the mood of the book like a glove. Chris Evens and Edwin Huang do a great job bringing Jim Zub's plot to life. The character designs are very good. Shorty, while great to look at, is not that original. He basically looks like Gimli from Lord of the Rings but in different armor. Baldy is a different story. He might have a simpler and more streamlined look, but it works very well. The panel dynamics is great and so is the coloring with its bright colors and distinct pallets for the different settings in the story. Fat Werewolf Just two small details I enjoy thoroughly. One are the sound effects. Not only you get the more usual Boom, Swash and alike, but also stuff like Dash, Powerful Slap, Incoming Death can be found throughout the book.I couldn't help it but to imagine a D&D Dungeon Master narrating the fight.The other is the way the dialogue that a prisoner of the Skullkickers has from the moment he is captured to the end of the book. While what he says is funny, what I liked is the fact that he had most his mouth shoot off, so he can't speak, just mumble. The way they handle it is very cool. Verdict? I came into this book with relatively low expectations and got blown away by how much I enjoyed it. At first its only an ok book, but soon it finds it voice and becomes a very fun and entertaining read. If you like fantasy stories, with dwarfs, elves, sorcery, taverns fights and alike then you definitely should read this book. Even if you're not big on fantasy but just want to read a good and entertaining comic book, then give it a try. Publisher: Image Comics Year: 2011 Pages: 144 Authors: Jim Zub, Edwin Huang, Chris Stevens ISBN: 1607063662 Follow Reading Graphic Novels on Facebook and Twitter. Originally Published at Reading Graphic Novels http://readinggraphicnovels.blogspot.com/2013/02/review-skullkickers-volume-1-1000-opas.html
Welcome the new team of writer JEFF LEMIRE and artist ANDREA SORRENTINO!
Murder, mayhem, terrible compromises and unholy hairballs deep in the heart of a dark forest and in the frenetic streets of Tokyo.
Deadly new villains are introduced—and you won’t believe their horrific ties to Arkham Asylum!
Disney has confirmed that "spin-off" films are in development.
Everyone believed Tommy Watts was Earth’s most powerful teenager. They were wrong. Tommy Watts has but one ability: to give powers to those who never had them. After being kidnapped by a group of young renegades, one of his captors hits him over and over again, in a futile attempt to awaken his powers. None of them knows that Tommy can’t give powers to those who already have them, he can only affect regular human beings. Obviously, those in charge of America’s Got Powers can’t afford to lose someone as emblematic as Tommy, and they send an army of humans and a group of supermen to track him down. Although heavily action-oriented, Jonathan Ross doesn’t forget to include the elements that set this miniseries apart from regular superhero titles. The young renegades and Tommy are labeled as terrorists by the press. What is the origin of that this impasse between youth and authority? the attack of the paladins / el ataque de los paladines The group of power (the adults) wants to supervise the development of the adolescents identity. Nonetheless, feelings of fraudulence, desire for competency and mastery, and the vacillation between identification and individuation are common to both supervisor and adolescent. That is the source of the plot threads we find in America’s Got Powers: a paranoid fear (justified in this case), brutal competition between teens (sometimes to the death), and the search of one’s own identity. Tommy Watts captured / Tommy Watts capturado Bryan Hitch once again includes some truly great double page spreads, one of my favorites is the attack of several paladins (robots designed to neutralize a superhuman) on a an unsuspecting child; the other one shows us the army of supermen that are now in pursuit of Tommy, this is a very dynamic and colorful illustration. Hitch also does an amazing job with Tommy’s face, bruised and bleeding profusely. Finally, the confrontation between the young rebels and the conservative heroes is top notch. _____________________________________________________________ _____________________________________________________________ Todos creían que Tommy Watts era el adolescente más poderoso de la Tierra. Estaban equivocados. Tommy Watts tiene una sola habilidad: darle poderes a quienes nunca los tuvieron. Después de ser secuestrado por un grupo de jóvenes renegados, uno de sus captores lo golpea una y otra vez, en un fútil intento de activar sus poderes. Ninguno de ellos sabe que Tommy no puede darle poderes a quienes ya son poderosos, él sólo puede afectar a los seres humanos normales. the hunt begins / la cacería comienza Obviamente, los que están a cargo de "America’s Got Powers" no pueden darse el lujo de perder a alguien tan emblemático como Tommy, y envían un ejército de humanos y un grupo de superhombres para rastrearlo. Aunque hay mucha acción, Jonathan Ross no olvida incluir elementos que colocan esta serie por encima de los títulos heroicos comunes. Los jóvenes renegados y Tommy son calificados como terroristas por la prensa. ¿Cuál es el origen de este impasse entre la juventud y la autoridad? the confrontation / la confrontación El grupo de poder (los adultos) quiere supervisar el desarrollo de la identidad de los adolescentes. No obstante, los sentimientos de fraudulencia, el deseo de la competencia y el dominio, y la vacilación entre la identificación y la individuación son comunes tanto en el supervisor como en el adolescente. Este es el origen de los hilos argumentales de America’s Got Powers: un miedo paranoico (justificado en este caso), competencia brutal entre los jóvenes (a veces hasta la muerte) y la búsqueda de la identidad propia. Bryan Hitch una vez más incluye algunas páginas dobles de primer nivel, una de mis favoritas es el ataque de varios paladines (robots diseñados para neutralizar a un súper-humano) a un niño inocente; la otra muestra al ejército de superhombres que están buscando a Tommy, esta es una ilustración muy dinámica y colorida. Hitch también hace un asombroso trabajo con el golpeado rostro de Tommy, que sangra profusamente. Finalmente, la confrontación entre los jóvenes rebeldes y los héroes conservadores es tremenda. Originally Published at http://artbyarion.blogspot.com/2013/02/americas-got-powers-4-jonathan-ross.html
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